Created
November 26, 2013 23:37
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Nothing To Hide - New game mechanics (draft on Nov 26)
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1. Some Prisms activate objects (see #2 & #3) when they see a human. (see #4) | |
2. Doors block line of sight and movement, and a Prism activates them. (see #1) | |
3. Conveyor Belts move objects like you, Prisms, and Mannequins. They are also activated by Prism Eyes. (see #1) | |
4. Mannequins can be moved, and they trigger Prisms since they're humanoid. (see #1) | |
5. Prisms now work on any surface except carpet, rather than only working on metal. This is just to make the puzzles feel more open-ended. | |
6. Mouse-based controls. This way it's easier to navigate angled paths, and it works better with the Social Feed cutscenes. | |
... I should, like, draw a diagram next time. |
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