Created
May 28, 2014 14:28
-
-
Save anonymous/769e732b2cc9bd84a7bc to your computer and use it in GitHub Desktop.
Solution to level 11 in Untrusted: http://alex.nisnevich.com/untrusted/
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* robot.js | |
* | |
* You'll need three keys in order to unlock the | |
* Algorithm: the red key, the green key, and the | |
* blue key. Unfortunately, all three of them are | |
* behind human-proof barriers. | |
* | |
* The plan is simple: reprogram the maintenance | |
* robots to grab the key and bring it through | |
* the barrier to us. | |
* | |
* Let's try it on the red key first. | |
*/ | |
function getRandomInt(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.placePlayer(map.getWidth()-2, map.getHeight()-2); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'redKey'); | |
}, | |
'behavior': function (me) { | |
// Available commands: me.move(direction) | |
// and me.canMove(direction) | |
if (me.canMove('right')) { | |
me.move('right'); | |
} else { | |
me.move('down'); | |
} | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(0, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'redKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
for (var x = 0; x < map.getWidth(); x++) { | |
map.placeObject(x, 0, 'block'); | |
if (x != map.getWidth() - 2) { | |
map.placeObject(x, 9, 'block'); | |
} | |
} | |
for (var y = 1; y < 9; y++) { | |
map.placeObject(0, y, 'block'); | |
map.placeObject(map.getWidth() - 1, y, 'block'); | |
} | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'redKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('redKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment