Created
September 3, 2014 07:31
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flying colours — http://tmblr.co/ZOLwww1PtWsW-
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// by dw @ bees & bombs | |
int[][] result; | |
float t; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3); | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 120; | |
float shutterAngle = .8; | |
boolean recording = false; | |
void setup_() { | |
size(500, 500, P3D); | |
smooth(8); | |
noFill(); | |
colorMode(HSB); | |
} | |
float r = 85; | |
float aa; | |
float x, y, tt; | |
float th1, th2; | |
float sp = 2; | |
int N = 120, n = 18; | |
float th; | |
void draw_() { | |
background(29, 40, 30); | |
pushMatrix(); | |
translate(width/2, height/2-20, 60); | |
rotateX(-.5); | |
for (int a=0; a<n; a++) { | |
aa = a+2*t; | |
pushMatrix(); | |
rotateY(aa*TWO_PI/n); | |
translate(0, 0, -1.15*r); | |
rotateY(-HALF_PI*.75); | |
tt = t + aa/float(n); | |
th1 = TWO_PI*tt; | |
th2 = TWO_PI*tt + PI; | |
beginShape(); | |
for (int i=0; i<N; i++) { | |
stroke((aa/float(n)*256+.5) % 255, 240, 255); | |
th = lerp(th1, th2, i/float(N)); | |
strokeWeight(map(pow(i, 2), 0, pow(N, 2), 0, 10)); | |
vertex(r*cos(th), -r*sin(th), 0); | |
} | |
endShape(); | |
popMatrix(); | |
} | |
popMatrix(); | |
} |
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