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Created June 15, 2016 22:51
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raindrops on a pond
// drops, by dave w @beesandbombs >:)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 222;
float shutterAngle = .6;
boolean recording = true;
void setup_() {
size(540, 500, P3D);
rectMode(CENTER);
stroke(255);
noFill();
smooth(8);
strokeWeight(2);
}
float x, y, tt;
int N = 5;
float thr = .2;
float dl = 60, dll;
float hei = 450;
void drop(float q) {
stroke(255);
strokeWeight(2);
tt = map(q, 0, thr, 0, 1);
dll = dl*tt;
y = hei*tt*tt - hei;
if (y-dll<0){
stroke(255);
line(0, min(0, y-dll), 0, min(0, y));
strokeWeight(4);
stroke(42);
line(0, -min(0, y-dll), 0, -min(0, y));
}
if (q >= thr) {
tt = map(q, thr, 1, 0, 1);
stroke(constrain(map(tt, 0, 1, 400, -100),0,255));
strokeWeight(lerp(2, 1, tt));
pushMatrix();
translate(0,1*tt,0);
rotateX(HALF_PI);
ellipse(0, 0, 360*sqrt(tt), 360*sqrt(tt));
popMatrix();
}
}
float qq;
void draw_() {
println(t);
background(0);
pushMatrix();
translate(width/2, height/2 - 40, -240);
rotateX(-.65);
for (int i=0; i<12; i++) {
qq = t + i/float(12);
qq %= 1;
qq = constrain(1.1*qq,0,1);
pushMatrix();
rotateY(TWO_PI*i/12);
translate(220, 0, 0);
drop(qq);
popMatrix();
}
popMatrix();
}
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