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Created December 18, 2013 22:59
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xmas tree gif
// motion blur hack starts here
int samplesPerFrame = 32;
int numFrames = 48;
float shutterAngle = 1.0;
int[][] result;
float time;
void setup() {
size(500, 500);
noStroke();
result = new int[width*height][3];
}
void draw() {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
time = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
sample();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = (result[i][0]/samplesPerFrame) << 16 |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame);
updatePixels();
saveFrame("f##.png");
if (frameCount==numFrames)
exit();
}
// motion blur hack ends here
int N = 16;
float x, y, d = 18, dd, t, tt;
float jj; // it is cool to give variables names like 'dd' and 'jj'
void sample() {
background(0);
for (int i=1; i<N; i++) { // start counting at 1! why not
for (int j=-1; j<i+2; j++) { // -1 and 2 for the cheeky extra ones that roll in
y = map(i, 1, N-1, 55, height-55); // margin of 55 on the top and bottom i suppose!
tt = (time + 50 - 0.016*i)%1; // ??
tt = 3*tt*tt - 2*tt*tt*tt;
tt = 3*tt*tt - 2*tt*tt*tt; // cute easing trick that i use all the time now
if (i%2 != 0) {
fill(64, 220, 32);
jj = j+tt; // greens to the right
}
else {
fill(230, 48, 0);
jj = j-tt; // and reds to the left. it's a nautical thing
}
x = width/2 + d*1.4*(jj-.5*i); // who knows
dd = d;
if (jj<0)
dd = max(0, map(jj, -1, 0, 0, d)); // make em grow
if (jj>i-1)
dd = max(0, map(jj, i, i-1, 0, d)); // or make em shrink
ellipse(x, y, dd, dd);
}
}
}
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