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Created January 9, 2014 17:08
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processing code!!!! >:)
int samplesPerFrame = 32;
int numFrames = 32;
float shutterAngle = 1.0;
int[][] result;
void setup() {
size(1000,1000,P3D);
smooth(4);
noStroke();
result = new int[width*height][3];
}
void draw() {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
sample();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame);
updatePixels();
saveFrame("f##.png");
if (frameCount==numFrames)
exit();
}
float r1, r2, th1, th2, h1, h2, t, hmax = 250, rmax = 1800, pp = .9;
int N = 14, M;
void sample() {
background(0);
for(int i=1; i<=N; i++){
r1 = map(pow(i,pp),0,pow(N+1,pp),0,rmax);
r2 = map(pow(i+1,pp),0,pow(N+1,pp),0,rmax);
h1 = map(sin(TWO_PI*i/N + TWO_PI*t),-1,1,0,hmax);
h2 = map(sin(TWO_PI*(i+1)/N + TWO_PI*t),-1,1,0,hmax);
M = int(3*pow(2,i-1));
fill(map(i,1,N,255,0));
pushMatrix();
translate(width/2,height*2/3,-500);
rotateX(HALF_PI*.67);
rotateZ(TWO_PI*t/3);
for(int j=0; j<M; j++){
th1 = map(j,0,M,0,TWO_PI);
th2 = map(j+1,0,M,0,TWO_PI);
beginShape();
vertex(r1*cos(th1), r1*sin(th1), h1);
vertex(r1*cos(th2), r1*sin(th2), h1);
vertex(r2*cos(.5*th1+.5*th2), r2*sin(.5*th1+.5*th2), h2);
endShape();
}
popMatrix();
}
}
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