Created
January 9, 2014 17:08
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processing code!!!! >:)
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int samplesPerFrame = 32; | |
int numFrames = 32; | |
float shutterAngle = 1.0; | |
int[][] result; | |
void setup() { | |
size(1000,1000,P3D); | |
smooth(4); | |
noStroke(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
sample(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 | | |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f##.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
float r1, r2, th1, th2, h1, h2, t, hmax = 250, rmax = 1800, pp = .9; | |
int N = 14, M; | |
void sample() { | |
background(0); | |
for(int i=1; i<=N; i++){ | |
r1 = map(pow(i,pp),0,pow(N+1,pp),0,rmax); | |
r2 = map(pow(i+1,pp),0,pow(N+1,pp),0,rmax); | |
h1 = map(sin(TWO_PI*i/N + TWO_PI*t),-1,1,0,hmax); | |
h2 = map(sin(TWO_PI*(i+1)/N + TWO_PI*t),-1,1,0,hmax); | |
M = int(3*pow(2,i-1)); | |
fill(map(i,1,N,255,0)); | |
pushMatrix(); | |
translate(width/2,height*2/3,-500); | |
rotateX(HALF_PI*.67); | |
rotateZ(TWO_PI*t/3); | |
for(int j=0; j<M; j++){ | |
th1 = map(j,0,M,0,TWO_PI); | |
th2 = map(j+1,0,M,0,TWO_PI); | |
beginShape(); | |
vertex(r1*cos(th1), r1*sin(th1), h1); | |
vertex(r1*cos(th2), r1*sin(th2), h1); | |
vertex(r2*cos(.5*th1+.5*th2), r2*sin(.5*th1+.5*th2), h2); | |
endShape(); | |
} | |
popMatrix(); | |
} | |
} |
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