Created
March 7, 2011 14:51
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game.components.core
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(ns game.components.core | |
(:use | |
[clojure.contrib.def :only (defvar-)] | |
(game.utils [core :only (safe-merge | |
keywords-to-hash-map | |
get-unique-number | |
runmap | |
if-do | |
distinct-seq?)]))) | |
(defvar- id-entity-map (atom {})) | |
(defprotocol Entity | |
(get-components [this]) | |
(get-component [this ctype])) | |
(extend-protocol Entity | |
clojure.lang.IDeref | |
(get-components [this] (vals @this)) | |
(get-component [this ctype] (ctype @this)) | |
clojure.lang.IPersistentMap | |
(get-components [this] (vals this)) | |
(get-component [this ctype] (ctype this))) | |
(defn get-entity [id] (get @id-entity-map id)) | |
(defn get-entity-of [component] | |
(get-entity (:entity-id component))) | |
(defn get-id [entity] ; memoizable if performance bottleneck | |
(if entity | |
(:entity-id (first (get-components entity))))) | |
(defn exists? [entity] (get-entity (get-id entity))) | |
;; Component | |
(defn create-comp | |
"All components should be created with this function. | |
Special keys: | |
:depends [:a :b :c] -> entity checks at creation if :a :b and :c components exist. | |
:init, :destroy -> function with (fn [entity]) called at creation, removal of entity. | |
Uses safe-merge - asserts that no keys in props is overridden." | |
[ctype & maps] | |
{:pre [(keyword? ctype) | |
(every? map? maps)]} | |
(apply safe-merge {:type ctype} maps)) | |
(defmacro defcomponent | |
"the first element of body may be {:pre :post}; the rest should be maps merged into the component-map. | |
creates a factory function with name: ctype-component. | |
Any number of arguments in arg-vector can be keywords, and for every keyword a map is conjoined to the body with those keywords as keys." | |
[ctype arg-vector & body] | |
(let [keywords-map (keywords-to-hash-map (filter keyword? arg-vector)) | |
; transform optional keywords to symbols for a standart arg-vector | |
arg-vector (vec (map #(symbol (name %)) arg-vector)) | |
first-element (first body) | |
is-condition (and | |
(map? first-element) | |
(or (:pre first-element) (:post first-element))) | |
body (if is-condition | |
`(~first-element (create-comp ~ctype ~@(conj (rest body) keywords-map))) ; mach 'apply | |
`((create-comp ~ctype ~@(conj body keywords-map))))] ; mach 'apply | |
`(defn ~(symbol (str (name ctype) "-component")) ~arg-vector | |
~@body))) | |
;; Entity | |
(defn get-unique-entity-id [] (get-unique-number)) | |
(defn assoc-uid [maps uid] ; rename assoc-entity-id | |
(map #(assoc % :entity-id uid) maps)) | |
(defn- dependencies-ok? [components] | |
(let [types (map :type components)] | |
(every? | |
(fn [component] | |
(if-let [dependencies (:depends component)] | |
(every? #(some #{%} types) dependencies) | |
true)) | |
components))) | |
(defn create-entity-with-id | |
"Must have one or more components." | |
[uid & components] | |
{:pre [(pos? (count components)) ; because get-id only works with >1 components. | |
(distinct-seq? (map :type components)) | |
(dependencies-ok? components)]} | |
(let [components (assoc-uid components uid) | |
entity (atom (zipmap (map :type components) components))] | |
(swap! id-entity-map assoc uid entity) | |
(runmap #(if-do (:init %) entity) components) | |
entity)) | |
(defn create-entity | |
"Must have one or more components." | |
[& components] | |
(apply create-entity-with-id (get-unique-entity-id) components)) | |
;; Removelist | |
(defvar- removelist (atom #{})) | |
(defn add-to-removelist [entity-or-id] ; arglist benutzen und hier kürzere version entity nur als arg? | |
(let [id (if (number? entity-or-id) entity-or-id (get-id entity-or-id))] | |
(swap! removelist conj id))) | |
(defn- remove-entity-from-game | |
"do not call this at mapping through components - use add-to-removelist instead. | |
because calling this while update-components is running could lead to NullPointerE" | |
[entity] | |
(when (and entity (exists? entity)) | |
(swap! id-entity-map dissoc (get-id entity)) | |
(runmap #(if-do (:destroy %) entity) (get-components entity)))) | |
(defn update-removelist [] | |
(runmap #(remove-entity-from-game (get-entity %)) @removelist) | |
(reset! removelist #{})) |
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