Created
May 5, 2017 14:01
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Axe & Islands | |
author benjamindav.is | |
run_rules_on_level_start | |
verbose_logging | |
======== | |
OBJECTS | |
======== | |
Background | |
Blue | |
Land | |
Yellow | |
Player | |
LightBrown Red Brown LightGrey | |
..0.. | |
.111. | |
02223 | |
.1133 | |
.0.0. | |
TreeTop | |
Brown LightGreen | |
...1. | |
1.1.. | |
.111. | |
110.1 | |
100.. | |
Tree | |
Brown LightGreen | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
..... | |
TreeStump | |
Brown LightBrown | |
..... | |
.11.. | |
.11.. | |
.00.. | |
..... | |
LogV | |
Brown LightBrown | |
.00.. | |
.00.. | |
.00.. | |
.11.. | |
.11.. | |
LogH | |
Brown | |
..... | |
..... | |
00000 | |
00000 | |
..... | |
LogStanding | |
Brown LightBrown | |
.11.. | |
.00.. | |
.00.. | |
.00.. | |
..... | |
LogStandingTop | |
Brown LightBrown | |
..... | |
..... | |
..... | |
..... | |
.11.. | |
LogVInWater | |
DarkBrown | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
LogHInWater | |
DarkBrown | |
..... | |
..... | |
00000 | |
00000 | |
..... | |
MoveUp | |
Transparent | |
..0.. | |
.000. | |
0.0.0 | |
..0.. | |
..0.. | |
MoveDown | |
Transparent | |
..0.. | |
..0.. | |
0.0.0 | |
.000. | |
..0.. | |
MoveLeft | |
Transparent | |
..0.. | |
.0... | |
00000 | |
.0... | |
..0.. | |
MoveRight | |
Transparent | |
..0.. | |
...0. | |
00000 | |
...0. | |
..0.. | |
Target | |
DarkBrown | |
..... | |
.0.0. | |
..0.. | |
.0.0. | |
..... | |
======= | |
LEGEND | |
======= | |
Log = LogV or LogH or LogStanding | |
TreeObstacle = Tree or TreeStump or Log | |
LogObstacle = Tree or TreeStump or Log | |
Standable = Land or LogVInWater or LogHInWater | |
Move = MoveUp or MoveDown or MoveLeft or MoveRight | |
_ = Background | |
. = Land | |
@ = Player and Land | |
T = Tree and Land | |
x = Target and Land | |
o = TreeStump and Land | |
- = LogH and Land | |
! = LogV and Land | |
i = LogStanding and Land | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Standable | |
Target | |
Player, Tree, TreeStump, Log | |
TreeTop, LogStandingTop | |
Move | |
====== | |
RULES | |
====== | |
( Stop when you can't walk somewhere ) | |
[ > Player | no Standable ] -> [ Player | ] | |
vertical [ > Player | LogHInWater ] -> [ Player | LogHInWater ] | |
horizontal [ > Player | LogVInWater ] -> [ Player | LogVInWater ] | |
( Roll logs around axis ) | |
up [ > Player | stationary LogH ] -> [ > Player | LogH MoveUp ] | |
down [ > Player | stationary LogH ] -> [ > Player | LogH MoveDown ] | |
left [ > Player | stationary LogV ] -> [ > Player | LogV MoveLeft ] | |
right [ > Player | stationary LogV ] -> [ > Player | LogV MoveRight ] | |
( Keep rolling around axis ) | |
[ MoveUp LogH ] -> [ up MoveUp up LogH ] again | |
[ MoveDown LogH ] -> [ down MoveDown down LogH ] again | |
[ MoveLeft LogV ] -> [ left MoveLeft left LogV ] again | |
[ MoveRight LogV ] -> [ right MoveRight right LogV ] again | |
[ MoveUp LogHInWater ] -> [ up MoveUp up LogHInWater ] again | |
[ MoveDown LogHInWater ] -> [ down MoveDown down LogHInWater ] again | |
[ MoveLeft LogVInWater ] -> [ left MoveLeft left LogVInWater ] again | |
[ MoveRight LogVInWater ] -> [ right MoveRight right LogVInWater ] again | |
( Clear old move tokens ) | |
[ stationary Move ] -> [ ] | |
( Push log onto its side if space ) | |
vertical [ > Player | stationary LogV | Standable no LogObstacle ] -> [ > Player | > LogStanding | Standable ] | |
horizontal [ > Player | stationary LogH | Standable no LogObstacle ] -> [ > Player | > LogStanding | Standable ] | |
( Push log into water ) | |
vertical [ > Player | stationary LogV | no Standable ] -> [ > Player | > LogV | ] | |
horizontal [ > Player | stationary LogH | no Standable ] -> [ > Player | > LogH | ] | |
( Logs push logs when rolling around same axis ) | |
vertical [ > LogH | stationary LogH ] -> [ > LogH | > LogH ] | |
horizontal [ > LogV | stationary LogV ] -> [ > LogV | > LogV ] | |
vertical [ > LogH | stationary LogHInWater ] -> [ > LogH | > LogHInWater ] | |
horizontal [ > LogV | stationary LogVInWater ] -> [ > LogV | > LogVInWater ] | |
( Push standing logs over ) | |
vertical [ > Player | stationary LogStanding | no LogObstacle ] -> [ > Player | > LogV | ] | |
horizontal [ > Player | stationary LogStanding | no LogObstacle ] -> [ > Player | > LogH | ] | |
( Logs in water become standable ) | |
late [ LogV no Standable ] -> [ LogVInWater ] | |
late [ LogH no Standable ] -> [ LogHInWater ] | |
( Chop trees ) | |
vertical [ > Player | Tree ] -> [ Player | > Tree ] | |
horizontal [ > Player | Tree ] -> [ Player | > Tree ] | |
( Cancel chop if an obstacle in the way ) | |
[ > Tree | TreeObstacle ] -> [ Tree | TreeObstacle ] | |
( Turn trees into logs ) | |
vertical [ > Tree | ] -> [ TreeStump | LogV ] | |
horizontal [ > Tree | ] -> [ TreeStump | LogH ] | |
( Create log tops ) | |
late [ LogStandingTop ] -> [ ] | |
late up [ LogStanding | ] -> [ LogStanding | LogStandingTop ] | |
( Create tree tops ) | |
late [ TreeTop ] -> [ ] | |
late up [ Tree | ] -> [ Tree | TreeTop ] | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
_____________ | |
____.._______ | |
___.x..______ | |
___..._______ | |
____.________ | |
_____________ | |
____...______ | |
___....t_____ | |
___..t....___ | |
___.....@..__ | |
____..t....__ | |
______....___ | |
_____________ |
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