Created
March 30, 2015 01:48
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title
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Tetrobot Demake | |
author Alan Hazelden | |
homepage www.draknek.org | |
verbose_logging | |
again_interval 0.05 | |
======== | |
OBJECTS | |
======== | |
Background | |
#d6d78b | |
Wall | |
#293021 #272e1e #2a2f21 #2a2d25 #2a2d26 | |
01224 | |
01014 | |
02434 | |
20341 | |
23033 | |
PlayerNormal | |
White DarkBlue Blue | |
.000. | |
00000 | |
00100 | |
00000 | |
.000. | |
PlayerSucking | |
White DarkBlue Blue | |
.000. | |
00000 | |
01110 | |
00000 | |
.000. | |
Wood | |
Brown DarkBrown | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
Mesh | |
Grey LightGrey | |
10001 | |
0...0 | |
0...0 | |
0...0 | |
10001 | |
SuckRay | |
LightBlue | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
ItemSlot | |
Black | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
ActiveItem | |
Red | |
00.00 | |
0...0 | |
..... | |
0...0 | |
00.00 | |
ActiveItemHidden | |
DarkRed | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
L | |
transparent | |
R | |
transparent | |
U | |
transparent | |
D | |
transparent | |
OnFloor | |
transparent | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
P = PlayerNormal | |
* = Wood | |
@ = Mesh | |
? = ItemSlot | |
! = ItemSlot and ActiveItemHidden | |
Player = PlayerNormal or PlayerSucking | |
Item = Wood | |
Solid = Item or Wood or Player or Mesh or Wall | |
Direction = L or R or U or D | |
======= | |
SOUNDS | |
======= | |
Wood MOVE 36772507 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
ItemSlot, SuckRay, OnFloor | |
Player, Wall, Wood | |
Mesh | |
ActiveItem, ActiveItemHidden, Direction | |
====== | |
RULES | |
====== | |
(toggle state) | |
[ action Player ] [ ActiveItemHidden ] -> [ PlayerSucking ] [ ActiveItem ] | |
[ action Player ] [ ActiveItem ] -> [ PlayerNormal ] [ ActiveItemHidden ] | |
(momentum) | |
[ L ] -> [ left L ] | |
[ R ] -> [ right R ] | |
[ D ] -> [ down D ] | |
[ > Direction Item no SuckRay | no Solid ] -> [ | Direction Item ] | |
[ > Direction Item no SuckRay | Solid ] -> [ Item | Solid ] | |
(throwing/sucking begin) | |
[ moving Player ] [ ActiveItem ] -> [ Player ] [ moving ActiveItem ] | |
(throwing) | |
left [ left ActiveItem Item ] [ Player | no Solid ] -> [ ActiveItemHidden ] [ PlayerNormal | left L Item ] | |
right [ right ActiveItem Item ] [ Player | no Solid ] -> [ ActiveItemHidden ] [ PlayerNormal | right R Item ] | |
(start sucking) | |
left [ left ActiveItem no Item ] [ Player ] -> [ ActiveItemHidden ] [ PlayerNormal left L SuckRay ] | |
right [ right ActiveItem no Item ] [ Player ] -> [ ActiveItemHidden ] [ PlayerNormal right R SuckRay ] | |
(continue sucking) | |
left [ > Direction SuckRay no Item | Item ] -> [ SuckRay | R SuckRay Item ] | |
right [ > Direction SuckRay no Item | Item ] -> [ SuckRay | L SuckRay Item ] | |
[ > Direction SuckRay no Item | no Solid no SuckRay ] -> [ SuckRay | Direction SuckRay ] | |
[ > Direction SuckRay no Item | Mesh no SuckRay ] -> [ SuckRay | Mesh Direction SuckRay ] | |
[ > Direction SuckRay Item | Player ] [ ActiveItemHidden ] -> [ | PlayerNormal no SuckRay ] [ ActiveItemHidden Item ] | |
[ > Direction SuckRay no Item | Player ] -> [ | PlayerNormal no SuckRay ] | |
[ > Direction SuckRay Item | SuckRay ] -> [ | Direction SuckRay Item ] | |
[ > Direction SuckRay | SuckRay ] -> [ | Direction SuckRay ] | |
[ > Direction SuckRay Player | Solid no Item ] -> [ PlayerNormal | Solid ] | |
left [ > Direction SuckRay no Item | Solid no Item ] -> [ R SuckRay | Solid ] | |
right [ > Direction SuckRay no Item | Solid no Item ] -> [ L SuckRay | Solid ] | |
(throwing/sucking cleanup) | |
[ > ActiveItem | no ItemSlot ] -> cancel | |
(throwing/sucking end) | |
(gravity) | |
startloop | |
down [ Item no SuckRay no Direction | Wall ] -> [ OnFloor Item | Wall ] | |
down [ Item no SuckRay no Direction | OnFloor ] -> [ OnFloor Item | OnFloor ] | |
[ Wood OnFloor | Wood no OnFloor no SuckRay ] -> [ Wood OnFloor | Wood OnFloor ] | |
[ Item Direction OnFloor ] -> [ Item OnFloor ] | |
[ Item no SuckRay no OnFloor no ItemSlot no Direction ] -> [ D Item ] | |
endloop | |
[ OnFloor ] -> [] | |
[ moving Direction ] -> [ Direction ] | |
[ Direction ] -> again | |
[ > Player | Mesh ] -> cancel | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
!############# | |
?######**##### | |
?######*###### | |
?#.....*.....# | |
?#.p.##*.....# | |
?#...##......# | |
#######.###### | |
############## |
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