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April 30, 2016 00:10
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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(- | |
- PacPac | |
- Pacman clone in PuzzlEscript | |
- | |
- Code by 0x77 | |
- version 0.8 | |
-) | |
title V0.8 PacPac | |
homepage 0x77.bit | |
background_color #000 | |
text_color #FFFF00 | |
realtime_interval .13 | |
( Disable while editing ) | |
run_rules_on_level_start | |
( Enable (maybe?) while editing ) | |
(verbose_logging) | |
(debug) | |
======== | |
OBJECTS | |
======== | |
( Background ) | |
BACKGROUND | |
BLACK | |
( Player ) | |
PLAYER | |
BLACK | |
CLONE | |
TRANSPARENT | |
FRAME | |
TRANSPARENT #FFFF00 | |
01110 | |
11111 | |
11111 | |
11111 | |
01110 | |
PAC_S | |
TRANSPARENT #FFFF00 | |
01110 | |
11111 | |
11111 | |
11111 | |
01110 | |
PAC_U | |
TRANSPARENT #FFFF00 | |
00000 | |
10001 | |
11011 | |
11111 | |
01110 | |
PAC_D | |
TRANSPARENT #FFFF00 | |
01110 | |
11111 | |
11011 | |
10001 | |
00000 | |
PAC_L | |
TRANSPARENT #FFFF00 | |
01110 | |
00111 | |
00011 | |
00111 | |
01110 | |
PAC_R | |
TRANSPARENT #FFFF00 | |
01110 | |
11100 | |
11000 | |
11100 | |
01110 | |
( Ghosts ) | |
GHOST_A | |
BLACK #FF0000 WHITE | |
01110 | |
12121 | |
11111 | |
11111 | |
10101 | |
GHOST_B | |
BLACK #33FFFF WHITE | |
01110 | |
12121 | |
11111 | |
11111 | |
10101 | |
GHOST_C | |
BLACK #FF99CC WHITE | |
01110 | |
12121 | |
11111 | |
11111 | |
10101 | |
GHOST_D | |
BLACK #FFCC33 WHITE | |
01110 | |
12121 | |
11111 | |
11111 | |
10101 | |
( PillS ) | |
PILL | |
BLACK #FFB897 | |
00000 | |
00000 | |
00100 | |
00000 | |
00000 | |
SPECIAL | |
BLACK #FFB897 | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
( Walls ) | |
WALL_H | |
BLACK #1818FF | |
00000 | |
11111 | |
00000 | |
11111 | |
00000 | |
WALL_V | |
BLACK #1818FF | |
01010 | |
01010 | |
01010 | |
01010 | |
01010 | |
WALL_SH | |
BLACK #1818FF | |
00000 | |
00000 | |
11111 | |
00000 | |
00000 | |
WALL_SV | |
BLACK #1818FF | |
00100 | |
00100 | |
00100 | |
00100 | |
00100 | |
WALL_SDD | |
BLACK #1818FF | |
00000 | |
00000 | |
11011 | |
00100 | |
00100 | |
WALL_SL | |
BLACK #1818FF | |
00000 | |
00000 | |
00011 | |
00100 | |
00100 | |
WALL_SLD | |
BLACK #1818FF | |
00100 | |
00100 | |
00011 | |
00000 | |
00000 | |
WALL_SR | |
BLACK #1818FF | |
00000 | |
00000 | |
11000 | |
00100 | |
00100 | |
WALL_SRD | |
BLACK #1818FF | |
00100 | |
00100 | |
11000 | |
00000 | |
00000 | |
TP_L | |
BLACK | |
TP_R | |
BLACK | |
( Tokens ) | |
R_TICK ' | |
TRANSPARENT | |
M_TICK " | |
TRANSPARENT | |
PATH | |
TRANSPARENT | |
WALK | |
TRANSPARENT | |
T_NORMAL | |
BLACK | |
T_ENERGY | |
BLACK | |
TEMP | |
BLACK | |
U | |
TRANSPARENT | |
D | |
TRANSPARENT | |
L | |
TRANSPARENT | |
R | |
TRANSPARENT | |
X | |
TRANSPARENT | |
Y | |
TRANSPARENT | |
Z | |
TRANSPARENT | |
( Numbers ) | |
CNT | |
BLACK | |
N0 | |
WHITE | |
.00.. | |
0..0. | |
0..0. | |
0..0. | |
.00.. | |
N1 | |
WHITE | |
..0.. | |
.00.. | |
..0.. | |
..0.. | |
.000. | |
N2 | |
WHITE | |
000.. | |
...0. | |
.00.. | |
0.... | |
0000. | |
N3 | |
WHITE | |
000.. | |
...0. | |
.00.. | |
...0. | |
000.. | |
N4 | |
WHITE | |
..0.. | |
.00.. | |
0.0.. | |
0000. | |
..0.. | |
N5 | |
WHITE | |
0000. | |
0.... | |
000.. | |
...0. | |
000.. | |
N6 | |
WHITE | |
.00.. | |
0.... | |
000.. | |
0..0. | |
.00.. | |
N7 | |
WHITE | |
0000. | |
...0. | |
..0.. | |
.0... | |
0.... | |
N8 | |
WHITE | |
.00.. | |
0..0. | |
.00.. | |
0..0. | |
.00.. | |
N9 | |
WHITE | |
.00.. | |
0..0. | |
.000. | |
...0. | |
000.. | |
======= | |
LEGEND | |
======= | |
( Entities ) | |
GHOST = GHOST_A or GHOST_B or GHOST_C or GHOST_D | |
DUMB = GHOST_B or GHOST_C or GHOST_D | |
( Walls ) | |
WALL = WALL_H or WALL_V or WALL_SH or WALL_SV or WALL_SDD or WALL_SL or WALL_SLD or WALL_SR or WALL_SRD | |
( Sprites ) | |
PAC_SPR = PAC_S or PAC_U or PAC_D or PAC_L or PAC_R | |
( Pathfinding ) | |
THING = WALL or PATH or TP_L or TP_R | |
ENT = BACKGROUND or PILL or SPECIAL | |
( Token ) | |
DIR = U or D or L or R | |
( Numbers ) | |
DIGIT = N0 or N1 or N2 or N3 or N4 or N5 or N6 or N7 or N8 or N9 | |
( Letters ) | |
. = BACKGROUND | |
@ = PLAYER | |
$ = CLONE | |
! = PILL and CLONE | |
_ = CNT | |
* = N0 | |
ü = GHOST_A | |
é = GHOST_B | |
â = GHOST_C | |
ä = GHOST_D | |
• = PILL | |
○ = SPECIAL | |
TIMER = T_NORMAL or T_ENERGY | |
═ = WALL_H | |
║ = WALL_V | |
─ = WALL_SH | |
│ = WALL_SV | |
┬ = WALL_SDD | |
┌ = WALL_SL | |
└ = WALL_SLD | |
┐ = WALL_SR | |
┘ = WALL_SRD | |
« = TP_L | |
» = TP_R | |
: = T_NORMAL | |
; = T_ENERGY | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
( BG ) | |
BACKGROUND | |
( Map ) | |
TP_L TP_R | |
( Entity ) | |
PLAYER | |
PAC_SPR | |
PILL SPECIAL | |
FRAME | |
GHOST WALL | |
CLONE | |
( Token ) | |
R_TICK M_TICK | |
PATH WALK | |
T_NORMAL T_ENERGY TEMP | |
DIR | |
X | |
Y | |
Z | |
( Numbers ) | |
CNT | |
DIGIT | |
====== | |
RULES | |
====== | |
( Realtime fix ) | |
[ STATIONARY @ ] ["] -> [ @ ] ['] | |
[ MOVING @ ] ['] -> [ MOVING @ ] ["] | |
( Player movement ) | |
[ @ NO PAC_SPR ] -> [ @ PAC_S ] | |
UP [ PAC_D U | NO WALL ] -> [ PAC_D | ] | |
DOWN [ PAC_U D | NO WALL ] -> [ PAC_U | ] | |
LEFT [ PAC_R L | NO WALL ] -> [ PAC_R | ] | |
RIGHT [ PAC_L R | NO WALL ] -> [ PAC_L | ] | |
UP [ PAC_SPR U | NO WALL ] -> [ PAC_U | ] | |
DOWN [ PAC_SPR D | NO WALL ] -> [ PAC_D | ] | |
LEFT [ PAC_SPR L | NO WALL ] -> [ PAC_L | ] | |
RIGHT [ PAC_SPR R | NO WALL ] -> [ PAC_R | ] | |
UP [ > @ PAC_SPR | WALL ] -> [ @ PAC_SPR X U | WALL ] | |
DOWN [ > @ PAC_SPR | WALL ] -> [ @ PAC_SPR X D | WALL ] | |
LEFT [ > @ PAC_SPR | WALL ] -> [ @ PAC_SPR X L | WALL ] | |
RIGHT [ > @ PAC_SPR | WALL ] -> [ @ PAC_SPR X R | WALL ] | |
UP [ > @ | NO WALL ] -> [ @ PAC_U X | ] | |
DOWN [ > @ | NO WALL ] -> [ @ PAC_D X | ] | |
LEFT [ > @ | NO WALL ] -> [ @ PAC_L X | ] | |
RIGHT [ > @ | NO WALL ] -> [ @ PAC_R X | ] | |
LATE [ @ PILL ] [ _ ] -> [ @ ] [ _ X ] | |
LATE [ @ SPECIAL ] [ TIMER ] [ _ ] -> [ @ ] [ ; ] [ _ ] | |
UP ['][ @ PAC_U X DIR FRAME | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_U Y DIR FRAME ] | |
DOWN ['][ @ PAC_D X DIR FRAME | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_D Y DIR FRAME ] | |
LEFT ['][ @ PAC_L X DIR FRAME | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_L Y DIR FRAME ] | |
RIGHT ['][ @ PAC_R X DIR FRAME | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_R Y DIR FRAME ] | |
UP ['][ @ PAC_U X DIR | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_U Y DIR ] | |
DOWN ['][ @ PAC_D X DIR | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_D Y DIR ] | |
LEFT ['][ @ PAC_L X DIR | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_L Y DIR ] | |
RIGHT ['][ @ PAC_R X DIR | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_R Y DIR ] | |
UP ['][ @ PAC_U X FRAME | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_U Y FRAME ] | |
DOWN ['][ @ PAC_D X FRAME | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_D Y FRAME ] | |
LEFT ['][ @ PAC_L X FRAME | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_L Y FRAME ] | |
RIGHT ['][ @ PAC_R X FRAME | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_R Y FRAME ] | |
UP ['][ @ PAC_U X | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_U Y ] | |
DOWN ['][ @ PAC_D X | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_D Y ] | |
LEFT ['][ @ PAC_L X | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_L Y ] | |
RIGHT ['][ @ PAC_R X | NO WALL ENT ] -> ['][ TEMP | ENT @ PAC_R Y ] | |
[ @ PAC_SPR Y ] -> [ @ PAC_SPR X ] | |
UP [ @ | TEMP ] [ CLONE ] -> [ @ | ] [ > CLONE ] | |
DOWN [ @ | TEMP ] [ CLONE ] -> [ @ | ] [ > CLONE ] | |
LEFT [ @ | TEMP ] [ CLONE ] -> [ @ | ] [ > CLONE ] | |
RIGHT [ @ | TEMP ] [ CLONE ] -> [ @ | ] [ > CLONE ] | |
[ TEMP NO @ ] -> [] | |
LEFT [ @ | « ] [ » ] [ CLONE ] -> [ @ | « ] [ » CLONE ] [] | |
RIGHT [ @ | » ] [ « ] [ CLONE ] -> [ @ | » ] [ « CLONE ] [] | |
[ @ PAC_SPR DIR » NO Z ] [ « ] -> [ » ] [ @ PAC_SPR X DIR « Z ] | |
[ @ PAC_SPR DIR « NO Z ] [ » ] -> [ « ] [ @ PAC_SPR X DIR » Z ] | |
[ @ PAC_SPR » NO Z ] [ « ] -> [ » ] [ @ PAC_SPR X « Z ] | |
[ @ PAC_SPR « NO Z ] [ » ] -> [ « ] [ @ PAC_SPR X » Z ] | |
[ Z ] -> [] | |
['][ PAC_SPR NO FRAME NO Z ] -> ['][ PAC_SPR FRAME Z ] | |
['][ PAC_SPR FRAME NO Z ] -> ['][ PAC_SPR Z ] | |
LATE [ FRAME NO PAC_SPR ] -> [] | |
LATE [ @ GHOST ] -> RESTART | |
( Score ) | |
RIGHT [ DIGIT | _ X ] -> [ DIGIT X | _ ] | |
STARTLOOP | |
LATE [ N0 X ] -> [ N1 ] | |
LATE [ N1 X ] -> [ N2 ] | |
LATE [ N2 X ] -> [ N3 ] | |
LATE [ N3 X ] -> [ N4 ] | |
LATE [ N4 X ] -> [ N5 ] | |
LATE [ N5 X ] -> [ N6 ] | |
LATE [ N6 X ] -> [ N7 ] | |
LATE [ N7 X ] -> [ N8 ] | |
LATE [ N8 X ] -> [ N9 ] | |
LATE LEFT [ N9 X | DIGIT ] -> [ N0 | DIGIT X ] | |
ENDLOOP | |
( Pathfinding ) | |
[:][ @ ] -> [:][ @ UP PATH ] | |
[;][ $ ] -> [;][ $ UP PATH ] | |
RANDOM ['][ DUMB ] -> ['][ RANDOMDIR DUMB ] | |
[ UP PATH | NO THING ] -> [ UP PATH | RIGHT PATH ] | |
+ [ RIGHT PATH | NO THING ] -> [ RIGHT PATH | DOWN PATH ] | |
+ [ DOWN PATH | NO THING ] -> [ DOWN PATH | UP PATH ] | |
STARTLOOP | |
RANDOM ['][ STATIONARY GHOST DOWN PATH | RIGHT PATH ] -> ['][ > GHOST DOWN PATH | RIGHT PATH ] | |
RANDOM ['][ STATIONARY GHOST RIGHT PATH | UP PATH ] -> ['][ > GHOST RIGHT PATH | UP PATH ] | |
RANDOM ['][ STATIONARY GHOST UP PATH | DOWN PATH ] -> ['][ > GHOST UP PATH | DOWN PATH ] | |
ENDLOOP | |
[ PATH ] -> [] | |
============== | |
WINCONDITIONS | |
============== | |
NO PILL | |
NO SPECIAL | |
======= | |
LEVELS | |
======= | |
..***_....................:'. | |
............................. | |
.┌════════════┬════════════┐. | |
.║••••••••••••│••••••••••••║. | |
.║•┌──┐•┌───┐•│•┌───┐•┌──┐•║. | |
.║○│..│•│...│•│•│...│•│..│○║. | |
.║•└──┘•└───┘•│•└───┘•└──┘•║. | |
.║••••••••••••!••••••••••••║. | |
.║•┌──┐•┌┐•┌─────┐•┌┐•┌──┐•║. | |
.║•└──┘•││•└──┬──┘•││•└──┘•║. | |
.║••••••││••••│••••││••••••║. | |
.└════┐•│└──┐.│.┌──┘│•┌════┘. | |
......║•│┌──┘.│.└──┐│•║...... | |
......║•││....ü....││•║...... | |
......║•││.┌═...═┐.││•║...... | |
.═════┘•└┘.║é....║.└┘•└═════. | |
«......•...║.....║...•......» | |
.═════┐•┌┐.║.â..ä║.┌┐•┌═════. | |
......║•││.└═════┘.││•║...... | |
......║•││.........││•║...... | |
......║•││.┌─────┐.││•║...... | |
.┌════┘•└┘.└──┬──┘.└┘•└════┐. | |
.║••••••••••••│••••••••••••║. | |
.║•┌──┐•┌───┐•│•┌───┐•┌──┐•║. | |
.║•└─┐│•└───┘•│•└───┘•│┌─┘•║. | |
.║○••││•••••••@•••••••││••○║. | |
.└─┐•││•┌┐•┌─────┐•┌┐•││•┌─┘. | |
.┌─┘•└┘•││•└──┬──┘•││•└┘•└─┐. | |
.║••••••││••••│••••││••••••║. | |
.║•┌────┘└──┐•│•┌──┘└────┐•║. | |
.║•└────────┘•│•└────────┘•║. | |
.║•••••••••••••••••••••••••║. | |
.└═════════════════════════┘. | |
............................. |
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