Created
December 1, 2015 23:55
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Unity editor extension that uses spotlight on OSX for lightning fast project reference searches.
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System.Collections.Generic; | |
public class FindProject { | |
#if UNITY_EDITOR_OSX | |
[MenuItem("Assets/Find References In Project", false, 2000)] | |
private static void FindProjectReferences() | |
{ | |
string appDataPath = Application.dataPath; | |
string output = ""; | |
string selectedAssetPath = AssetDatabase.GetAssetPath (Selection.activeObject); | |
List<string> references = new List<string>(); | |
string guid = AssetDatabase.AssetPathToGUID (selectedAssetPath); | |
var psi = new System.Diagnostics.ProcessStartInfo(); | |
psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Maximized; | |
psi.FileName = "/usr/bin/mdfind"; | |
psi.Arguments = "-onlyin " + Application.dataPath + " " + guid; | |
psi.UseShellExecute = false; | |
psi.RedirectStandardOutput = true; | |
psi.RedirectStandardError = true; | |
System.Diagnostics.Process process = new System.Diagnostics.Process(); | |
process.StartInfo = psi; | |
process.OutputDataReceived += (sender, e) => { | |
if(string.IsNullOrEmpty(e.Data)) | |
return; | |
string relativePath = "Assets" + e.Data.Replace(appDataPath, ""); | |
// we don't care about meta files. | |
if(relativePath == selectedAssetPath + ".meta") | |
return; | |
references.Add(relativePath); | |
}; | |
process.ErrorDataReceived += (sender, e) => { | |
if(string.IsNullOrEmpty(e.Data)) | |
return; | |
output += "Error: " + e.Data + "\n"; | |
}; | |
process.Start(); | |
process.BeginOutputReadLine(); | |
process.BeginErrorReadLine(); | |
process.WaitForExit(2000); | |
foreach(var file in references){ | |
output += file + "\n"; | |
Debug.Log(file, AssetDatabase.LoadMainAssetAtPath(file)); | |
} | |
Debug.LogWarning(references.Count + " references found for object " + Selection.activeObject.name + "\n\n" + output); | |
} | |
#endif | |
} |
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