Skip to content

Instantly share code, notes, and snippets.

Created February 28, 2015 07:25
Show Gist options
  • Save anonymous/ea21999c2478b685ea9f to your computer and use it in GitHub Desktop.
Save anonymous/ea21999c2478b685ea9f to your computer and use it in GitHub Desktop.
title
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title train thing
author Alan Hazelden/gfx by Mark Wonnacott
homepage http://www.draknek.org
color_palette pastel
again_interval 0.08
key_repeat_interval 0.16
(verbose_logging)
run_rules_on_level_start
========
OBJECTS
========
Start
transparent
Delay
transparent
MoveTrigger
transparent
Background
lightgreen green
01000
00110
10010
10100
01001
PickupBG
lightgrey lightgreen
00000
01110
01110
01110
00000
Water1
blue white lightblue
20010
02002
12020
00220
02002
Water2
blue white lightblue
02000
20210
00202
01022
20200
Mountain
darkbrown darkbrown
..0..
.10..
.000.
0000.
11001
Forest
darkgreen brown
.000.
00000
00000
00100
.111.
Beach
yellow white
00010
01000
00001
00100
10000
(Player
yellow black
.000.
01010
10001
01110
.000.)
FromD
grey darkbrown
.....
.....
1...1
0...0
0...0
FromU
grey darkbrown
0...0
0...0
1...1
.....
.....
FromL
grey darkbrown
001..
.....
.....
.....
001..
FromR
grey darkbrown
..100
.....
.....
.....
..100
VTrack
grey darkbrown
0...0
0...0
01110
0...0
0...0
HTrack
grey darkbrown
00000
..1..
..1..
..1..
00000
Crossing
grey grey
01110
1...1
1...1
1...1
01110
(01010
1...1
0...0
1...1
01010)
DRTrack
grey darkbrown
...00
..0..
.01..
0..1.
0...1
DLTrack
grey darkbrown
00...
..0..
..10.
.1..0
1...0
ULTrack
grey darkbrown
1...0
.1..0
..10.
..0..
00...
URTrack
grey darkbrown
0...1
0..1.
.01..
..0..
...00
UTrain
red black darkred
.000.
01110
00000
00100
00000
RTrain
red black darkred
0000.
00010
01010
00010
0000.
LTrain
red black darkred
.0000
01000
01010
01000
.0000
DTrain
red black darkred
00000
00100
00000
01110
.000.
Cart
red black darkred
22222
21112
21112
21112
22222
(Smoke1
white
..0..
.0.0.
0.0.0
.0.0.
..0..
Smoke2
white
.....
.0.0.
..0..
.0.0.
.....
Smoke3
white
.....
..0..
.0.0.
..0..
.....)
BluePassengerWaiting
DarkBrown Blue DarkBrown DarkBlue
..0..
.111.
21112
23332
.3.3.
BluePassengerOnCart
DarkBrown Blue DarkBrown DarkBlue
.....
..0..
.111.
.111.
.....
BlueTarget
lightblue darkbrown
00000
01110
01110
01110
00000
RedPassengerWaiting
DarkBrown Red DarkBrown DarkRed
..0..
.111.
21112
23332
.3.3.
RedPassengerOnCart
DarkBrown Red DarkBrown DarkRed
.....
..0..
.111.
.111.
.....
RedTarget
lightRed darkbrown
00000
01110
01110
01110
00000
=======
LEGEND
=======
. = Background
M = Mountain
% = Forest
~ = Water1
, = Beach
| = VTrack
- = HTrack
1 = URTrack
2 = ULTrack
3 = DRTrack
4 = DLTrack
+ = Crossing
ConnectsL = DLTrack or ULTrack or HTrack
ConnectsR = DRTrack or URTrack or HTrack
ConnectsU = ULTrack or URTrack or VTrack
ConnectsD = DLTrack or DRTrack or VTrack
U = FromD and Start
D = FromU and Start
L = FromR and Start
R = FromL and Start
* = BluePassengerWaiting and PickupBG
O = BlueTarget
@ = RedPassengerWaiting and PickupBG
! = RedTarget
Player = FromD or FromU or FromL or FromR
Water = Water1 or Water2
Track = VTrack or HTrack or URTrack or ULTrack or DRTrack or DLTrack or Crossing
Train = UTrain or DTrain or LTrain or RTrain
Solid = Mountain or Forest or Water
Target = BlueTarget or RedTarget
PassengerWaiting = BluePassengerWaiting or RedPassengerWaiting
PassengerOnCart = BluePassengerOnCart or RedPassengerOnCart
Passenger = PassengerWaiting or PassengerOnCart
=======
SOUNDS
=======
SFX0 91301709
SFX1 53409305
SFX2 38557307
SFX3 99431502
================
COLLISIONLAYERS
================
Background
Player, Beach
Track, Solid
Train, Cart, PickupBG
Start, Delay, MoveTrigger, Target
Passenger
======
RULES
======
(spawn train)
left [ Track | Start Player ] -> [ LTrain Track Start | Player ]
right [ Track | Start Player ] -> [ RTrain Track Start | Player ]
up [ Track | Start Player ] -> [ UTrain Track Start | Player ]
down [ Track | Start Player ] -> [ DTrain Track Start | Player ]
[ Start | Track no Train no Cart ] -> [ Start | Track Cart Start ]
[ Start ] -> []
(lay track)
[ > Player | Passenger ] -> cancel
[ > Player | Target ] -> cancel
[ > Player | Solid ] -> cancel
[ > Player | Train ] -> cancel
left [ left FromL | ConnectsL no Train ] -> [ | FromL ]
left [ left FromL | ConnectsU no Train ] -> [ | FromU ]
left [ left FromL | ConnectsD no Train ] -> [ | FromD ]
right [ right FromR | ConnectsR no Train ] -> [ | FromR ]
right [ right FromR | ConnectsU no Train ] -> [ | FromU ]
right [ right FromR | ConnectsD no Train ] -> [ | FromD ]
up [ up FromU | ConnectsL no Train ] -> [ | FromL ]
up [ up FromU | ConnectsR no Train ] -> [ | FromR ]
up [ up FromU | ConnectsU no Train ] -> [ | FromU ]
down [ down FromD | ConnectsL no Train ] -> [ | FromL ]
down [ down FromD | ConnectsR no Train ] -> [ | FromR ]
down [ down FromD | ConnectsD no Train ] -> [ | FromD ]
[ left FromU no Track ] -> [ left FromR ULTrack ]
[ right FromU no Track ] -> [ right FromL URTrack ]
[ down FromU no Track ] -> [ down FromU VTrack ]
[ left FromD no Track ] -> [ left FromR DLTrack ]
[ right FromD no Track ] -> [ right FromL DRTrack ]
[ up FromD no Track ] -> [ up FromD VTrack ]
[ up FromL no Track ] -> [ up FromD ULTrack ]
[ down FromL no Track ] -> [ down FromU DLTrack ]
[ right FromL no Track ] -> [ right FromL HTrack ]
[ up FromR no Track ] -> [ up FromD URTrack ]
[ down FromR no Track ] -> [ down FromU DRTrack ]
[ left FromR no Track ] -> [ left FromR HTrack ]
left [ ConnectsL | < Player ] -> [ ConnectsL MoveTrigger | ]
right [ ConnectsR | < Player ] -> [ ConnectsR MoveTrigger | ]
up [ ConnectsU | < Player ] -> [ ConnectsU MoveTrigger | ]
down [ ConnectsD | < Player ] -> [ ConnectsD MoveTrigger | ]
late [ Player Track ] -> cancel
(start train)
[ MoveTrigger ] [ UTrain ] -> [ MoveTrigger ] [ up UTrain ]
[ MoveTrigger ] [ DTrain ] -> [ MoveTrigger ] [ down DTrain ]
[ MoveTrigger ] [ LTrain ] -> [ MoveTrigger ] [ left LTrain ]
[ MoveTrigger ] [ RTrain ] -> [ MoveTrigger ] [ right RTrain ]
[ Delay ] [ moving Train ] -> [ Delay ] [ Train ]
[ > Train | Solid ] -> cancel
[ > Train | Passenger ] -> cancel
(cart follows train)
left [ MoveTrigger Cart ConnectsL | Cart ] -> [ MoveTrigger < Cart ConnectsL | Cart ]
right [ MoveTrigger Cart ConnectsR | Cart ] -> [ MoveTrigger < Cart ConnectsR | Cart ]
up [ MoveTrigger Cart ConnectsU | Cart ] -> [ MoveTrigger < Cart ConnectsU | Cart ]
down [ MoveTrigger Cart ConnectsD | Cart ] -> [ MoveTrigger < Cart ConnectsD | Cart ]
[ stationary Cart | moving Train ] -> [ > Cart | moving Train ] again
[ stationary Cart | moving Cart ] -> [ > Cart | moving Cart ]
[ PassengerOnCart moving Cart ] -> [ moving PassengerOnCart moving Cart ]
(train turns when entering corners)
up [ > UTrain | DRTrack ] -> [ > RTrain | DRTrack ]
up [ > UTrain | DLTrack ] -> [ > LTrain | DLTrack ]
right [ > RTrain | DLTrack ] -> [ > DTrain | DLTrack ]
right [ > RTrain | ULTrack ] -> [ > UTrain | ULTrack ]
down [ > DTrain | URTrack ] -> [ > RTrain | URTrack ]
down [ > DTrain | ULTrack ] -> [ > LTrain | ULTrack ]
left [ > LTrain | DRTrack ] -> [ > DTrain | DRTrack ]
left [ > LTrain | URTrack ] -> [ > UTrain | URTrack ]
(Passengers get on/off)
late [ Delay no PassengerWaiting no PassengerOnCart ] -> [] again
late [ BluePassengerWaiting Delay no Cart no Target | Cart no PassengerOnCart ] -> [ Delay | Cart BluePassengerOnCart ] again
late [ RedPassengerWaiting Delay no Cart no Target | Cart no PassengerOnCart ] -> [ Delay | Cart RedPassengerOnCart ] again
late [ PassengerWaiting Delay no Cart no Target | Cart PassengerOnCart ] -> [ PassengerWaiting | Cart PassengerOnCart ] again
late [ PassengerWaiting no Cart no Delay no Target | Cart no PassengerOnCart ] -> [ PassengerWaiting Delay | Cart ] again
late [ BluePassengerOnCart Delay Cart | no PassengerWaiting BlueTarget ] -> [ Delay Cart | BluePassengerWaiting BlueTarget ] again
late [ RedPassengerOnCart Delay Cart | no PassengerWaiting RedTarget ] -> [ Delay Cart | RedPassengerWaiting RedTarget ] again
late [ BluePassengerOnCart Cart no Delay | no PassengerWaiting BlueTarget ] -> [ BluePassengerOnCart Cart Delay | BlueTarget ] again
late [ RedPassengerOnCart Cart no Delay | no PassengerWaiting RedTarget ] -> [ RedPassengerOnCart Cart Delay | RedTarget ] again
(Train leaves world)
[ MoveTrigger Train ] -> [ MoveTrigger ] again
[ MoveTrigger Cart ] -> [ MoveTrigger ] again
[ MoveTrigger PassengerOnCart ] -> [ MoveTrigger ] again
==============
WINCONDITIONS
==============
No train
No cart
all target on passengerWaiting
=======
LEVELS
=======
.............
.............
..o......*...
..o......*...
..o......*..-
..o......*...
......U......
......|......
......|......
......|......
.............
..o......*...
..o......*...
%.o......*...
..o......*..-
..o......*...
..o.....%*...
.............
---r.........
.............
.....|.....
..%........
..oo...*...
..oo%..*...
...........
...%...*...
.......*...
...........
---R.......
...........
............
-...........
........**..
........**..
.!..........
.!..........
.!.....o....
.!.....o....
.......o..u.
...@@..o..|.
...@@.....|.
..........|.
............
............
-......o..*.
.......o.%*.
.......o..*.
..@@@.......
............
...%........
............
..!!!...l---
............
(.............
-......o..*..
.......o.%*..
.......o..*..
..@@@........
.............
...%.........
.............
..!!!....l---
.............)
..............
..............
....!!!.**....
..............
.....@........
---r.........-
.....*........
..............
....ooo.@@....
..............
..............
...........
...........
.o.....*...
.o...%.*...
.o.....*..-
.o.%...*...
.o.....*...
...........
...........
---r.......
...........
................
................
...@@@..........
........ooo.....
................
---r...........-
................
........!!!.....
...***..........
................
................
message Thanks for playing!
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment