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Created December 1, 2014 17:38
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snake >:)
// by dave @beeesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if(!recording){
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if(mousePressed)
println(c);
draw_();
}
else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 6;
int numFrames = 240;
float shutterAngle = .4;
boolean recording = false;
void setup_() {
size(500,500,P3D);
rectMode(CENTER);
fill(0,200,0);
noStroke();
}
float x, y, z, tt;
int N = 1600;
float r = 130, rr, d;
float th, ph;
void draw_() {
background(250);
lights();
pushMatrix();
translate(width/2, height/2);
rotateX(-.2);
rotateY(.3);
rotate(HALF_PI);
for(int i=0; i<N; i++){
fill(32);
if(i%150 < 75)
fill(240,32,32);
if(i%150 < 15)
fill(240,210,32);
if(i%150 > 74 && i%150 < 90)
fill(240,210,32);
d = 4 + 5.0*i/N;
th = i*PI/N + TWO_PI*t;
rr = map(sin(th),.875,-1,0,r);
rr = constrain(rr,0,r);
ph = 12*th + 2*TWO_PI*t;
x = rr*cos(ph)*sin(th);
z = rr*sin(ph)*sin(th);
y = r*cos(th);
pushMatrix();
translate(x,y,z);
sphere(d);
popMatrix();
}
popMatrix();
noLights();
}
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