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December 9, 2014 01:54
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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| title Play with the cat | |
| author Alan Hazelden | |
| homepage www.draknek.org | |
| run_rules_on_level_start | |
| realtime_interval 0.1 | |
| again_interval 0.75 | |
| (verbose_logging) | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| White White | |
| 11111 | |
| 01111 | |
| 11101 | |
| 11111 | |
| 10111 | |
| Wall | |
| BROWN DARKBROWN | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| PlayerNormal | |
| #a46422 #493c2b #000000 | |
| ..0.. | |
| .111. | |
| 01110 | |
| 02220 | |
| .2.2. | |
| PlayerHoldL | |
| #a46422 #493c2b #000000 LightGrey Red | |
| ..0.. | |
| .111. | |
| 3400. | |
| 0222. | |
| .2.2. | |
| PlayerHoldR | |
| #a46422 #493c2b #000000 LightGrey Red | |
| ..0.. | |
| .111. | |
| 01110 | |
| 0222. | |
| .2.2. | |
| PlayerHoldU | |
| #a46422 #493c2b #000000 LightGrey Red | |
| ..00.. | |
| .110. | |
| 0111. | |
| 0222. | |
| .2.2. | |
| PlayerHoldD | |
| #a46422 #493c2b #000000 LightGrey Red | |
| ..0.. | |
| .111. | |
| 0110. | |
| 0242. | |
| .232. | |
| Dog1Left | |
| DarkBrown | |
| .00.. | |
| 000.0 | |
| .000. | |
| .0.0. | |
| ..... | |
| Dog2Left | |
| DarkBrown | |
| .00.. | |
| 000.. | |
| .0000 | |
| .0.0. | |
| ..... | |
| Dog1Right | |
| DarkBrown | |
| ..00. | |
| 0.000 | |
| .000. | |
| .0.0. | |
| ..... | |
| Dog2Right | |
| DarkBrown | |
| ..00. | |
| ..000 | |
| 0000. | |
| .0.0. | |
| ..... | |
| CatStill | |
| Orange | |
| 0.0.. | |
| 000.0 | |
| .0000 | |
| .000. | |
| ..... | |
| ( | |
| orange #124f0f | |
| 0.0.. | |
| 101.. | |
| 000.0 | |
| 000.0 | |
| 0000. | |
| ) | |
| ( | |
| Darkblue Darkgrey | |
| 0.... | |
| 0.0.0 | |
| 00101 | |
| 00000 | |
| 0...0 | |
| ) | |
| CatLeft | |
| Orange | |
| 0.0.. | |
| 000.0 | |
| .0000 | |
| .000. | |
| ..... | |
| CatDown | |
| Orange | |
| 0.0.. | |
| 000.0 | |
| .0000 | |
| .000. | |
| ..... | |
| CatRight | |
| Orange | |
| ..0.0 | |
| 0.000 | |
| 0000. | |
| .000. | |
| ..... | |
| CatUp | |
| Orange | |
| ..0.0 | |
| 0.000 | |
| 0000. | |
| .000. | |
| ..... | |
| Light | |
| #2c2c2c | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ..... | |
| ..... | |
| LightTop | |
| #2c2c2c | |
| 00... | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| LightLeft | |
| #2c2c2c | |
| ....0 | |
| ...0. | |
| ..000 | |
| ..... | |
| ..... | |
| Poop | |
| Brown | |
| ..... | |
| ..... | |
| ..0.. | |
| .000. | |
| ..... | |
| TinselUp | |
| LightGrey Red | |
| ..1.. | |
| ..0.. | |
| ..1.. | |
| ..... | |
| ..... | |
| TinselDown | |
| LightGrey Red | |
| ..... | |
| ..... | |
| ..1.. | |
| ..0.. | |
| ..1.. | |
| TinselUpDown | |
| LightGrey Red | |
| ..1.. | |
| ..0.. | |
| ..1.. | |
| ..0.. | |
| ..1.. | |
| TinselLeft | |
| LightGrey Red | |
| ..... | |
| ..... | |
| 101.. | |
| ..... | |
| ..... | |
| TinselRight | |
| LightGrey Red | |
| ..... | |
| ..... | |
| ..101 | |
| ..... | |
| ..... | |
| TinselLeftRight | |
| LightGrey Red | |
| ..... | |
| ..... | |
| 10101 | |
| ..... | |
| ..... | |
| TinselStart | |
| LightGrey Red | |
| ..... | |
| .101. | |
| ...0. | |
| .101. | |
| ..... | |
| Darkness | |
| Black | |
| LightOnTopLeft | |
| Yellow Orange DarkGrey Black | |
| 33332 | |
| 33323 | |
| 33222 | |
| 33000 | |
| 33000 | |
| LightOnTopRight | |
| Yellow Orange DarkGrey Black | |
| 22333 | |
| 33233 | |
| 33233 | |
| 33233 | |
| 33233 | |
| LightOnBottomLeft | |
| Yellow #e8d257 DarkGrey Black | |
| 30000 | |
| 31111 | |
| 11111 | |
| 11111 | |
| 31111 | |
| LightOnBottomRight | |
| Yellow #e8d257 DarkGrey Black | |
| 03233 | |
| 13233 | |
| 11233 | |
| 11333 | |
| 13333 | |
| Footsteps | |
| #f2f2f2 | |
| ..... | |
| ...0. | |
| ..... | |
| .0... | |
| ..... | |
| TreeTop | |
| Brown #1f762c Green | |
| ..... | |
| ..2.. | |
| .222. | |
| 22122 | |
| .111. | |
| TreeTopTinsel | |
| Brown #1f762c Green Red LightGrey | |
| ..... | |
| ..2.. | |
| .342. | |
| 22134 | |
| .341. | |
| Tree | |
| Brown #1f762c Green | |
| 11011 | |
| ..0.. | |
| .000. | |
| ..... | |
| ..... | |
| TreeTinsel | |
| Brown #1f762c Green Red | |
| 31011 | |
| ..0.. | |
| .000. | |
| ..... | |
| ..... | |
| Pooped1 | |
| transparent | |
| Pooped2 | |
| transparent | |
| Fleeing | |
| transparent | |
| NextToPlayer | |
| transparent | |
| Chasing | |
| transparent | |
| Winning | |
| transparent | |
| Winning2 | |
| transparent | |
| LOS | |
| transparent | |
| CatStillMarker1 | |
| transparent | |
| CatStillMarker2 | |
| transparent | |
| CatStillMarker3 | |
| transparent | |
| PlayCounter | |
| transparent | |
| ======= | |
| LEGEND | |
| ======= | |
| 1 = Wall and PlayCounter | |
| 0 = Wall | |
| . = Background | |
| # = Wall | |
| P = PlayerNormal | |
| D = Dog1Left | |
| L = Light | |
| C = CatStill and CatStillMarker3 | |
| - = TinselStart | |
| T = TreeTinsel | |
| Cat = CatLeft or CatRight or CatUp or CatDown or CatStill | |
| Dog = Dog1Left or Dog2Left or Dog1Right or Dog2Right | |
| Pooped = Pooped1 or Pooped2 | |
| TinselLR = TinselLeft or TinselRight or TinselLeftRight | |
| TinselUD = TinselUp or TinselDown or TinselUpDown | |
| Tinsel = TinselLR or TinselUD or TinselStart | |
| PlayerHold = PlayerHoldL or PlayerHoldR or PlayerHoldU or PlayerHoldD | |
| Player = PlayerNormal or PlayerHold | |
| CatStillMarker = CatStillMarker1 or CatStillMarker2 or CatStillMarker3 | |
| Night = LightOnTopLeft or LightOnTopRight or LightOnBottomLeft or LightOnBottomRight or Darkness | |
| BlocksCat = Wall or Light or Player or Dog or Poop | |
| BlocksSight = Wall or Tree | |
| ======= | |
| SOUNDS | |
| ======= | |
| sfx0 75423508 (poop) | |
| sfx1 74660902 (bark) | |
| Player Move 41624307 (move) | |
| sfx2 18287507 (pick up Tinsel) | |
| (CatStillMarker1 Destroy 9542309) | |
| sfx3 92366509 (poke cat) | |
| CatStillMarker3 Destroy 52806309 | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Pooped, Fleeing, Winning, Winning2, CatStillMarker | |
| NextToPlayer, Chasing | |
| Background | |
| Footsteps | |
| Poop, TinselLR | |
| TinselUD, TinselStart | |
| Player, Wall, Dog, Cat, Light, Tree, TreeTinsel | |
| LOS | |
| LightTop, LightLeft, TreeTop, TreeTopTinsel | |
| Night, PlayCounter | |
| ====== | |
| RULES | |
| ====== | |
| (init) | |
| down [ no LightTop | Light ] -> [ LightTop | Light ] | |
| right [ no LightLeft | LightTop ] -> [ LightLeft | LightTop ] | |
| late down [ no TreeTop | Tree ] -> [ TreeTop | Tree ] | |
| late down [ no TreeTopTinsel | TreeTinsel ] -> [ TreeTopTinsel | TreeTinsel ] | |
| [ Dog | Player ] -> [ Dog NextToPlayer | Player ] | |
| (Winning) | |
| [ Player ] -> [ Player Winning ] | |
| [ Player ] [ no Wall no PlayCounter ] -> [ Player no Winning ] [] | |
| [ Winning ] -> win | |
| ([ Winning2 ] -> win | |
| [ Winning ] -> [ Winning2 ] | |
| late [ TreeTopTinsel no Winning2 ] -> [ TreeTopTinsel Winning ] | |
| late [ Winning2 ] [ LightLeft ] -> [ Winning2 ] [ LightLeft LightOnTopLeft ] | |
| late [ Winning2 ] [ LightTop ] -> [ Winning2 ] [ LightLeft LightOnTopRight ] | |
| late [ Winning2 ] [ Light ] -> [ Winning2 ] [ Light LightOnBottomRight ] | |
| late right [ Winning2 ] [ no LightOnBottomLeft | LightOnBottomRight ] -> [ Winning2 ] [ LightOnBottomLeft | LightOnBottomRight ] | |
| late [ Winning2 ] [ no Night ] -> [ Winning2 ] [ Darkness ] | |
| late [ Winning ] -> again | |
| late [ Winning2 ] -> again) | |
| (animation) | |
| [ stationary Player ] [ stationary Dog1Left Pooped ] -> [ Player ] [ action Dog2Left Pooped ] | |
| [ stationary Player ] [ stationary Dog2Left Pooped ] -> [ Player ] [ action Dog1Left Pooped ] | |
| [ stationary Player ] [ stationary Dog1Right Pooped ] -> [ Player ] [ action Dog2Right Pooped ] | |
| [ stationary Player ] [ stationary Dog2Right Pooped ] -> [ Player ] [ action Dog1Right Pooped ] | |
| (cat) | |
| [ stationary Player ] [ CatLeft ] -> [ Player ] [ left CatLeft ] | |
| [ stationary Player ] [ CatRight ] -> [ Player ] [ right CatRight ] | |
| [ stationary Player ] [ CatDown ] -> [ Player ] [ down CatDown ] | |
| [ stationary Player ] [ CatUp ] -> [ Player ] [ up CatUp ] | |
| [ Cat | ... | Dog ] -> [ Cat | ... | Dog < LOS ] | |
| [ > LOS no Cat | no BlocksSight ] -> [ | > LOS ] | |
| [ > LOS Cat ] -> [ > Cat Fleeing ] | |
| [ LOS ] -> [] | |
| random [ > Cat Fleeing | BlocksCat ] -> [ v Cat Fleeing | BlocksCat ] | |
| random [ > Cat Fleeing | BlocksCat ] -> [ < Cat Fleeing | BlocksCat ] | |
| horizontal [ BlocksCat | > CatLeft Fleeing | BlocksCat ] -> [ BlocksCat | CatRight Fleeing | BlocksCat ] | |
| horizontal [ BlocksCat | > CatRight Fleeing | BlocksCat ] -> [ BlocksCat | CatLeft Fleeing | BlocksCat ] | |
| [ Cat no Fleeing | ... | Tinsel no TinselStart ] -> [ Cat | ... | Tinsel < LOS ] | |
| [ > LOS no Cat | no BlocksSight ] -> [ | > LOS ] | |
| [ > LOS Cat ] -> [ LOS < Cat ] | |
| [ left Cat ] -> [ left CatLeft ] | |
| [ right Cat ] -> [ right CatRight ] | |
| [ down Cat ] -> [ down CatDown ] | |
| [ up Cat ] -> [ up CatUp ] | |
| [ Cat LOS no Fleeing ] -> [ stationary Cat LOS ] | |
| [ Cat LOS no Fleeing no CatStillMarker ] -> [ stationary Cat CatStillMarker3 ] | |
| [ LOS ] -> [] | |
| ([ > Cat Fleeing | Player | no BlocksCat ] -> [ | Player | CatStill ] | |
| [ BlocksCat | < Cat Fleeing | Player | no BlocksCat ] -> [ BlocksCat | | Player | CatStill ]) | |
| [ > Cat | BlocksCat ] -> [ Cat CatStillMarker3 | BlocksCat ] | |
| random late [ CatStillMarker no Cat ] [ no Wall no PlayCounter ] -> [ CatStillMarker ] [ PlayCounter ] | |
| late [ CatStillMarker no Cat ] -> [] | |
| ([ > Player | stationary Cat ] -> [ CatStill | Player ]) | |
| [ > Player | Cat ] -> sfx3 | |
| [ Fleeing ] -> [] | |
| (dog) | |
| [ Dog | ... | Cat ] -> [ Dog | ... | Cat < LOS ] | |
| [ > LOS no Dog | no BlocksSight ] -> [ | > LOS ] | |
| [ > LOS Dog Chasing ] -> [ < Dog1Left ] | |
| [ Chasing ] -> [] | |
| [ LOS stationary Dog no NextToPlayer no Chasing ] -> [ Dog Chasing ] | |
| [ LOS ] -> [] | |
| [ left Dog ] -> [ left Dog1Left ] | |
| [ right Dog ] -> [ right Dog1Left ] | |
| [ > Player | Poop ] -> [ Player | Poop ] | |
| [ > Player | Pooped ] -> [ Player | Pooped ] | |
| [ Pooped1 | Player ] -> [ action Pooped1 | Player ] | |
| [ stationary Pooped1 ] -> [ Pooped2 ] | |
| [ Dog no Pooped | Light ] -> [ Dog Pooped1 | Light ] | |
| ([ Dog no Pooped | Poop ] -> [ Dog Pooped1 | Poop ]) | |
| [ Dog Pooped1 ] -> [ action Dog Pooped1 ] | |
| [ stationary Dog Pooped | moving Player ] -> [ > Dog1Left Pooped | moving Player ] | |
| [ stationary Dog | moving Player ] -> [ > Dog | moving Player ] | |
| late right [ Dog1Left | Player ] -> [ Dog1Right | Player ] | |
| late left [ Dog1Right | Player ] -> [ Dog1Left | Player ] | |
| [ > Dog | < Player ] -> [ Player | Dog ] | |
| late [ Pooped no Dog ] -> [ Poop ] | |
| [ NextToPlayer ] -> [] | |
| (Tinsel) | |
| [ > PlayerHold | Tree ] -> [ action PlayerNormal | TreeTinsel ] | |
| [ > Player | TreeTinsel ] -> [ PlayerHoldD TinselStart | Tree ] | |
| [ action Player | Tinsel ] -> [ action Player | ] | |
| [ action Player ] -> [ Player no Tinsel ] | |
| [ moving Player Tinsel ] -> [ moving Player Tinsel NextToPlayer ] | |
| [ Tinsel no TinselStart | moving Player ] -> [ Tinsel | moving Player TinselUp NextToPlayer ] | |
| late [ Player NextToPlayer ] -> [ Player ] | |
| late left [ Tinsel NextToPlayer | Player ] -> [ TinselLeft NextToPlayer | PlayerHoldR ] | |
| late right [ Tinsel NextToPlayer | Player ] -> [ TinselRight NextToPlayer | PlayerHoldL ] | |
| late up [ Tinsel NextToPlayer | Player ] -> [ TinselUp NextToPlayer | PlayerHoldD ] | |
| late down [ Tinsel NextToPlayer | Player ] -> [ TinselDown NextToPlayer | PlayerHoldU ] | |
| late horizontal [ TinselLR NextToPlayer | Tinsel no Player ] -> [ TinselLeftRight | no Tinsel ] | |
| late vertical [ TinselUD NextToPlayer | Tinsel no Player ] -> [ TinselUpDown | no Tinsel ] | |
| late left [ TinselUD NextToPlayer | Tinsel ] -> [ TinselUD TinselLeft | no Tinsel ] | |
| late right [ TinselUD NextToPlayer | Tinsel ] -> [ TinselUD TinselRight | no Tinsel ] | |
| late up [ TinselLR NextToPlayer | Tinsel ] -> [ TinselLR TinselUp | no Tinsel ] | |
| late down [ TinselLR NextToPlayer | Tinsel ] -> [ TinselLR TinselDown | no Tinsel ] | |
| [ > Player | TinselStart no Cat no Dog ] -> sfx2 | |
| (late [ Tinsel no NextToPlayer no TinselStart no Player ] -> []) | |
| late [ Player Tinsel no TinselStart ] -> [ Player ] | |
| (cleanup) | |
| late [ NextToPlayer ] -> [] | |
| late [ Player no Footsteps ] -> [ Player Footsteps ] | |
| late [ Cat no Footsteps ] -> [ Cat Footsteps ] | |
| late [ Dog no Footsteps ] -> [ Dog Footsteps ] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| ======= | |
| LEVELS | |
| ======= | |
| ######### | |
| #..p..### | |
| #.#...### | |
| #.#.....# | |
| #.#.t.#.# | |
| #.#c..#.# | |
| #.....#.# | |
| #...l...# | |
| ######### | |
| message Well done you played with the cat | |
| message You are the best at playing | |
| message Game over |
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