Created
May 10, 2014 15:04
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Save anonymous/fe405ab4c2c71b5f07ee to your computer and use it in GitHub Desktop.
Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
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/* | |
* robotMaze.js | |
* | |
* The blue key is inside a labyrinth, and extracting | |
* it will not be easy. | |
* | |
* It's a good thing that you're a AI expert, or | |
* we would have to leave empty-handed. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.getRandomInt = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'blueKey'); | |
}, | |
'behavior': function (me) { | |
// last steps first | |
if(me.getX() == 48 && me.getY() == 8) | |
{ | |
me.move("down"); | |
return; | |
} | |
// create and init visited map | |
visited=[]; | |
for (i=0; i < 100; i++) { | |
visited[i]=new Array(100); | |
for(j=0; j<100; j++) | |
visited[i][j] = 0; | |
} | |
// init frontier | |
var frontier = new Array(); | |
frontier.push([48, 8], [47,8]); | |
for(i=0; i<frontier.length; i++) { | |
var x = frontier[i][0]; | |
var y = frontier[i][1]; | |
map.setSquareColor(x, y, "#f00"); | |
// make cell visited | |
visited[x][y] = 1; | |
// get free cell neighbours | |
var neigh = map.getAdjacentEmptyCells(x,y); | |
for(j=0; j<neigh.length; j++) { | |
var nx = neigh[j][0][0]; | |
var ny = neigh[j][0][1]; | |
if(nx == me.getX() && ny == me.getY()) { | |
var t = {"left": "right", "right": "left", | |
"up": "down", "down": "up"}; | |
me.move(t[neigh[j][1]]); | |
return; | |
} | |
if(visited[nx][ny] == 0) | |
frontier.push([nx, ny]); | |
} | |
} | |
// move randomly | |
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY()); | |
// getAdjacentEmptyCells gives array of ((x, y), direction) pairs | |
me.move(moves[map.getRandomInt(0, moves.length - 1)][1]); | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(0, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'blueKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); | |
autoGeneratedMaze.create( function (x, y, mapValue) { | |
// don't write maze over robot or barrier | |
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { | |
return 0; | |
} else if (mapValue === 1) { //0 is empty space 1 is wall | |
map.placeObject(x,y, 'block'); | |
} else { | |
map.placeObject(x,y,'empty'); | |
} | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'blueKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('blueKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
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