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@anorth
Created March 29, 2014 00:06
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Pinch-zoomable Android frame layout
package au.id.alexn;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
import android.widget.FrameLayout;
/**
* Layout that provides pinch-zooming of content. This view should have exactly one child
* view containing the content.
*/
public class ZoomLayout extends FrameLayout implements ScaleGestureDetector.OnScaleGestureListener {
private enum Mode {
NONE,
DRAG,
ZOOM
}
private static final String TAG = "ZoomLayout";
private static final float MIN_ZOOM = 1.0f;
private static final float MAX_ZOOM = 4.0f;
private Mode mode = Mode.NONE;
private float scale = 1.0f;
private float lastScaleFactor = 0f;
// Where the finger first touches the screen
private float startX = 0f;
private float startY = 0f;
// How much to translate the canvas
private float dx = 0f;
private float dy = 0f;
private float prevDx = 0f;
private float prevDy = 0f;
public ZoomLayout(Context context) {
super(context);
init(context);
}
public ZoomLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public ZoomLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context);
}
private void init(Context context) {
final ScaleGestureDetector scaleDetector = new ScaleGestureDetector(context, this);
this.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
Log.i(TAG, "DOWN");
if (scale > MIN_ZOOM) {
mode = Mode.DRAG;
startX = motionEvent.getX() - prevDx;
startY = motionEvent.getY() - prevDy;
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == Mode.DRAG) {
dx = motionEvent.getX() - startX;
dy = motionEvent.getY() - startY;
}
break;
case MotionEvent.ACTION_POINTER_DOWN:
mode = Mode.ZOOM;
break;
case MotionEvent.ACTION_POINTER_UP:
mode = Mode.DRAG;
break;
case MotionEvent.ACTION_UP:
Log.i(TAG, "UP");
mode = Mode.NONE;
prevDx = dx;
prevDy = dy;
break;
}
scaleDetector.onTouchEvent(motionEvent);
if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
getParent().requestDisallowInterceptTouchEvent(true);
float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
dx = Math.min(Math.max(dx, -maxDx), maxDx);
dy = Math.min(Math.max(dy, -maxDy), maxDy);
Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
+ ", max " + maxDx);
applyScaleAndTranslation();
}
return true;
}
});
}
// ScaleGestureDetector
@Override
public boolean onScaleBegin(ScaleGestureDetector scaleDetector) {
Log.i(TAG, "onScaleBegin");
return true;
}
@Override
public boolean onScale(ScaleGestureDetector scaleDetector) {
float scaleFactor = scaleDetector.getScaleFactor();
Log.i(TAG, "onScale" + scaleFactor);
if (lastScaleFactor == 0 || (Math.signum(scaleFactor) == Math.signum(lastScaleFactor))) {
scale *= scaleFactor;
scale = Math.max(MIN_ZOOM, Math.min(scale, MAX_ZOOM));
lastScaleFactor = scaleFactor;
} else {
lastScaleFactor = 0;
}
return true;
}
@Override
public void onScaleEnd(ScaleGestureDetector scaleDetector) {
Log.i(TAG, "onScaleEnd");
}
private void applyScaleAndTranslation() {
child().setScaleX(scale);
child().setScaleY(scale);
child().setTranslationX(dx);
child().setTranslationY(dy);
}
private View child() {
return getChildAt(0);
}
}
@ashutoshsrivastavaroot
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Hello ,
Do you have some example? how use your class?
Does it work with all layout? When you pinch the screen all objects get zoom ( images) ?
Thanks for your attention.

@ErichM182
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ErichM182 commented Jun 19, 2017

It worked PERFECTLY for my app (zooms and pans!!).

I simply pulled this class into my project and linked to it via xml (no other code required - a simple xml tag change is all that was needed)...and it worked like a charm.

NOTE: when using it via xml (as I did) only the first child within the ZoomLayout is affected by the "zoom" and "pan" functionality - as is defined by the "getChildAt(0)" method in the "View child()" object at the end of the ZoomLayout class. All child views AFTER the 1st view are not zoomed or panned. I found this to be true at the time when I initially applied it to my project [i.e. 19 June 2017].

<my.app.path.ZoomLayout
       android:layout_width="match_parent"
       android:layout_height="match_parent">
</my.app.path.ZoomLayout>

I will recommend this to anybody needing this fix in an Android project. This is a single class (ONE!!) that does exactly the same thing as other similar libraries (that have tens of classes and files) here on GitHub do.

Thanks for this plug-&-play solution, anorth.

@vipulyaara
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It works great. This is the only layout I have found that also works in a scrollView. But if you put the layout in a scrollView and zoom and move/pan the layout, it only pans to the height of screen and not beyond that (however layout's height is more than screen's height as it is in a scrollView).
So you can not pan it to the bottom of content.

Anyone found a solution to that?

@akshay-shah
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@vipulyaara did u find any solution to this ?

@ghamoron
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ghamoron commented Aug 2, 2017

Hi,

i would like to give initial zoom for my layout. how can i do that? please help. thanks

@lakshparnami
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lakshparnami commented Aug 11, 2017

CHANGE

case MotionEvent.ACTION_POINTER_UP: mode = Mode.DRAG;
break;

TO
case MotionEvent.ACTION_POINTER_UP: mode = Mode.NONE;

remove auto repositioning.

@HungTDO
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HungTDO commented Aug 16, 2017

@alexGrebennikov10 Thanks! It's worked perfectly!

@cami7ord
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cami7ord commented Sep 20, 2017

I made a modification of the class to support double tap to zoom in and out, and removed the auto repositioning on the ACTION_POINTER_UP event.

Hope it would help someone: https://gist.github.com/cami7ord/0ce6f36a28d36bf17d96284f2cf75ae9

@Naresh22
@aprabhakar-eoxys

@monowar1993
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Hello, need some help. I want zoom the view like in which portion of the layout I put my fingers and zoom that portion will be in center of the layout.

@mbahgojol
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To drag without having to zoom

You have to change

 case MotionEvent.ACTION_DOWN:
                        Log.i(TAG, "DOWN");
                        if (scale > MIN_ZOOM) {
                            Log.e("DOWN","Drag");
                            mode = Mode.DRAG;
                            startX = motionEvent.getX() - prevDx;
                            startY = motionEvent.getY() - prevDy;
                        }
                        break;

To

                        Log.i(TAG, "DOWN");
                        // TODO ORGINAL CODE UNCOMMENT BELOW CODE
                        /*if (scale > MIN_ZOOM) {*/
                            Log.e("DOWN","Drag");
                            mode = Mode.DRAG;
                            startX = motionEvent.getX() - prevDx;
                            startY = motionEvent.getY() - prevDy;
                        /*}*/
                        break;

And

                    getParent().requestDisallowInterceptTouchEvent(true);
                    float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
                    float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
                    dx = Math.min(Math.max(dx, -maxDx), maxDx);
                    dy = Math.min(Math.max(dy, -maxDy), maxDy);
                    Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
                            + ", max " + maxDx);
                    applyScaleAndTranslation();
                }

To

if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
                    getParent().requestDisallowInterceptTouchEvent(true);
                    float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
                    float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
                    /*dx = Math.min(Math.max(dx, -maxDx), maxDx);
                    dy = Math.min(Math.max(dy, -maxDy), maxDy);*/
                    Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
                            + ", max " + maxDx);
                    applyScaleAndTranslation();
                }

Full Code

public boolean onTouch(View view, MotionEvent motionEvent) {
                switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
                    case MotionEvent.ACTION_DOWN:
                        Log.i(TAG, "DOWN");
                        // TODO ORGINAL CODE UNCOMMENT BELOW CODE
                        /*if (scale > MIN_ZOOM) {*/
                            Log.e("DOWN","Drag");
                            mode = Mode.DRAG;
                            startX = motionEvent.getX() - prevDx;
                            startY = motionEvent.getY() - prevDy;
                        /*}*/
                        break;
                    case MotionEvent.ACTION_MOVE:
                        if (mode == Mode.DRAG) {
                            Log.e("MOVE","Drag");
                            dx = motionEvent.getX() - startX;
                            dy = motionEvent.getY() - startY;
                        }
                        break;
                    case MotionEvent.ACTION_POINTER_DOWN:
                        mode = Mode.ZOOM;
                        break;
                    // TODO ORGINAL CODE UNCOMMENT BELOW CODE
                    /*case MotionEvent.ACTION_POINTER_UP:mode = Mode.DRAG;*/
                    case MotionEvent.ACTION_POINTER_UP: mode = Mode.NONE;
                        Log.e("ACTION_POINTER_UP","Drag");
                        break;

                    case MotionEvent.ACTION_UP:
                        Log.i(TAG, "UP");
                        Log.e("ACTION_UP","None");
                        mode = Mode.NONE;
                        prevDx = dx;
                        prevDy = dy;
                        break;
                }
                scaleDetector.onTouchEvent(motionEvent);

                if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
                    getParent().requestDisallowInterceptTouchEvent(true);
                    float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
                    float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
                    // TODO ORGINAL CODE UNCOMMENT BELOW CODE
                    /*dx = Math.min(Math.max(dx, -maxDx), maxDx);
                    dy = Math.min(Math.max(dy, -maxDy), maxDy);*/
                    Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
                            + ", max " + maxDx);
                    applyScaleAndTranslation();
                }

                return true;
            }

@gnarbaiz
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gnarbaiz commented Mar 6, 2018

Hi, I would like to know if anyone else had this issue, when I make the first gesture to zoom, the relative that is contained by ZoomLayout moves to left and up. Why could it be?

@siddhi212
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Hi can anyone tell me how to zoomout when double tap on screen using above code

@amitaggrawal
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amitaggrawal commented Apr 3, 2018

Thank you very much. It is working like a charm.

For all those who are still facing problem in using above code please try this. (It worked for me this way):

After keeping the code in your project (I kept it in separate java file), open your layout file (xml) and make

<your.package.ZoomLayout android:layout_width="match_parent" android:layout_height="match_parent">

</your.package..ZoomLayout>

your parent layout. All other layouts should be children of this layout. Even if you are using scroll view this should be its only child.

Try It. All the best!

@amitaggrawal
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@gnarbaiz, This is called auto re positioning.

CHANGE
case MotionEvent.ACTION_POINTER_UP: mode = Mode.DRAG; break;

TO
case MotionEvent.ACTION_POINTER_UP: mode = Mode.NONE;

This will solve your issue.

@amitaggrawal
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@siddhi212, Please refer to @cami7ord comment above or Use this link to achieve your result. https://gist.github.com/cami7ord/0ce6f36a28d36bf17d96284f2cf75ae9
And don't forget to thank @cami7ord.

@RPCarter53
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gnarbaiz, I did find on certain Android versions, the very first zoom would in some way confuse the positioning/drag mechanism. I found the solution was to add the following to the xml definition of the zooming child. I came across this from a Google search so not my own work.
android:transformPivotX="0dp"
android:transformPivotY="0dp"

@ashwinisawanth412
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I am trying to use this zoomlayout inside which is a video view...My code is as follows

<com.packagename.ZoomLayout
android:id="@+id/zoom_layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerInParent="true">

    <com.packagename.MyVideoView
        android:id="@+id/video_view"
        android:layout_width="200dp"
        android:layout_height="150dp"
        android:layout_gravity="center"/>
    
</compackagename.ZoomLayout>

Although my zoom layout works like a charm upon pinching, the video view inside it doesn't. Please help. Also instead of a video view if i replace it with an image view with the same code, it does work. Thanks in advance

@Rantea
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Rantea commented Jun 18, 2018

thank you!

@Chirag117
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i have added table layout in this ZoomLayout class, now i want to perform click or touch event for custom view, and zoom in-out won't stop working, please help

@adityasonel
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Any one knows how to add click event on child views of this "ZoomLayout" ?

@chensmic
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chensmic commented Feb 18, 2019

@Chirag117
In the ZoomLayout, change

FROM
case MotionEvent.ACTION_DOWN:
Log.i(TAG, "DOWN");
if (scale > MIN_ZOOM) {
mode = Mode.DRAG;
startX = motionEvent.getX() - prevDx;
startY = motionEvent.getY() - prevDy;
}
break;

TO

case MotionEvent.ACTION_DOWN:
Log.i(TAG, "DOWN");
if (scale > MIN_ZOOM) {
mode = Mode.DRAG;
startX = motionEvent.getX() - prevDx;
startY = motionEvent.getY() - prevDy;
}else{
//write your code here
}
break;

@totenhund
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To drag without having to zoom

You have to change

 case MotionEvent.ACTION_DOWN:
                        Log.i(TAG, "DOWN");
                        if (scale > MIN_ZOOM) {
                            Log.e("DOWN","Drag");
                            mode = Mode.DRAG;
                            startX = motionEvent.getX() - prevDx;
                            startY = motionEvent.getY() - prevDy;
                        }
                        break;

To

                        Log.i(TAG, "DOWN");
                        // TODO ORGINAL CODE UNCOMMENT BELOW CODE
                        /*if (scale > MIN_ZOOM) {*/
                            Log.e("DOWN","Drag");
                            mode = Mode.DRAG;
                            startX = motionEvent.getX() - prevDx;
                            startY = motionEvent.getY() - prevDy;
                        /*}*/
                        break;

And

                    getParent().requestDisallowInterceptTouchEvent(true);
                    float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
                    float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
                    dx = Math.min(Math.max(dx, -maxDx), maxDx);
                    dy = Math.min(Math.max(dy, -maxDy), maxDy);
                    Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
                            + ", max " + maxDx);
                    applyScaleAndTranslation();
                }

To

if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
                    getParent().requestDisallowInterceptTouchEvent(true);
                    float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
                    float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
                    /*dx = Math.min(Math.max(dx, -maxDx), maxDx);
                    dy = Math.min(Math.max(dy, -maxDy), maxDy);*/
                    Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
                            + ", max " + maxDx);
                    applyScaleAndTranslation();
                }

Full Code

public boolean onTouch(View view, MotionEvent motionEvent) {
                switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
                    case MotionEvent.ACTION_DOWN:
                        Log.i(TAG, "DOWN");
                        // TODO ORGINAL CODE UNCOMMENT BELOW CODE
                        /*if (scale > MIN_ZOOM) {*/
                            Log.e("DOWN","Drag");
                            mode = Mode.DRAG;
                            startX = motionEvent.getX() - prevDx;
                            startY = motionEvent.getY() - prevDy;
                        /*}*/
                        break;
                    case MotionEvent.ACTION_MOVE:
                        if (mode == Mode.DRAG) {
                            Log.e("MOVE","Drag");
                            dx = motionEvent.getX() - startX;
                            dy = motionEvent.getY() - startY;
                        }
                        break;
                    case MotionEvent.ACTION_POINTER_DOWN:
                        mode = Mode.ZOOM;
                        break;
                    // TODO ORGINAL CODE UNCOMMENT BELOW CODE
                    /*case MotionEvent.ACTION_POINTER_UP:mode = Mode.DRAG;*/
                    case MotionEvent.ACTION_POINTER_UP: mode = Mode.NONE;
                        Log.e("ACTION_POINTER_UP","Drag");
                        break;

                    case MotionEvent.ACTION_UP:
                        Log.i(TAG, "UP");
                        Log.e("ACTION_UP","None");
                        mode = Mode.NONE;
                        prevDx = dx;
                        prevDy = dy;
                        break;
                }
                scaleDetector.onTouchEvent(motionEvent);

                if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
                    getParent().requestDisallowInterceptTouchEvent(true);
                    float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
                    float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
                    // TODO ORGINAL CODE UNCOMMENT BELOW CODE
                    /*dx = Math.min(Math.max(dx, -maxDx), maxDx);
                    dy = Math.min(Math.max(dy, -maxDy), maxDy);*/
                    Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
                            + ", max " + maxDx);
                    applyScaleAndTranslation();
                }

                return true;
            }

How to set boundaries for drag?

@vempatissn
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Pan is compulsorily required when we zoom. Both functions are provided in a single class. Great tutorial. Thank you anorth for the post.

@wangtsung
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not working below android 7.0

@shivammonga
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zooming and panning is not working with mouse. how can i do that?

@jacklai24
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I am facing a problem if the zoom layout includes a landscape image. It will leave space at the top and bottom. When I zoom and drag the image. It will be outside the top or bottom boundary. How to calculate the correct "maxDy" in this case?

@AlexEkaterinin
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It works perfectly, thank you very much!

@chensmic
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chensmic commented Oct 2, 2023 via email

@hanzlasheikh
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How can we reset the zoom?

@Nishchay2211
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Hi how can we achieve the focus zoom in this code? I mean when ever we zoom the image it always zoom from center. If we want to zoom and see a specific part of image it doesn't work. I try making use of "getFocusX() & getFocusY()" but it is still not zooming on the focused position but always to centre.

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