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July 25, 2009 02:08
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exploring how to simulate lots of clients playing a game
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| #!/usr/bin/env python | |
| # Stackless Bots | |
| # | |
| # Stackless is a version of python that allows "microthreads" (cooperative multitasking) | |
| # | |
| # OS X: http://www.stackless.com/binaries/stackless-2.6.2-macosx2009-06-09.dmg | |
| # others: http://zope.stackless.com/download/sdocument_view | |
| # | |
| # This is an example of launch 250 bots that simulate a client and make HTTP requests | |
| # | |
| # To test you need to be running a webserver on localhost that can handle spikes of 250 req/sec | |
| # I've included a sample NGINX config that just returns index.html on every request. | |
| # | |
| import stackless, stacklesssocket, time, random, urllib | |
| from tasklets import * | |
| stacklesssocket.install() | |
| debug = True | |
| # the Bot which simulates a client | |
| @tasklet | |
| class Bot: | |
| sleepWaitingInterval = 1 | |
| scoreReportInterval = 10 | |
| scoreRangePerInterval = range(5, 50) | |
| def __init__(self, ident): | |
| self.ident = ident | |
| self.connect() | |
| self.joinRoom() | |
| def log(self, msg): | |
| if debug: | |
| print "%04d: %s" % (self.ident, msg) | |
| def connect(self): | |
| self.log("connecting to server") | |
| self.send('connect') | |
| Sleep(random.random()) | |
| def joinRoom(self): | |
| self.log("joining room") | |
| self.send('joinroom') | |
| while True: | |
| Sleep(random.random()) | |
| self.play() | |
| def play(self): | |
| self.score = 0 | |
| self.scoreReport = 0 | |
| self.log("waiting for any existing game (I'm not playing) to end") | |
| while self.gameInProgress(): | |
| Sleep(self.sleepWaitingInterval) | |
| self.log("waiting for new game to start") | |
| while not self.gameInProgress(): | |
| Sleep(self.sleepWaitingInterval) | |
| Sleep(random.random() * 4) # stagger start time by up to 4 seconds | |
| self.log("playing game") | |
| while self.gameInProgress(): | |
| Sleep(self.scoreReportInterval) | |
| self.incScore() | |
| self.reportScore(self.score) | |
| self.log("finished game") | |
| self.incScore() | |
| rank = self.reportFinalScore(self.score) | |
| self.checkStatus(rank) | |
| def incScore(self): | |
| self.score += random.choice(self.scoreRangePerInterval) | |
| def gameInProgress(self): | |
| return time.time() % 60 > 10 | |
| def reportScore(self, score): | |
| self.scoreReport += 1 | |
| self.send('%02d_score?%s' % (self.scoreReport, score)) | |
| def reportFinalScore(self, score): | |
| return self.send('finalscore?%s' % score) | |
| @tasklet | |
| def checkStatus(self, rank): | |
| Sleep(30) | |
| final_rank = self.send('get_real_rank') | |
| if final_rank != rank: | |
| self.log("Didn't get correct rank!") | |
| def send(self, path): | |
| url = "http://127.0.0.1/%04d/%s" % (self.ident, path) | |
| # self.log("HTTP: %s" % url) | |
| r = urllib.urlopen(url) | |
| return r.read() | |
| def Run(): | |
| ManageSleepingTasklets() | |
| for i in xrange(250): | |
| Bot(i) | |
| stackless.run() | |
| if __name__ == '__main__': | |
| Run() |
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| # default nginx.conf - except always serve index.html so we don't 500 | |
| worker_processes 1; | |
| events { | |
| worker_connections 1024; | |
| } | |
| http { | |
| include mime.types; | |
| default_type application/octet-stream; | |
| sendfile on; | |
| keepalive_timeout 65; | |
| server { | |
| listen 80; | |
| server_name localhost; | |
| location / { | |
| if (!-e $request_filename) { | |
| rewrite . /index.html last; | |
| } | |
| root html; | |
| index index.html index.htm; | |
| } | |
| error_page 500 502 503 504 /50x.html; | |
| location = /50x.html { | |
| root html; | |
| } | |
| } |
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| # | |
| # Stackless compatible socket module: | |
| # | |
| # Author: Richard Tew <[email protected]> | |
| # | |
| # Source: http://stacklessexamples.googlecode.com/svn/trunk/examples/networking/stacklesssocket.py | |
| # | |
| # This code was written to serve as an example of Stackless Python usage. | |
| # Feel free to email me with any questions, comments, or suggestions for | |
| # improvement. | |
| # | |
| # This wraps the asyncore module and the dispatcher class it provides in order | |
| # write a socket module replacement that uses channels to allow calls to it to | |
| # block until a delayed event occurs. | |
| # | |
| # Not all aspects of the socket module are provided by this file. Examples of | |
| # it in use can be seen at the bottom of this file. | |
| # | |
| # NOTE: Versions of the asyncore module from Python 2.4 or later include bug | |
| # fixes and earlier versions will not guarantee correct behaviour. | |
| # Specifically, it monitors for errors on sockets where the version in | |
| # Python 2.3.3 does not. | |
| # | |
| # Possible improvements: | |
| # - More correct error handling. When there is an error on a socket found by | |
| # poll, there is no idea what it actually is. | |
| # - Launching each bit of incoming data in its own tasklet on the recvChannel | |
| # send is a little over the top. It should be possible to add it to the | |
| # rest of the queued data | |
| import stackless | |
| import asyncore, weakref | |
| import socket as stdsocket # We need the "socket" name for the function we export. | |
| # If we are to masquerade as the socket module, we need to provide the constants. | |
| if "__all__" in stdsocket.__dict__: | |
| __all__ = stdsocket.__dict__ | |
| for k, v in stdsocket.__dict__.iteritems(): | |
| if k in __all__: | |
| globals()[k] = v | |
| elif k == "EBADF": | |
| globals()[k] = v | |
| else: | |
| for k, v in stdsocket.__dict__.iteritems(): | |
| if k.upper() == k: | |
| globals()[k] = v | |
| error = stdsocket.error | |
| timeout = stdsocket.timeout | |
| # WARNING: this function blocks and is not thread safe. | |
| # The only solution is to spawn a thread to handle all | |
| # getaddrinfo requests. Implementing a stackless DNS | |
| # lookup service is only second best as getaddrinfo may | |
| # use other methods. | |
| getaddrinfo = stdsocket.getaddrinfo | |
| # urllib2 apparently uses this directly. We need to cater for that. | |
| _fileobject = stdsocket._fileobject | |
| # Someone needs to invoke asyncore.poll() regularly to keep the socket | |
| # data moving. The "ManageSockets" function here is a simple example | |
| # of such a function. It is started by StartManager(), which uses the | |
| # global "managerRunning" to ensure that no more than one copy is | |
| # running. | |
| # | |
| # If you think you can do this better, register an alternative to | |
| # StartManager using stacklesssocket_manager(). Your function will be | |
| # called every time a new socket is created; it's your responsibility | |
| # to ensure it doesn't start multiple copies of itself unnecessarily. | |
| # | |
| managerRunning = False | |
| def ManageSockets(): | |
| global managerRunning | |
| while len(asyncore.socket_map): | |
| # Check the sockets for activity. | |
| asyncore.poll(0.05) | |
| # Yield to give other tasklets a chance to be scheduled. | |
| stackless.schedule() | |
| managerRunning = False | |
| def StartManager(): | |
| global managerRunning | |
| if not managerRunning: | |
| managerRunning = True | |
| stackless.tasklet(ManageSockets)() | |
| _manage_sockets_func = StartManager | |
| def stacklesssocket_manager(mgr): | |
| global _manage_sockets_func | |
| _manage_sockets_func = mgr | |
| def socket(*args, **kwargs): | |
| import sys | |
| if "socket" in sys.modules and sys.modules["socket"] is not stdsocket: | |
| raise RuntimeError("Use 'stacklesssocket.install' instead of replacing the 'socket' module") | |
| _realsocket_old = stdsocket._realsocket | |
| _socketobject_old = stdsocket._socketobject | |
| class _socketobject_new(_socketobject_old): | |
| def __init__(self, family=AF_INET, type=SOCK_STREAM, proto=0, _sock=None): | |
| # We need to do this here. | |
| if _sock is None: | |
| _sock = _realsocket_old(family, type, proto) | |
| _sock = _fakesocket(_sock) | |
| _manage_sockets_func() | |
| _socketobject_old.__init__(self, family, type, proto, _sock) | |
| if not isinstance(self._sock, _fakesocket): | |
| raise RuntimeError("bad socket") | |
| def accept(self): | |
| sock, addr = self._sock.accept() | |
| sock = _fakesocket(sock) | |
| sock.wasConnected = True | |
| return _socketobject_new(_sock=sock), addr | |
| accept.__doc__ = _socketobject_old.accept.__doc__ | |
| def check_still_connected(f): | |
| " Decorate socket functions to check they are still connected. " | |
| def new_f(self, *args, **kwds): | |
| if not self.connected: | |
| # The socket was never connected. | |
| if not self.wasConnected: | |
| raise error(10057, "Socket is not connected") | |
| # The socket has been closed already. | |
| raise error(EBADF, 'Bad file descriptor') | |
| return f(self, *args, **kwds) | |
| return new_f | |
| def install(): | |
| if stdsocket._realsocket is socket: | |
| raise StandardError("Still installed") | |
| stdsocket._realsocket = socket | |
| stdsocket.socket = stdsocket.SocketType = stdsocket._socketobject = _socketobject_new | |
| def uninstall(): | |
| stdsocket._realsocket = _realsocket_old | |
| stdsocket.socket = stdsocket.SocketType = stdsocket._socketobject = _socketobject_old | |
| class _fakesocket(asyncore.dispatcher): | |
| connectChannel = None | |
| acceptChannel = None | |
| recvChannel = None | |
| wasConnected = False | |
| def __init__(self, realSocket): | |
| # This is worth doing. I was passing in an invalid socket which | |
| # was an instance of _fakesocket and it was causing tasklet death. | |
| if not isinstance(realSocket, _realsocket_old): | |
| raise StandardError("An invalid socket passed to fakesocket %s" % realSocket.__class__) | |
| # This will register the real socket in the internal socket map. | |
| asyncore.dispatcher.__init__(self, realSocket) | |
| self.socket = realSocket | |
| self.recvChannel = stackless.channel() | |
| self.readString = '' | |
| self.readIdx = 0 | |
| self.sendBuffer = '' | |
| self.sendToBuffers = [] | |
| def __del__(self): | |
| # There are no more users (sockets or files) of this fake socket, we | |
| # are safe to close it fully. If we don't, asyncore will choke on | |
| # the weakref failures. | |
| self.close() | |
| # The asyncore version of this function depends on socket being set | |
| # which is not the case when this fake socket has been closed. | |
| def __getattr__(self, attr): | |
| if not hasattr(self, "socket"): | |
| raise AttributeError("socket attribute unset on '"+ attr +"' lookup") | |
| return getattr(self.socket, attr) | |
| def add_channel(self, map=None): | |
| if map is None: | |
| map = self._map | |
| map[self._fileno] = weakref.proxy(self) | |
| def writable(self): | |
| if self.socket.type != SOCK_DGRAM and not self.connected: | |
| return True | |
| return len(self.sendBuffer) or len(self.sendToBuffers) | |
| def accept(self): | |
| if not self.acceptChannel: | |
| self.acceptChannel = stackless.channel() | |
| return self.acceptChannel.receive() | |
| def connect(self, address): | |
| asyncore.dispatcher.connect(self, address) | |
| # UDP sockets do not connect. | |
| if self.socket.type != SOCK_DGRAM and not self.connected: | |
| if not self.connectChannel: | |
| self.connectChannel = stackless.channel() | |
| # Prefer the sender. Do not block when sending, given that | |
| # there is a tasklet known to be waiting, this will happen. | |
| self.connectChannel.preference = 1 | |
| self.connectChannel.receive() | |
| @check_still_connected | |
| def send(self, data, flags=0): | |
| self.sendBuffer += data | |
| stackless.schedule() | |
| return len(data) | |
| @check_still_connected | |
| def sendall(self, data, flags=0): | |
| # WARNING: this will busy wait until all data is sent | |
| # It should be possible to do away with the busy wait with | |
| # the use of a channel. | |
| self.sendBuffer += data | |
| while self.sendBuffer: | |
| stackless.schedule() | |
| return len(data) | |
| def sendto(self, sendData, sendArg1=None, sendArg2=None): | |
| # sendto(data, address) | |
| # sendto(data [, flags], address) | |
| if sendArg2 is not None: | |
| flags = sendArg1 | |
| sendAddress = sendArg2 | |
| else: | |
| flags = 0 | |
| sendAddress = sendArg1 | |
| waitChannel = None | |
| for idx, (data, address, channel, sentBytes) in enumerate(self.sendToBuffers): | |
| if address == sendAddress: | |
| self.sendToBuffers[idx] = (data + sendData, address, channel, sentBytes) | |
| waitChannel = channel | |
| break | |
| if waitChannel is None: | |
| waitChannel = stackless.channel() | |
| self.sendToBuffers.append((sendData, sendAddress, waitChannel, 0)) | |
| return waitChannel.receive() | |
| # Read at most byteCount bytes. | |
| def recv(self, byteCount, flags=0): | |
| # recv() must not concatenate two or more data fragments sent with | |
| # send() on the remote side. Single fragment sent with single send() | |
| # call should be split into strings of length less than or equal | |
| # to 'byteCount', and returned by one or more recv() calls. | |
| remainingBytes = self.readIdx != len(self.readString) | |
| # TODO: Verify this connectivity behaviour. | |
| if not self.connected: | |
| # Sockets which have never been connected do this. | |
| if not self.wasConnected: | |
| raise error(10057, 'Socket is not connected') | |
| # Sockets which were connected, but no longer are, use | |
| # up the remaining input. Observed this with urllib.urlopen | |
| # where it closes the socket and then allows the caller to | |
| # use a file to access the body of the web page. | |
| elif not remainingBytes: | |
| self.readString = self.recvChannel.receive() | |
| self.readIdx = 0 | |
| remainingBytes = len(self.readString) | |
| if byteCount == 1 and remainingBytes: | |
| ret = self.readString[self.readIdx] | |
| self.readIdx += 1 | |
| elif self.readIdx == 0 and byteCount >= len(self.readString): | |
| ret = self.readString | |
| self.readString = "" | |
| else: | |
| idx = self.readIdx + byteCount | |
| ret = self.readString[self.readIdx:idx] | |
| self.readString = self.readString[idx:] | |
| self.readIdx = 0 | |
| # ret will be '' when EOF. | |
| return ret | |
| def recvfrom(self, byteCount, flags=0): | |
| if self.socket.type == SOCK_STREAM: | |
| return self.recv(byteCount), None | |
| # recvfrom() must not concatenate two or more packets. | |
| # Each call should return the first 'byteCount' part of the packet. | |
| data, address = self.recvChannel.receive() | |
| return data[:byteCount], address | |
| def close(self): | |
| asyncore.dispatcher.close(self) | |
| self.connected = False | |
| self.accepting = False | |
| self.sendBuffer = None # breaks the loop in sendall | |
| # Clear out all the channels with relevant errors. | |
| while self.acceptChannel and self.acceptChannel.balance < 0: | |
| self.acceptChannel.send_exception(error, 9, 'Bad file descriptor') | |
| while self.connectChannel and self.connectChannel.balance < 0: | |
| self.connectChannel.send_exception(error, 10061, 'Connection refused') | |
| while self.recvChannel and self.recvChannel.balance < 0: | |
| # The closing of a socket is indicted by receiving nothing. The | |
| # exception would have been sent if the server was killed, rather | |
| # than closed down gracefully. | |
| self.recvChannel.send("") | |
| #self.recvChannel.send_exception(error, 10054, 'Connection reset by peer') | |
| # asyncore doesn't support this. Why not? | |
| def fileno(self): | |
| return self.socket.fileno() | |
| def handle_accept(self): | |
| if self.acceptChannel and self.acceptChannel.balance < 0: | |
| t = asyncore.dispatcher.accept(self) | |
| if t is None: | |
| return | |
| t[0].setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) | |
| stackless.tasklet(self.acceptChannel.send)(t) | |
| # Inform the blocked connect call that the connection has been made. | |
| def handle_connect(self): | |
| if self.socket.type != SOCK_DGRAM: | |
| self.wasConnected = True | |
| self.connectChannel.send(None) | |
| # Asyncore says its done but self.readBuffer may be non-empty | |
| # so can't close yet. Do nothing and let 'recv' trigger the close. | |
| def handle_close(self): | |
| pass | |
| # Some error, just close the channel and let that raise errors to | |
| # blocked calls. | |
| def handle_expt(self): | |
| self.close() | |
| def handle_read(self): | |
| try: | |
| if self.socket.type == SOCK_DGRAM: | |
| ret = self.socket.recvfrom(20000) | |
| else: | |
| ret = asyncore.dispatcher.recv(self, 20000) | |
| # Not sure this is correct, but it seems to give the | |
| # right behaviour. Namely removing the socket from | |
| # asyncore. | |
| if not ret: | |
| self.close() | |
| stackless.tasklet(self.recvChannel.send)(ret) | |
| except stdsocket.error, err: | |
| # If there's a read error assume the connection is | |
| # broken and drop any pending output | |
| if self.sendBuffer: | |
| self.sendBuffer = "" | |
| self.recvChannel.send_exception(stdsocket.error, err) | |
| def handle_write(self): | |
| if len(self.sendBuffer): | |
| sentBytes = asyncore.dispatcher.send(self, self.sendBuffer[:512]) | |
| self.sendBuffer = self.sendBuffer[sentBytes:] | |
| elif len(self.sendToBuffers): | |
| data, address, channel, oldSentBytes = self.sendToBuffers[0] | |
| sentBytes = self.socket.sendto(data, address) | |
| totalSentBytes = oldSentBytes + sentBytes | |
| if len(data) > sentBytes: | |
| self.sendToBuffers[0] = data[sentBytes:], address, channel, totalSentBytes | |
| else: | |
| del self.sendToBuffers[0] | |
| stackless.tasklet(channel.send)(totalSentBytes) | |
| if __name__ == '__main__': | |
| import sys | |
| import struct | |
| # Test code goes here. | |
| testAddress = "127.0.0.1", 3000 | |
| info = -12345678 | |
| data = struct.pack("i", info) | |
| dataLength = len(data) | |
| def TestTCPServer(address): | |
| global info, data, dataLength | |
| print "server listen socket creation" | |
| listenSocket = stdsocket.socket(AF_INET, SOCK_STREAM) | |
| listenSocket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) | |
| listenSocket.bind(address) | |
| listenSocket.listen(5) | |
| NUM_TESTS = 2 | |
| i = 1 | |
| while i < NUM_TESTS + 1: | |
| # No need to schedule this tasklet as the accept should yield most | |
| # of the time on the underlying channel. | |
| print "server connection wait", i | |
| currentSocket, clientAddress = listenSocket.accept() | |
| print "server", i, "listen socket", currentSocket.fileno(), "from", clientAddress | |
| if i == 1: | |
| print "server closing (a)", i, "fd", currentSocket.fileno(), "id", id(currentSocket) | |
| currentSocket.close() | |
| print "server closed (a)", i | |
| elif i == 2: | |
| print "server test", i, "send" | |
| currentSocket.send(data) | |
| print "server test", i, "recv" | |
| if currentSocket.recv(4) != "": | |
| print "server recv(1)", i, "FAIL" | |
| break | |
| # multiple empty recvs are fine | |
| if currentSocket.recv(4) != "": | |
| print "server recv(2)", i, "FAIL" | |
| break | |
| else: | |
| print "server closing (b)", i, "fd", currentSocket.fileno(), "id", id(currentSocket) | |
| currentSocket.close() | |
| print "server test", i, "OK" | |
| i += 1 | |
| if i != NUM_TESTS+1: | |
| print "server: FAIL", i | |
| else: | |
| print "server: OK", i | |
| print "Done server" | |
| def TestTCPClient(address): | |
| global info, data, dataLength | |
| # Attempt 1: | |
| clientSocket = stdsocket.socket() | |
| clientSocket.connect(address) | |
| print "client connection (1) fd", clientSocket.fileno(), "id", id(clientSocket._sock), "waiting to recv" | |
| if clientSocket.recv(5) != "": | |
| print "client test", 1, "FAIL" | |
| else: | |
| print "client test", 1, "OK" | |
| # Attempt 2: | |
| clientSocket = stdsocket.socket() | |
| clientSocket.connect(address) | |
| print "client connection (2) fd", clientSocket.fileno(), "id", id(clientSocket._sock), "waiting to recv" | |
| s = clientSocket.recv(dataLength) | |
| if s == "": | |
| print "client test", 2, "FAIL (disconnect)" | |
| else: | |
| t = struct.unpack("i", s) | |
| if t[0] == info: | |
| print "client test", 2, "OK" | |
| else: | |
| print "client test", 2, "FAIL (wrong data)" | |
| print "client exit" | |
| def TestMonkeyPatchUrllib(uri): | |
| # replace the system socket with this module | |
| #oldSocket = sys.modules["socket"] | |
| #sys.modules["socket"] = __import__(__name__) | |
| install() | |
| try: | |
| import urllib # must occur after monkey-patching! | |
| f = urllib.urlopen(uri) | |
| if not isinstance(f.fp._sock, _fakesocket): | |
| raise AssertionError("failed to apply monkeypatch, got %s" % f.fp._sock.__class__) | |
| s = f.read() | |
| if len(s) != 0: | |
| print "Fetched", len(s), "bytes via replaced urllib" | |
| else: | |
| raise AssertionError("no text received?") | |
| finally: | |
| #sys.modules["socket"] = oldSocket | |
| uninstall() | |
| def TestMonkeyPatchUDP(address): | |
| # replace the system socket with this module | |
| #oldSocket = sys.modules["socket"] | |
| #sys.modules["socket"] = __import__(__name__) | |
| install() | |
| try: | |
| def UDPServer(address): | |
| listenSocket = stdsocket.socket(AF_INET, SOCK_DGRAM) | |
| listenSocket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) | |
| listenSocket.bind(address) | |
| # Apparently each call to recvfrom maps to an incoming | |
| # packet and if we only ask for part of that packet, the | |
| # rest is lost. We really need a proper unittest suite | |
| # which tests this module against the normal socket | |
| # module. | |
| print "waiting to receive" | |
| data, address = listenSocket.recvfrom(256) | |
| print "received", data, len(data) | |
| if len(data) != 256: | |
| raise StandardError("Unexpected UDP packet size") | |
| def UDPClient(address): | |
| clientSocket = stdsocket.socket(AF_INET, SOCK_DGRAM) | |
| # clientSocket.connect(address) | |
| print "sending 512 byte packet" | |
| sentBytes = clientSocket.sendto("-"+ ("*" * 510) +"-", address) | |
| print "sent 512 byte packet", sentBytes | |
| stackless.tasklet(UDPServer)(address) | |
| stackless.tasklet(UDPClient)(address) | |
| stackless.run() | |
| finally: | |
| #sys.modules["socket"] = oldSocket | |
| uninstall() | |
| if len(sys.argv) == 2: | |
| if sys.argv[1] == "client": | |
| print "client started" | |
| TestTCPClient(testAddress) | |
| print "client exited" | |
| elif sys.argv[1] == "slpclient": | |
| print "client started" | |
| stackless.tasklet(TestTCPClient)(testAddress) | |
| stackless.run() | |
| print "client exited" | |
| elif sys.argv[1] == "server": | |
| print "server started" | |
| TestTCPServer(testAddress) | |
| print "server exited" | |
| elif sys.argv[1] == "slpserver": | |
| print "server started" | |
| stackless.tasklet(TestTCPServer)(testAddress) | |
| stackless.run() | |
| print "server exited" | |
| else: | |
| print "Usage:", sys.argv[0], "[client|server|slpclient|slpserver]" | |
| sys.exit(1) | |
| else: | |
| print "* Running client/server test" | |
| install() | |
| try: | |
| stackless.tasklet(TestTCPServer)(testAddress) | |
| stackless.tasklet(TestTCPClient)(testAddress) | |
| stackless.run() | |
| finally: | |
| uninstall() | |
| print "* Running urllib test" | |
| stackless.tasklet(TestMonkeyPatchUrllib)("http://python.org/") | |
| stackless.run() | |
| print "* Running udp test" | |
| TestMonkeyPatchUDP(testAddress) | |
| print "result: SUCCESS" |
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| # | |
| # The normal approach to scheduling. | |
| # | |
| # Author: Richard Tew <[email protected]> | |
| # | |
| # Source: http://stacklessexamples.googlecode.com/svn/trunk/examples/scheduleNormal.py | |
| # | |
| # This code was written to serve as an example of Stackless Python usage. | |
| # Feel free to email me with any questions, comments, or suggestions for | |
| # improvement. | |
| # | |
| # Benefits of this approach: | |
| # | |
| # - It is easy to use from the interpreter. | |
| # | |
| # Limitations of this approach: | |
| # | |
| # - If there are no tasklets that run for the life of the application | |
| # or script then the scheduler may exit when things are not complete. | |
| # One example of this is when all tasklets which were in the | |
| # scheduler and did not complete are waiting on channels. | |
| # | |
| # a decorator we can add to a function | |
| # to make it run as a tasklet | |
| def tasklet(task): | |
| def run(*args, **kwargs): | |
| stackless.tasklet(task)(*args, **kwargs) | |
| return run | |
| # Sleep related functions for tasklets to call. | |
| sleepingTasklets = [] | |
| def Sleep(secondsToWait): | |
| """ Put the current tasklet to sleep for a number of seconds. """ | |
| channel = stackless.channel() | |
| endTime = time.time() + secondsToWait | |
| sleepingTasklets.append((endTime, channel)) | |
| sleepingTasklets.sort() | |
| # Block until we get sent an awakening notification. | |
| channel.receive() | |
| # Scheduler running sleep delayed tasklets. | |
| @tasklet | |
| def ManageSleepingTasklets(): | |
| """ Awaken all tasklets which are due to be awakened. """ | |
| while True: | |
| time.sleep(0.01) | |
| while len(sleepingTasklets): | |
| endTime = sleepingTasklets[0][0] | |
| if endTime > time.time(): | |
| break | |
| channel = sleepingTasklets[0][1] | |
| del sleepingTasklets[0] | |
| # It does not matter what we send as it is not used. | |
| channel.send(None) | |
| stackless.schedule() |
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