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[111th CONGRESS Senate Bills]
[From the U.S. Government Printing Office via GPO Access]
[DOCID: s22pcs.txt]
[Placed on Calendar Senate]
Calendar No. 13
@anselm
anselm / openglribbon.java
Created December 13, 2011 22:17
A snippet of code to draw opengl ribbons given a series of connected line segments
// Note that I wrote this in java in Processing - paste this GIST into processing to see it in action.
// It is not the most elegant thing ever but it does deal with end caps and ribbon loops and the like.
// If you port this over to say objective-c / opengl / c etc - you may need to deal with polygon direction
// here is a snapshot of it running : http://www.flickr.com/photos/anselmhook/6507471719/in/photostream
int nvertices = 0;
float[] vertexpool = new float[3000];
float x1,x2,y1,y2;
void intersect(int kind, float x0, float y0, float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4) {
@anselm
anselm / gist:6818713
Created October 3, 2013 23:31
Playing with the Goertzel algorithm... Replace the libcinder AudioInputSample main app .cpp with this... and throw in https://github.com/mpenkov/dtmf-cpp/blob/master/detect-au.cpp
#include "cinder/Cinder.h"
#if defined( CINDER_COCOA_TOUCH )
#include "cinder/app/AppCocoaTouch.h"
typedef ci::app::AppCocoaTouch AppBase;
#else
#include "cinder/app/AppBasic.h"
#include "cinder/audio/FftProcessor.h"
typedef ci::app::AppBasic AppBase;
#endif
@anselm
anselm / TCP_Client_Server_
Created June 20, 2014 18:08
C# TCP Client Server TcpListener NetworkStream UDP
/*
Some scratch code for testing a variety of patterns of client server connection.
I needed to send data from an android phone to a macbook via USB and I happened to be using C# under Unity 3D. Some of the problems I ran into included:
- co-routines under unity were not fully exhausting the tcp buffers fast enough i think; even when I aggressively polled until they were empty...
- kept running into a curious bug where when the android device overheated that there would be a huge latency in traffic from the android device to the desktop.
@anselm
anselm / Unity3DArrow
Created October 7, 2014 23:22
An example of having a 2d arrow on the screen follow a 3d object in the world as a kind of radar hint about where that object is (for Unity3D).
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class ArrowScript : MonoBehaviour {
public GameObject lookat;
public Camera camera;
public const float EDGE = 0.3f;
public const float DIST = 100;
@anselm
anselm / ConwayArduinoColor
Created December 31, 2014 02:55
A pile of hack code to play around with a version of conways life to play on a 16x16 ws2812b led panel using an arduino. Also some perlin noise code.
// A pile of hack code to play around with a version of conways life to play on a 16x16 ws2812b led panel using an arduino
// also some playing around perlin noise
/////////////////////////////////////////////////////////////////////////////////////////////
#include <math.h>
@anselm
anselm / gdal2obj.py
Created May 3, 2015 01:24
gdal2obj.py
#!/usr/bin/env python
# gdal to wavefront obj
try:
from osgeo import gdal
except ImportError:
import gdal
import sys
@anselm
anselm / gist:f5b1c2dc0117757a1141
Created May 13, 2015 23:40
send mouse positions to gcode using node js
/*
This is a node.js application. It relies on "npm serialport".
Save it as penwriter.js
Run it using
node penwriter.js
@anselm
anselm / publish.php
Created May 19, 2015 00:27
A small app that allows a user to create an anonymous document with a unique ID. The document is discoverable by the ID. An MD5 hash is used so that the chances of collision are low and the chances of random discovery are low. The input is sanitized to prevent attacks on other users and the path is also sanitized to prevent browsing a poorly sec…
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Web Notes</title>
<!-- Pull in Bootstrap to style things up a bit -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap-theme.min.css">
@anselm
anselm / Tubular.cs
Last active February 25, 2016 01:15
a unity3d c# port of the threejs tube renderer
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
/**
* @author zz85 / http://www.lab4games.net/zz85/blog
* Extensible curve object
**/