Created
June 8, 2012 01:36
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HTML5 Canvas WebGL Plane with Three.js (simplified)
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<script src="http://www.html5canvastutorials.com/libraries/Three.js"></script> | |
<script> | |
// RequestAnimationFrame shim | |
window.requestAnimFrame = ( function( callback ) { | |
return window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function ( callback ) { | |
window.setTimeout( callback, 1000 / 60 ); | |
}; | |
})(); | |
// scene | |
var scene = new THREE.Scene(); | |
// camera | |
var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 ); | |
camera.position.set( 0, - 450, 400 ); | |
camera.rotation.x = 45 * ( Math.PI / 180 ); | |
scene.add( camera ); | |
// plane | |
var geometry = new THREE.PlaneGeometry( 300, 300 ); | |
var material = new THREE.MeshBasicMaterial( { color: 0x0000ff } ); | |
var mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
// renderer | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
animate(); | |
function animate() { | |
requestAnimFrame( animate ); | |
render(); | |
} | |
function render() { | |
plane.rotation.z = Date.now() / 1000; | |
renderer.render( scene, camera ); | |
} | |
</script> |
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