Created
December 3, 2012 13:44
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<!DOCTYPE html> | |
<html> | |
<head><title>ChamberedTest</title></head> | |
<script type="text/javascript" src="js/chambered.js"></script> | |
<style type="text/css"> | |
canvas, img { | |
image-rendering: optimizeSpeed; | |
image-rendering: -moz-crisp-edges; | |
image-rendering: -webkit-optimize-contrast; | |
image-rendering: optimize-contrast; | |
-ms-interpolation-mode: nearest-neighbor; | |
width:848px; | |
height:480px; | |
} | |
</style> | |
<body> | |
<canvas id="game" width="424" height="240"></canvas> | |
<script type="text/javascript"> | |
var ctx; | |
var pixels; | |
var w = 212; | |
var h = 120; | |
var map = new Array(64 * 64 * 64); | |
var texmap = new Array(16 * 16 * 3 * 16); | |
function init() { | |
ctx = document.getElementById('game').getContext('2d'); | |
for ( var x = 0; x < 64; x++) { | |
for ( var y = 0; y < 64; y++) { | |
for ( var z = 0; z < 64; z++) { | |
var i = z << 12 | y << 6 | x; | |
var yd = (y - 32.5) * 0.4; | |
var zd = (z - 32.5) * 0.4; | |
map[i] = (Math.random() * 16) | 0; | |
if (Math.random() > Math.sqrt(Math.sqrt(yd * yd + zd * zd)) - 0.8) | |
map[i] = 0; | |
} | |
} | |
} | |
pixels = ctx.createImageData(w, h); | |
for ( var i = 0; i < w * h; i++) { | |
pixels.data[i * 4 + 3] = 255; | |
} | |
setInterval(clock, 1000 / 100); | |
}; | |
function clock() { | |
renderMinecraft(); | |
ctx.putImageData(pixels, 0, 0); | |
}; | |
var f = 0; | |
function renderMinecraft() { | |
var ox = 32.5 + Date.now() % 10000 / 10000 * 64; | |
var oy = 32.5; | |
var oz = 32.5; | |
f++; | |
for ( var x = 0; x < w; x++) { | |
var worldxd = (x - w / 2) / h; | |
for ( var y = 0; y < h; y++) { | |
var worldyd = (y - h / 2) / h; | |
var worldzd = 1; | |
var ___zd = worldzd; | |
var rotyd = worldyd; | |
var rotxd = ___zd; | |
var rotzd = worldxd; | |
var col = 0; | |
var br = 255; | |
var ddist = 0; | |
var closest = 32; | |
for ( var d = 0; d < 3; d++) { | |
var dimLength; | |
if (d == 0) dimLength = rotxd; | |
if (d == 1) dimLength = rotyd; | |
if (d == 2) dimLength = rotzd; | |
var ll = 1 / Math.abs(dimLength); | |
var xd = (rotxd) * ll; | |
var yd = (rotyd) * ll; | |
var zd = (rotzd) * ll; | |
var initial; | |
if (d == 0) initial = ox - Math.floor(ox); | |
if (d == 1) initial = oy - Math.floor(oy); | |
if (d == 2) initial = oz - Math.floor(oz); | |
if (dimLength > 0) initial = 1 - initial; | |
var dist = ll * initial; | |
var xp = ox + xd * initial; | |
var yp = oy + yd * initial; | |
var zp = oz + zd * initial; | |
if (dimLength < 0) { | |
if (d == 0) xp--; | |
if (d == 1) yp--; | |
if (d == 2) zp--; | |
} | |
while (dist < closest) { | |
var tex = map[(zp & 63) << 12 | (yp & 63) << 6 | (xp & 63)]; | |
if (tex > 0) { | |
col = 255+ (255<<8) + (255<<16); | |
ddist = 255 - ((dist / 32 * 255) | 0); | |
br = 255 * (255 - ((d + 2) % 3) * 50) / 255; | |
closest = dist; | |
} | |
xp += xd; | |
yp += yd; | |
zp += zd; | |
dist += ll; | |
} | |
} | |
var r = ((col >> 16) & 0xff) * br * ddist / (255 * 255); | |
var g = ((col >> 8) & 0xff) * br * ddist / (255 * 255); | |
var b = ((col) & 0xff) * br * ddist / (255 * 255); | |
pixels.data[(x + y * w) * 4 + 0] = r; | |
pixels.data[(x + y * w) * 4 + 1] = g; | |
pixels.data[(x + y * w) * 4 + 2] = b; | |
} | |
} | |
} | |
init(); | |
</script> | |
</body> | |
</html> |
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