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Ice Minus Studio Tips
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Ice Minus studio tips | |
(Knowledge Magazine Studio Equipment) | |
Ice Minus studio tips part 1 | |
For those of you setting up a small studio or basic computer system for producing music there are a few things to consider | |
before jumping in feet first. It's important to organise your equipment and studio space for optimum results, your chair | |
and work surface should be adjusted so that your keyboards (musical or computer), mouse and mixers are at or slightly below | |
elbow height. Your monitor screens should be placed parallel or slightly below eye level (eyestrain is increased if you | |
look upwards). | |
Many studies have shown that poor working environments increase chances of eyestrain and backache, which can lead to stress. | |
Most of you will be spending a lot of time using an audio or/and a midi sequencer (Logic or Cubase), so it's best to place | |
your monitor screen centrally between your monitor speakers with the computer keyboard and mouse several feet in front of | |
them, so you are monitoring in the sweet spot. | |
The sweet spot is the best place to accurately monitor the sound source without any loss of sound. This is obtained by | |
setting your monitor speakers and your seating position in an equilateral between the speakers are equal to the space from | |
ear to cone triangle (the space). | |
Your monitor speakers should be placed an equal distance from the listener. If they are set up wrongly this can introduce | |
all types of problems i.e.: if your left monitor speaker is 5ft away and the right one is 6ft away, compensating for the | |
apparent loudness from the closer monitor speaker may skew the stereo panning of your music. Sound also travels at an | |
average 1ft per millisecond, so for this particular set up you would be hearing the right channel about a millisecond | |
before the left. This delay can smear the stereo imaging and introduce comb filtering. | |
Equipment needs to be set in a way so that you don't have to stretch or move a great distance to use. A good idea would be | |
to put frequently used items closest to you, nearly every small studio has a master keyboard and mixer, so try placing | |
these to the left and right of your seating position so you don't have to move too much out of the sweet spot to play the | |
keyboard or adjusts the mixer. | |
Whether you have a full-blown studio or a simple PC/Mac to make music, these basic principles should help you optimise | |
your working environment and in the long run will improve the quality of the tunes you are making. Although we haven't | |
spoke about the actual making of the music, we have done this for a reason. A lot of people we have come across didn't | |
know about correct speaker placement and once shown how to set them up they noticed the difference straight away. | |
Now that we have the studio set up correctly we will start on the music side of things from the next issue. We will be | |
covering everything from breaks and bass to mastering your finished tracks; each issue will concentrate on the chosen | |
subject so we can give you as much information possible. | |
Ice Minus studio tips part 2 | |
AUDIO EDITORS | |
Audio editors are a must for chopping up and processing your sounds - most of the high-end sequencers will have one built | |
in, but many people (including us) prefer to use programs that are designed solely for the job. We have found that many of | |
these companies don't seem to cross platform, so decide for yourselves by checking out the links below. Demos are freely | |
available for a certain time period to allow you to test them before you buy. | |
Sound Forge (PC): www.sonicfoundry.com | |
Cool Edit Pro (PC): www.syntrillium.com | |
Wavelab (PC): www.steinberg.net | |
Peak (Mac): www.bias-inc.com/ | |
Spark XL (Mac): www.tcworks.de | |
SEQUENCERS | |
Whatever musical ideas you have, they can be recorded, arranged and mixed on your computer with the help of a sequencer. | |
Basically it's the basis of an entire recording studio in software form including virtual effects and instruments, with | |
comprehensive recording and mixing capabilities. We use Logic Audio ourselves, but again we have listed others below. | |
Unlike the editors most of these programs do cross platform and demos of these programs are also available before you | |
decide which one to purchase. | |
Logic Audio: www.emagic.de | |
Cubase VST: www.steinberg.net | |
Reason: www.propellerheads.se | |
Fruityloops: www.fruityloops.com | |
SAMPLING | |
Although some of the software programs that we have listed provide you with enough samples to get started, you'll | |
probably want to source some material for yourselves. We do feel that having your own organised sample library will | |
help you to find what you need when inspiration comes. You may even find that whilst sampling, ideas will be generated, | |
even before you decide to start that killer track. Some sources that we tend to use are; sample CDs, TV/DVD/video, vinyl | |
and sample web sites. | |
SAMPLE WEB SITES | |
Finding free samples on the internet has never been easier. Using search | |
engines and a few well chosen words, it can be all you need to get going and even finish a track or two. If you have tried | |
to do this yourself then no doubt you know there are lots of sites that offer the world and when you get there they want a | |
credit card. Well, if this has discouraged you from looking then check this, we have decided to let you have our ten | |
favourites sites so far in 2002. | |
www.samplearena.com | |
www.looperman.com | |
www.f6.co.nz/artificial | |
www.samplenet.co.uk | |
www.thespeakerboy.com | |
www.bap.free.fr | |
www.movefm.co.uk | |
www.fortunecity.com/roswell/randles/66 | |
www.elektronoize.com | |
www.dogbeats.co.uk | |
http://www.skip.informatik.gu.se/~ad...ore/menu.shtml | |
You will find that many of these sites are linked and sometimes you won't be able to get to the site of your choice, | |
but don't let this stop you as many of the sites you visit need you to come back another day if they are uploading | |
new samples or changing the site. DON'T GIVE UP is the best advice we can offer. | |
SAMPLE IMPROVEMENT TECHNIQUES | |
DC Offset - In a digital studio or mastering environment, nothing is more important than maintaining the utmost audio | |
quality throughout the mix. One of the common problems that is encountered, is referred to as 'DC Offset', DC offset | |
occurs when hardware, such as a soundcard adds DC current to a recorded audio signal. This current results in a recorded | |
waveform that is not centred around the baseline. It is important that you remove any DC Offset in your recordings, most | |
Sample Editors have Auto Detect DC Offset, this is all you need to use. | |
Normalise - Allows you to raise the volume of a selection so that the highest level sample reaches a user-defined level. | |
Use normalization to ensure you are using all of the dynamic range available to you without clipping. | |
Zero Crossing Points - By making edits at the zero-crossing points with the same slope improves the chances of glitch | |
free loops and sounds. If the slope of a waveform changes drastically, an audible pop will be produced. | |
Now that we have got the basics out of the way, in the next feature we will be covering everything you need to know | |
about beats and breaks. So until then, peace... | |
SAMPLE RECORDING TOOLS | |
MiniDisc - Outstanding quality and easy to use | |
DAT - Much the same as MiniDisc, but not as flexible | |
Tape - Quality can be poor but effective if you are looking for that type of sound. | |
Ice Minus studio tips part 3 | |
When writing a track we try to select about three or four breaks that all compliment each other. Once we have selected the | |
breaks we intend to use we chop them into their correct loops (full cycles) using an editor and open them in Recycle. | |
Once you load your loop into the Recycle program you need to break it up into individual components using the sensitivity | |
toolbar. Set the amount of bars in the loop (this will allow you to change the tempo), lock the slice points, change the tempo | |
to 172 bpm and save or export your loop. There are a few options open to you on how you do this, but we normally save our loops | |
as REX files and also export them as Audio IFF (AIFF) files. | |
REX files are a brand new file format for both the Mac and PC platform. This format allows you to save the pitch, length, | |
tempo and individual slices that make up your drum loop, this then enables you to import it into your REX file compatible | |
sequencer for rearranging. We have built up a vast library of REX files since the release of Reason, in particular Dr Rex | |
(the REX player within Reason) as we find this is one of the easiest ways to build a loop. There are also a good selection | |
of REX files included with Reason. | |
Now that our breaks are tempo matched i.e. 172 bpm, pitched & sliced into individual sections we need to arrange them to | |
make a new groove. Breaks have been around since the beginning of time, so it's important that you try to make them as | |
interesting as possible whilst still keeping good rhythmic patterns and grooves. We do this in either Logic Audio or Reason, | |
these aren't the only sequencing programs around but we've found that these two programs work best for us. It's important | |
to find a sequencer that suits you and allows you to work quickly and efficiently. If you have never used a sequencer before | |
we would recommend starting with Reason, as this is a complete studio in one program. You can download demos of | |
Recycle & Reason from: www.propellerheads.se/products/reason/index.html | |
When you're happy with the pattern of your breaks the sound can be altered in a variety of ways using different filters, | |
delay effects and even some creative compression. At this point whatever you do is down to personal taste as it is your | |
creativity that we want coming through, but you should be careful when using any effects (especially compression), not to | |
overdo it, as this can lead to a lot of dynamic problems later when mixing down your track. | |
Now that we have a drum loop rolling we may want to add some percussion or extra beats; usually this is done using either | |
Reason's Redrum or a VST Instrument such as Steinberg's LM4 mkII or Native Instrument's Battery. There are a lot more drum | |
machines on the market but we feel the last two are by far the most impressive. All three drum machines come with a vast | |
array of professional drum sounds and they all allow you to create or customise your own. | |
Don't be scared to be creative or go over the top with your extra beats, we tend to save several versions and pick out the | |
best bits later. Adding reverb to your layered snares or distorting extra kicks is an idea. You can pick up beat patterns | |
by adding rides, hats, toms or bongos; even delay effects work really well with this type of percussion. The one thing to | |
remember is that there are no rules, just do what you feel sounds good to you. | |
Although we have covered a few angles in this feature, we have no way covered it all when it comes to breaks and beats, | |
the best advice we can give is keep working with your loops and try to sap up as much knowledge on this subject as you can. | |
In the next feature we will be talking about bass, so we hope you've enjoyed this feature and can't wait for the next one. | |
Beat EQ tips | |
Parametric EQs can be used to boost (or reduce) at the set frequencies and a band of frequencies close to the set frequency | |
. The "Q" control sets the width of the band of frequencies that will be boosted or reduced. | |
60Hz with a Q of 1.4 (Adds fullness to kicks) | |
100Hz with a Q of 1.0 (Adds fullness to snares) | |
200 - 250Hz with a Q of 1.4 (Adds wood to snares) | |
3Khz with a Q of 1.4 (Adds attack to snares) | |
5Khz with a Q of 2.8 (Adds attack to kicks) | |
7Khz with a Q of 2.8 (Adds sharpness to snares & percussion) | |
10Khz with a Q of 1.0 (Adds brightness to hats & cymbals) | |
These are not strict rules; merely guidelines to help you get started. | |
Ice Minus studio tips part 4 | |
Pick up some studio tips in this ongoing guide to the art of making tunes with Ice Minus. This time, it's all about the | |
bass... Bass can make or break a tune. It can be used as a foundation or the main hook in a drum & bass track. Getting this | |
part right should have the neighbours visiting regularly, get it wrong and you may end up with muddy sounding, ill defined | |
bottom end. | |
A human ear is actually capable of hearing frequencies from 20 Hz to 20 kHz (20 Hz being sub/low and 20 kHz being high/tops). | |
On average most peoples hearing range is 50 Hz - 16 kHz, so you may find equipment that doesn't respond to such low | |
frequencies as 20 Hz i.e. Hi-fi systems and Stanton cartridges. 20 - 50 Hz isn't heard, it's felt and this is the super | |
low end that can damage monitors quickly if boosted too much. | |
To get bass to sound loud, clear and heavy is not as easy as you think. Many sources of sub bass are susceptible to phase | |
problems. This normally means that the left and right signal end up cancelling each other out, so as a rule keep bass in | |
mono. Never use any stereo effects or special enhancers, as this often leads to bass loss. | |
It's important to get a good balance as having too much sub will quickly distort and leave no room for the rest of the | |
bass. The best way is to listen to the original and compare, with the EQ'ed version you should notice a nice body increase | |
without it sounding muffled. This isn't the only area you can boost or cut to make bass sound better. | |
Another important factor with bass is compression; compression put simply reduces the volume of a set part of audio. | |
Playing several different notes of bass can have varied volume level, so you use the compressor to level the sequence out | |
whilst making it as loud as possible without clipping. Bass sounds always require a fairly hard compression, a good starting | |
point is fast attack, fast release, ratio of 5:1, knee hard, gain reduction of 10 db, but try not to squash your sound to | |
much. | |
It is important to mention that you will have to locate your bass sweet spot; this possibly won't be in the same position | |
as your normal spot (sweet spots were covered in part 1). Try listening in the corners of your room, it's the sub we are | |
listening for and unless you have a sub unit you will have to move around to find it. | |
Along with EQ and compression you may want to try a bass expander. There are a few of these on the market at the moment, | |
varying in price but working in a similar way. They work by doubling the lower frequencies and adding upper harmonics; | |
although these are good to start with we've found that we can now get the same effect with just EQ and compression. | |
You can use a number of different techniques and tools to write bass. The most popular devices for us at the moment are | |
inside the virtual realm, synths like Native Instrument's FM7 and Absynth or Emagic's ES1, also not forgetting Reason's | |
Subtractor. They are all guaranteed to come with a stack full of preset sounds to get you started, which then can be | |
tweaked to how you like and saved as a new presets if you wish. Demos of these synths/programs can be downloaded from the | |
following web sites. | |
We try to allow ourselves more creative freedom by separating the bass frequencies we're using in a track, this can be | |
two or more parts depending on the sound chosen. Start with two parts to keep things relatively simple. Your sub will | |
need to be put on a separate channel (20 Hz - 300 kHz is a good frequency range to work with when it comes to subs) and | |
then the mid - high frequencies can be manipulated independently. | |
It can also be an idea to write down the root note of your bass sequences, especially if you decide to record them from | |
MIDI to audio or if you bounce/export from virtual instruments. It's easy to forget what notes are playing and stray out of | |
key when adding sounds later on in the track. | |
Resampling your bass loops is also a good technique, firstly because it frees up valuable CPU and also leaves the door | |
open for more tweaking. Normalising low level points / notes in loops for more impact is one idea and another is fading out | |
oisy abrupt sounding bass notes. | |
There are also many plug-ins available that can make the dullest bass, club worthy. It's a good idea to test out different | |
combinations of these when trying to enhance your basslines. Even by switching around the plug-ins you end up using can have | |
a completely different sound, so don't be afraid to try it. | |
Ice Minus studio tips part 5 | |
Ever remember going out and saying to one of your mates the next day, "did you hear that tune last night that went de dah | |
dede de dah", and within two weeks it's the best thing since sliced bread. | |
What makes a dancefloor smash? What makes a track stick in the mind of a listener? What makes people call their local | |
record shop begging for the release date? The #1 reason is usually a STRONG MELODY; sometimes a catchy rhythmic | |
pattern or groove can do the trick... but without melody your track will lack soul, emotion or, most importantly, energy. | |
It's variably a good lead sound that makes the difference between a dancefloor smash and just another track. While pros may | |
discuss the merits of your crisp production and trainspotters applaud your artful break programming, if your music hasn't | |
got a hook that catches the crowds attention you may find fame and fortune more a struggle than it already is. | |
Defining a perfect lead sound is very tricky, as they can comprise of nearly everything that isn't a bass, pad or beat | |
section. We find the sound we like by playing through our synths or samplers as we have a vast library of sounds, which | |
makes it easy to jam along with any loop we may have running. All artists have their trademark sound so to speak so it's | |
important to find something you like the sound of as it's easy to become bored of synths. If they're only capable of | |
creating say monophonic sounds then they're only useful for a small number of jobs. There are so many free synths on | |
the net now that you shouldn't have any problem finding sounds. The one thing we will say... try to make something unique to | |
yourself, if you use a preset then tweak it so it isn't a preset, its your sound. | |
Although the lead is not the first thing we start a track with, it is one of the most important stages in building and | |
completing a track. We usually try and get the lead track laid down as early as possible in a project, giving us our | |
starter melody to work with. Try writing several riffs to the track as this can be very helpful to the creative process, | |
allowing you to have several hooks that all work but sound different. By making note of the root key used to make your | |
riff (i.e.: C-3) means you should have no problems writing link notes through the track to help change things about a bit. | |
To do this we use a range of different audio tools from outboard gear to virtual soft synths: | |
Virus synth www.access-music.de/ | |
This one is a favourite firstly because it's a hands on affair (which can be dead handy when you want to get something | |
down fast) and, more importantly, it sounds awesome. | |
Emagic Synthesizer 2 (ES2)www.emagic.de | |
Available with Logic Audio Platinum as a demo for 28 days. This one is worth the cost of Logic 5 alone as it's a | |
three-oscillator synth with an advanced modulation matrix with effects thrown in for good measure. It comes packed with | |
presets and is perfect to get your imagination going. | |
Native Instruments Absynth www.nativeinstruments.de | |
One of many soft synths made by NI, but this one in particular is outstanding for all sounds, really mad off the wall hits, | |
stabs and techno sounding motions. A mother of a synth. (Native Instruments' FM7 and Pro 52/53 are also worth a mention). | |
Propellerheads Subtractor & Malstrom www.propellerheads.se | |
We've mentioned Subtractor before, but since we covered that Reason 2 has been released and with that a new type of synth | |
(Malstrom) which combines FM synthesis with subtractive synthesis. This synth is very good for creating rich tones and phat | |
textures. | |
One of the best things about making music on your computer right now is the array of software available to you. Although | |
the synths we mentioned as our favourites cost a fair bit of cash there are still hundreds of other top free synths out | |
there that we use, but there are so many out there that it would take up this whole feature. A really useful place to | |
start is www.kvr-vst.com, KVR resources is a site dedicated to VSTi's, DX and Logic instruments. Not only can you find | |
out all the latest virtual instruments news, specifications and reviews you can also download banks and presets direct | |
from there site. | |
Ice Minus studio tips part 6 | |
The secret to a good pad is movement. Sounds that don't move sound dead and become very boring quickly. With nothing new | |
to grab your attention your brain soon loses interest, so it's important the sound is continuously evolving and changing. | |
A lot of drum & bass uses pads or strings to set the mood. Your intro could be a soft and melodic that, if done well, will | |
hypnotise the crowd before being totally destroyed by the devastating drop. | |
It can be difficult to choose a string that has the right mood for your track, so it might help to try and get an idea of | |
what you're looking for before you get started. Even though we try to do this there are still times when we end up with a | |
nearly complete track that we just want to link sections with a pad or string and this can really help bring a mix to life. | |
This is a situation with many things to consider. You'll have to decide whether your string or pad needs to lift the mood | |
or add a dark film score type element (very popular in drum & bass). Other questions you should ask yourself are will the | |
string follow the melody of the track? Will it be playing in the main section at any time or is it just being used to fill | |
a gap / breakdown. If you did decide on the latter then you could use the very simplest of riffs that incorporates the root | |
key and then uses just one or two other notes. It is often the case that we end up writing two or three different melodies, | |
and then try 10-15 different presets to gel it all together. | |
The reason people like old analogue synths to create their pads is that analogue oscillators tend to drift slightly out of | |
phase, this causes the sound to appear to be moving, this can then be emphasised by layering it with an identical or similar | |
waveform and then detuning one of them by a small amount (a setting of +4 is usually sufficient). This isn't the only way | |
of creating movement in your pads or stings, LFO's play a big part in movement as most LFO's can be routed to almost any | |
source allowing you to modulate pitch, volume or, one of our favourites, the filter. Whether it's a high pass or low pass | |
each has its own distinct sound. If programming synths sounds like too much trouble then try putting your strings through | |
some plug-ins or FX units. Tremolo will do the same thing as assigning an LFO to the volume; adding chorus will thicken up | |
the sound whilst making it shimmer slightly. These are just a few examples of what you can do with to make your pads or | |
strings move. | |
Choosing the right waveform is very important when you make your own pads or string. The swirling effect of detuning an | |
oscillator is much more subtle on a triangle wave than on a bright saw tooth. But now living in the digital age there are | |
hundreds of digital waveforms that can be combined with the standard analogue waveforms to create some of the most | |
outstanding pads or strings. It's so easy to get a FM or Virtual Analogue Synth off the internet, all capable of producing | |
some lush pads, but if you are looking for something extra special its definitely worth checking out these: | |
Native Instruments: www.nativeinstruments.de | |
Native Instruments Absynth - Most of the synths we cover in this feature are made by NI, but this one in particular sounds | |
truly amazing. The powerful semi-modular architecture and clean interface of Absynth make it effortless to sculpt any style | |
of pads or string you are looking for. | |
Native Instruments FM7 - The lively and punchy FM sounds were a breakthrough in sound synthesis when they were first | |
introduced in the early eighties. Nowadays, their special aesthetics are still highly appreciated by musicians and producers | |
worldwide. Enjoy the authenticity of the classic presets, and then transform them into something completely new. | |
Native Instruments Pro 53 - The third generation of this virtual analog classic. The synthesizer emulation has been vastly | |
improved by a new oscillator technology that offers an even warmer and more brilliant sound. In addition, the sonic | |
possibilities have been expanded even further with new features like a high-pass filter mode and an invertible filter envelope. | |
The control surface was also reworked and now shines in a whole new light. | |
E Magic: www.emagic.de | |
E Magic/Logic Audio ES E- An Ensemble synth | |
This is E magic's eight-voice polyphonic synth designed purely for pad and ensemble sounds, although it's capable of | |
creating a lot more. This is a very good starting point and will give you plenty of freedom in sound sculpting. | |
That about wraps up this feature, just enough space left to tell you that in the next feature we will be talking about | |
vocals. We have covered a fair few aspects of making a drum & bass track up to now and from the feedback we have received | |
the advice we have passed on is helping no end. If you have not caught all of the features, don't worry, as they will all | |
soon be available on the new Ice Minus Recordings web site: www.iceminus.co.uk | |
Ice Minus studio tips part 7 | |
Drum & bass has gone through several stages to get where it is now, and the one thing that has opened it up to the | |
mainstream market is vocals. Artists like Roni Size, Shy FX and Kosheen have all taken their own personal flavours and | |
incorporated them with vocals. Vocals have been used in d&b for a while but it's only over the last few years that it has | |
blown up and is now being appreciated by a much wider spectrum. | |
Although vocals can cover many different aspects, not just the singing side, it's always a good idea to know what you want | |
as adding vocals to a track can help it take on a certain theme such as male/female, sci-fi, horror, ad-libs, harmonies etc. | |
Compression plays a big part with vocals as you can have loud or quiet parts in any section. It's important to even out | |
any parts that change drastically in dynamics, to do this use a compressor of your choice (each compressor whether hardware | |
or Plug-In will have its own characteristics or sound) set the knee to soft, attack to fast and set the release so it doesn't | |
pump (try around 200ms), and set the ratio to around 4:1 (but always experiment). | |
Now we couldn't even contemplate a vocal feature that didn't include a section covering effects for vocals, or for that | |
matter using vocals as effects. Effects can be used to make even the most boring vocal snippet into that ad-lib hook that | |
you've been looking for. When it comes to using effects on vocals it has to be said that the rules are there to be written | |
and as we've said the limit is your imagination, sometimes a vocal needs some sort of effect before it begins to sound good, | |
and you can usually get a result from one of the standard but essential effects (reverb, delay, chorus or phasers). We often | |
end up using several of them in different orders just to see how far we can go. | |
Vocal processing is not just limited to plug-ins though, other processes can dramatically change the material you are | |
working with, for instance when hardcore tracks were being made early on in the scene a lot of vocals were pitched to | |
different speeds and in turn this gave rise to another pitch based effect, time stretching. When this process became | |
available to the masses it was like flared trousers in the Seventies, and it became so popular some thought it was overdone. | |
In today's environment it's not as special and in fact time stretching can now be found as a standard function within most | |
of the sequencing software available. | |
Other techniques that have been made popular by producers of drum & bass include looping vocals and chopping them into | |
different loops. There are also creative things like applying effects while a sample is reversed before turning it back | |
around to get classic ghost-like sounds. This is a very effective way of getting a track to sound a lot more interesting | |
if you don't have any other major vocals in mind for the track. | |
Boost these frequencies to bring out your vocals | |
200 Hz with a Q of 0.4 to 1 | |
3 kHz with a Q of 1 | |
5 kHz with a Q of 1 | |
7 kHz with a Q of 1 | |
10 kHz with a Q of 1 | |
16 kHz with a Q of 1 | |
I guess one area that we should cover in this vocals feature is where can you actually acquire vocals from? It's is no | |
surprise that sample CD companies have been producing good quality vocal CDs for years, too many to mention here today, | |
but most CDs we have used seem really good value for money and the samples are royalty free. Always check out CDs out | |
before you buy them, at £60 a pop they don't come cheap. | |
Now, obviously, if you know someone that can sing a note or two, this can be extremely useful. There are many ways | |
you can record these vocals but we recommend what we do ourselves. We normally record our vocals through a | |
selection of microphones (see pics), which are pre-amped by a TL Audio C1 Compressor. The signal directly feeds | |
to the Logic Audio sequencer input. What you do with the vocals once you've recorded them is up to you, but always | |
try and record your vocals as loud and clear as possible. It also goes without saying that the vocalist will probably | |
need to listen to a metronome count or the tune that you wish to put the vocals on, give them some headphones as well | |
and turn off your speakers whist recording. | |
Other areas to look are DVDs/videos and TV, but remember that this is highly illegal and you will probably have to | |
clear the samples you use if you want to release the track. |
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