Created
December 13, 2021 06:10
-
-
Save antoinefortin/3eeadcb04932be8d63688c1b03d42b31 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
[ 1 0 0 x ] | |
[ 0 1 0 y ] | |
[ 0 0 1 z ] | |
[ 0 0 0 1 ] | |
*/ | |
public void TranslateTransform( | |
ref Vector4 inVert, | |
float xT, | |
float yT, | |
float zT | |
) | |
{ | |
Matrix4x4 tm = new Matrix4x4(); | |
// row 0 | |
tm[0, 0] = 1.0f; | |
tm[0, 1] = 0.0f; | |
tm[0, 2] = 0.0f; | |
tm[0, 3] = xT; | |
// row 1 | |
tm[1, 0] = 0.0f; | |
tm[1, 1] = 1.0f; | |
tm[1, 2] = 0.0f; | |
tm[1, 3] = yT; | |
// row 2 | |
tm[2, 0] = 0.0f; | |
tm[2, 1] = 0.0f; | |
tm[2, 2] = 1.0f; | |
tm[2, 3] = zT; | |
// row 3 | |
tm[3, 0] = 0.0f; | |
tm[3, 1] = 0.0f; | |
tm[3, 2] = 0.0f; | |
tm[3, 3] = 1.0f; | |
inVert = tm.MultiplyPoint(inVert); | |
Debug.Log(inVert); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment