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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Game</title> | |
<meta charset="UTF-8"/> | |
<script> | |
window.onload = function() { | |
(function(elid, wi, he, exp, pot, gld, hp, lvl, cur_e, e_sz){ | |
var hit = function(){ | |
evs[cur_e][8]-=lvl*4+6; | |
if (evs[cur_e][8]<=0) { | |
alert("Monster defeated and you got "+evs[cur_e][10]+"EXP and $"+evs[cur_e][11]); | |
exp+=evs[cur_e][10]; gld+=evs[cur_e][11]; | |
while (exp>=lvl*10) { exp-=lvl*10; lvl++; alert("Level Up!") } | |
cur_e++; if (cur_e==e_sz) alert("Victory!") | |
} else { | |
hp-=Math.max(0,evs[cur_e][9]-lvl*2-1); | |
if(hp<=0) alert("Game Over!") | |
} | |
} | |
var use = function(){ if (pot>0){pot--;hp+=10;if(hp>100)hp=100} } | |
var nxt = function(){ cur_e++ } | |
var battle = ["Attack", "Use Potion +10HP", "Skip Battle", hit, use, nxt]; | |
var canvas=document.querySelector(elid), ctx=canvas.getContext("2d"); | |
canvas.width=wi; canvas.height=he; | |
var evs=[], e_tp=[ | |
["Shop", "Wizard provides his services", "Buy Potion $20", "Full Heal $100", "Leave", | |
function(){ if(gld>=20){gld-=20;pot++} }, | |
function(){ if(gld>=100){gld-=100;hp=100} }, nxt ], | |
["Skeleton", "A terrible skeleton on your way"].concat(battle,70,15,25,100), | |
["Goblin", "Green goblin wants to get your money"].concat(battle,50,10,15,70), | |
["Slime", "What the strange jelly monster?"].concat(battle,20,6,7,30), | |
["Dragon", "Omg! It is evil Dragon!","Attack","Use Potion +10HP","-",hit,use,,300,25,100,1000 ] ]; | |
var q=e_tp.length-1; | |
for (var i=0;i<e_sz-1;i++) evs.push( e_tp[Math.floor(Math.random()*q)].slice(0) ); | |
evs.push( e_tp[q].slice(0) ); | |
var game = setInterval(function(){ | |
ctx.clearRect(0,0,wi,he); | |
ctx.fillText("NanoRPG in 30 lines of JavaScript by ripatti",10,15); | |
ctx.fillText("LVL "+lvl+" HP "+hp+"/100 EXP "+exp+"/"+lvl*10+" ATK "+(lvl*4+6)+ | |
" DEF "+(lvl*2+1)+" Gold $"+gld+" Potions "+pot,10,30); | |
for (var i=0;i<e_sz;i++) ctx.fillText((i==e_sz-1||i<=cur_e)?evs[i][0]:"??",i*50+15,70); | |
ctx.fillText("@",cur_e*50+25,60); | |
ctx.fillText(evs[cur_e][1],20,100); | |
if (evs[cur_e].length>8) ctx.fillText("Enemy HP "+evs[cur_e][8],250,100); | |
for (var i=0;i<3;i++) { | |
ctx.strokeRect(i*120+5,120,110,20); | |
ctx.fillText(evs[cur_e][i+2],i*120+10,133); | |
} | |
}, 100); | |
document.addEventListener('click', function(e){ | |
if (hp>0) | |
for (var i=0;i<3;i++) | |
if (i*120+5<=e.pageX && e.pageX<i*120+115 && 120<=e.pageY && e.pageY<140) | |
evs[cur_e][i+5]() | |
}, false); | |
})("#canvas",365,150,0,3,100,100,1,0,7); | |
}; | |
</script> | |
<style> | |
* { | |
padding: 0; | |
margin: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="canvas" style="background:#eeeeee"></canvas> | |
</body> | |
</html> |
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