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January 24, 2020 18:44
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WSADuplicateSocket vs Handle inheritance
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void PrintInheritable(SOCKET s, const char* name) { | |
DWORD info; | |
if (GetHandleInformation((HANDLE)s, &info)) | |
{ | |
bool inheritable = (info & HANDLE_FLAG_INHERIT) == HANDLE_FLAG_INHERIT; | |
std::cout << name << " inheritable: " << inheritable << std::endl; | |
} | |
} | |
int main() | |
{ | |
WSADATA wsaData; | |
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) return 1; | |
// Make sure original socket is not inheritable: | |
DWORD e_x_p_e_c_t_e_d = WSA_FLAG_OVERLAPPED | WSA_FLAG_NO_HANDLE_INHERIT; | |
SOCKET original = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, NULL, e_x_p_e_c_t_e_d); | |
if (original == INVALID_SOCKET) return 1; | |
PrintInheritable(original, "Original"); | |
WSAPROTOCOL_INFOW protocolInfo = {}; | |
DWORD processId = GetCurrentProcessId(); | |
if (WSADuplicateSocket(original, processId, &protocolInfo) != 0) return 1; | |
closesocket(original); | |
// Try to enforce the same behavior on clone handle: | |
SOCKET clone = WSASocket(FROM_PROTOCOL_INFO, FROM_PROTOCOL_INFO, FROM_PROTOCOL_INFO, &protocolInfo, 0, e_x_p_e_c_t_e_d); | |
if (clone == INVALID_SOCKET) return 1; | |
PrintInheritable(clone, "Clone"); | |
closesocket(clone); | |
WSACleanup(); | |
return 0; | |
} |
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Original inheritable: 0 | |
Clone inheritable: 1 |
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