Created
April 26, 2014 15:26
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IDEA | |
2D Top-down simcity-stronghold crusader-like sandbox game | |
You have to build and maintain a town beneath the surface. | |
Materials: | |
- Wood (building, fuel) | |
- Stone (building) | |
- Gold (currency) | |
- Oil (fuel) | |
- Wheat | |
- Flour | |
- Bread (food) (in the end more wood efficient than apples) | |
- Apples (food) | |
- Hops | |
- Beer (alcoholic beverage) | |
Buildings: | |
- Town hall [present at the start] | |
- Forum, different purposes: | |
- Worshipping the dictator | |
- Worshipping the deity | |
- Public debate | |
- Quarry | |
- Woodcutters: dangerous job, they have to go above the surface | |
- House | |
- Clinic: dangerous, have to go above surface | |
- School: research can optionally be done above the surface, is dangerous | |
- option for library | |
- Farm: needs an awful lot of wood to keep the crops lit | |
- Apples | |
- Wheat | |
- Hops | |
- Brewery | |
- Mill | |
- Bakery | |
- Pub | |
- Police Station | |
- Military Department: can go aboveground and perform tasks at a lower risk/cost, but less time efficient | |
- Oil refinery | |
Stats: | |
- Population Happiness | |
- Below 70%, people start rioting | |
- Riots become more severe as happiness goes down | |
- Population oppression | |
- Affects happiness | |
- Disallowing the population alcohol for example, leads to a feeling of oppression | |
- Population hunger | |
- Affects happiness | |
- Population employment | |
- Affects happiness | |
- Affects poverty | |
- Population poverty | |
- Affects happiness | |
- Affects hunger | |
- Population pub rate | |
- Happiness affects pub rate: unhappy, higher pub rate | |
- Pub rate affects happiness negatively, if and only if too high | |
Disasters: | |
- Fires | |
- Boulders falling down | |
- People rioting against you | |
- Burglaries | |
- Murders |
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