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QLcollision
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#include "vecf.h" | |
#include "rectf.h" | |
#include "circlef.h" | |
#include <assert.h> | |
int rect_collision(rectf_t left, rectf_t right) | |
{ | |
return (left.x + left.width >= right.x | |
&& left.x <= right.x + right.width | |
&& left.y + left.height >= right.y | |
&& left.y <= right.y + right.height); | |
} | |
int circ_collision(circlef_t left, circlef_t right) | |
{ | |
assert(left.radius >= 0.0f); | |
assert(right.radius >= 0.0f); | |
float xdelta = left.pos.x - right.pos.x; | |
float ydelta = left.pos.y - right.pos.y; | |
float rsum = left.radius + right.radius; | |
return (xdelta * xdelta + ydelta * ydelta <= rsum * rsum); | |
} | |
int p_circ_collision(vec2f_t point, circlef_t circle) | |
{ | |
float xdelta = (point.x - circle.x); | |
float ydelta = (point.y - circle.y); | |
return (xdelta * xdelta + ydelta * ydelta <= circle.radius * circle.radius); | |
} |
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