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@antonkulaga
Created September 23, 2014 23:10
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title>Keyboard events do not work for inputs. I cannot type anything there=(</title>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/renderers/CSS3DRenderer.js"></script>
<div id="container"></div>
<div id="info">Keyboard events do not work for inputs. I cannot type anything there=(
<script>
var camera, scene, renderer;
var controls;
var particlesTotal = 10;
var positions = [];
var objects = [];
var current = 0;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.set( 600, 400, 1500 );
camera.lookAt( new THREE.Vector3() );
scene = new THREE.Scene();
for ( var i = 0; i < particlesTotal; i ++ ) {
var sp = document.createElement( 'textarea' )
sp.value = "Sprite element"
var sprite = new THREE.CSS3DSprite( sp );
sprite.position.x = (0.5-Math.random()) * 1000;
sprite.position.y = (0.5-Math.random()) * 1000;
sprite.position.z = (Math.random()) * 1000;
scene.add( sprite );
objects.push( sprite );
var obj = document.createElement( 'textarea' )
obj.value = "Object element"
var object = new THREE.CSS3DObject( obj );
object.position.x = (0.5-Math.random()) * 1000;
object.position.y = (0.5-Math.random()) * 1000;
object.position.z = (Math.random()) * 1000;
objects.push( object );
scene.add( object );
}
renderer = new THREE.CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.position = 'absolute';
document.getElementById( 'container' ).appendChild( renderer.domElement );
//
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls.rotateSpeed = 0.5;
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
var time = performance.now();
renderer.render( scene, camera );
}
</script>
</body>
</html>
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