This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Godot; | |
using System; | |
public class Camera : Camera2D | |
{ | |
private RandomNumberGenerator Rng = new RandomNumberGenerator(); | |
public bool Shaking = false; | |
public float Amount; | |
public Timer _Timer; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Godot; | |
using System; | |
using System.Collections.Generic; | |
public class Player : KinematicBody2D | |
{ | |
public CollisionShape2D CollisionBox { get; private set; } | |
public AnimatedSprite Sprite { get; private set; } | |
public Camera Camera { get; private set; } | |
public Arrow Arrow { get; set; } |