Created
June 13, 2024 05:00
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Animated Mesh Gradient
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import SwiftUI | |
struct ContentView: View { | |
@State var t: Float = 0.0 | |
@State var timer: Timer? | |
var body: some View { | |
ZStack { | |
MeshGradient( | |
width: 3, | |
height: 3, | |
points: [ | |
[0.0, 0.0], | |
[0.5, 0.0], | |
[1.0, 0.0], | |
[sinInRange(-0.8...(-0.2), 0.439, 0.342, t), sinInRange(0.3...0.7, 3.42, 0.984, t)], | |
[sinInRange(0.1...0.8, 0.239, 0.084, t), sinInRange(0.2...0.8, 5.21, 0.242, t)], | |
[sinInRange(1.0...1.5, 0.939, 0.684, t), sinInRange(0.4...0.8, 0.25, 0.642, t)], | |
[sinInRange(-0.8...0.0, 1.439, 0.442, t), sinInRange(1.4...1.9, 3.42, 0.984, t)], | |
[sinInRange(0.3...0.6, 0.339, 0.784, t), sinInRange(1.0...1.2, 1.22, 0.772, t)], | |
[sinInRange(1.0...1.5, 0.939, 0.056, t), sinInRange(1.3...1.7, 0.47, 0.342, t)] | |
], | |
colors: [ | |
.black, .black, .black, | |
.orange, .red, .orange, | |
.indigo, .black, .green | |
], | |
background: .black) | |
.ignoresSafeArea() | |
} | |
.onAppear { | |
timer = Timer.scheduledTimer(withTimeInterval: 0.01, repeats: true, block: { _ in | |
t += 0.02 | |
}) | |
} | |
} | |
func sinInRange(_ range: ClosedRange<Float>, _ offset: Float, _ timeScale: Float, _ t: Float) -> Float { | |
let amplitude = (range.upperBound - range.lowerBound) / 2 | |
let midPoint = (range.upperBound + range.lowerBound) / 2 | |
return midPoint + amplitude * sin(timeScale * t + offset) | |
} | |
} | |
#Preview { | |
ContentView() | |
} |
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