Created
May 16, 2019 15:05
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class Entity { | |
constructor(iterations) { | |
this.dots = []; | |
this.sticks = []; | |
this.iterations = iterations || 16; | |
} | |
addDot(x, y, vx, vy) { | |
this.dots.push(new Dot(x, y, vx, vy)); | |
} | |
addStick(p1, p2, length) { | |
this.sticks.push(new Stick(this.dots[p1], this.dots[p2], length)); | |
} | |
updatePoints() { | |
for (let i = 0; i < this.dots.length; i++) { | |
this.dots[i].update(); | |
} | |
} | |
updateSticks() { | |
for (let i = 0; i < this.sticks.length; i++) { | |
this.sticks[i].update(); | |
} | |
} | |
updateContrains() { | |
for (let i = 0; i < this.dots.length; i++) { | |
this.dots[i].constrain(); | |
} | |
} | |
renderPoints(ctx) { | |
for (let i = 0; i < this.dots.length; i++) { | |
this.dots[i].render(ctx); | |
} | |
} | |
renderSticks(ctx) { | |
for (let i = 0; i < this.sticks.length; i++) { | |
this.sticks[i].render(ctx); | |
} | |
} | |
update(ctx) { | |
this.updatePoints(); | |
for (let j = 0; j < this.iterations; j++) { | |
this.updateSticks(); | |
this.updateContrains(); | |
} | |
this.renderPoints(ctx); | |
this.renderSticks(ctx); | |
} | |
} |
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