Created
July 1, 2015 20:59
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ue4 gitignore
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# Ignore project files in the root | |
*.sln | |
*.xcodeproj | |
*.sln | |
*.xcodeproj | |
# Ignore local user Visual Studio files in any folder | |
*.suo | |
*.opensdf | |
*.sdf | |
# Ignore intermediate folders from Xcode | |
# TODO: This section can be removed after UnrealBuildTool has been changed to generated Xcode projects that force the 'build' directory to be created under the Intermediate folder instead. | |
build/** | |
# Derived data cache is never checked in | |
DerivedDataCache/** | |
# Engine intermediates | |
Intermediate/** | |
Plugins/**/Intermediate/** | |
# Exclude executable binaries too (game DLLs) | |
#/*/Binaries/** | |
#/*/Plugins/**/Binaries/** | |
# Ignore any saved local files | |
Saved/** | |
# Ignore SVN files | |
.svn | |
#Ignore binaries | |
*.exe | |
*.app | |
#Ignore debug data files | |
*.pdb | |
*.exp |
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