Created
December 9, 2015 13:49
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DXRuby::Animative
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require_relative 'anime_sprite' | |
module DXRuby | |
class Animation < Struct.new(:animation_image, :motions) | |
end | |
module Animative | |
class Motion < Struct.new(:name, :delay, :pattern) | |
end | |
def self.animator=(animator) | |
@animator = animator | |
end | |
def self.animize(sprite, animation) | |
return unless DXRuby::Animation === animation or Array === animation or String === animation | |
case animation | |
when Array | |
animation = @animator.create_from_array(animation) | |
when String | |
animation = @animator.load(animation) | |
end | |
sprite = AnimeSprite.new(sprite.x, sprite.y, sprite.image) unless AnimeSprite === sprite | |
sprite.tap {|sprite| | |
animation.motions.each {|motion| | |
sprite.add_animation(motion.name, motion.delay, motion.pattern) | |
} | |
sprite.animation_image = animation.animation_image | |
sprite.image = sprite.animation_image[animation.motions.first.pattern.first] | |
sprite.start_animation(animation.motions.first.name) | |
} | |
end | |
end | |
end |
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