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module Animative
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require 'fiber' | |
require 'forwardable' | |
class Animation | |
extend Forwardable | |
def_delegators :@fiber, :alive? | |
def initialize(init_motion=Motion.new, init_offset=nil) | |
@fiber = Fiber.new do |motion, offset=nil| | |
reset, restart = nil, nil | |
loop do | |
catch :reset do | |
motion, reset = reset, nil if reset | |
motion.step do |count| | |
catch :restart do | |
offset, restart = restart, nil if restart | |
offset = 0 if offset and offset >= motion.length | |
if offset then next unless offset == count | |
else offset = nil | |
end | |
params = Fiber.yield(motion.key(count), count) | |
if params | |
reset, restart = params | |
end | |
throw :reset if reset | |
throw :restart if restart | |
end | |
end | |
end | |
break if motion.forward | |
end | |
Fiber.yield(motion.forward, nil) | |
end | |
@motion = init_motion | |
@offset = init_offset | |
@key = @motion.first | |
@count = 0 | |
end | |
def start(motion) | |
@offset = nil | |
@motion = motion | |
end | |
def change(motion) | |
@offset = @count.succ | |
@motion = motion | |
end | |
def update | |
unless pause? | |
if @motion or @offset | |
@key, @count = @fiber.resume(@motion, @offset) | |
@motion, @offset = nil, nil | |
else | |
@key, @count = @fiber.resume | |
end | |
end | |
@key | |
end | |
def pause | |
@pause = true | |
end | |
def resume | |
@pause = false | |
end | |
def pause? | |
@pause | |
end | |
class Motion | |
extend Forwardable | |
attr_accessor :wait, :pattern, :forward | |
def_delegators :@pattern, :first | |
def initialize(wait=0, pattern=[0], forward=nil) | |
@wait, @pattern, @forward = wait, pattern, forward | |
end | |
def step | |
length.times {|count| yield count } | |
end | |
def length | |
(1 + @wait) * @pattern.size | |
end | |
def key(count) | |
@pattern[count / (1 + @wait)] | |
end | |
end | |
end | |
class Animator | |
extend Forwardable | |
attr_accessor :animation_image | |
def_delegator :@animation, :pause, :pause_animation | |
def_delegator :@animation, :resume, :resume_animation | |
def initialize | |
@motions = {} | |
@animation = Animation.new | |
@animation_image = [] | |
end | |
def add_animation(key, wait, pattern, forward=nil) | |
@motions[key] = Animation::Motion.new(wait, pattern, forward) | |
end | |
def start_animation(key, pattern=nil, forward=nil) | |
if @motions[key] | |
@animation.start(@motions[key]) | |
else | |
@animation.start(Animation::Motion.new(key, pattern, forward)) | |
end | |
end | |
def change_animation(key, pattern=nil, forward=nil) | |
if @motions[key] | |
@animation.change(@motions[key]) | |
else | |
@animation.change(Animation::Motion.new(key, pattern, forward)) | |
end | |
end | |
def update | |
@animation_image[@animation.update] | |
end | |
end | |
module Animative | |
extend Forwardable | |
def_delegators :@__animative_animator, | |
:animation_image, :animation_image=, | |
:add_animation, | |
:start_animation, :change_animation, | |
:pause_animation, :resume_animation | |
def initialize(*arg) | |
super | |
@__animative_animator = Animator.new | |
end | |
def update | |
self.image = @__animative_animator.update | |
end | |
end |
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require 'dxruby' | |
require_relative 'animative' | |
class Player < Sprite | |
include Animative | |
attr_accessor :direction | |
def turn_left | |
@direction = 0 | |
end | |
def turn_right | |
@direction = 1 | |
end | |
end | |
player = Player.new(0, 0) | |
player.turn_right | |
player.animation_image = Image.load_tiles("player.png", 4, 2) | |
player.add_animation(:wait_left, 0, [4]) | |
player.add_animation(:wait_right, 0, [0]) | |
player.add_animation(:walk_left, 6, [5,6,7,6]) | |
player.add_animation(:walk_right, 6, [1,2,3,2]) | |
player.start_animation(:wait_right) | |
Window.loop do | |
player.x += Input.x | |
player.y += Input.y | |
if Input.x < 0 | |
player.change_animation(:walk_left) | |
player.turn_left | |
elsif Input.x > 0 | |
player.change_animation(:walk_right) | |
player.turn_right | |
else | |
player.change_animation([:wait_left, :wait_right][player.direction]) | |
end | |
if Input.y != 0 | |
player.pause_animation | |
else | |
player.resume_animation | |
end | |
player.update | |
player.draw | |
end |
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