Created
May 20, 2019 12:15
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| static void | |
| m3_unity(f32 result[static 9]) | |
| { | |
| memset(result, 0x00, 9 * sizeof(f32)); | |
| result[0] = result[4] = result[8] = 1.0f; | |
| } | |
| static void | |
| m3_mul(f32 result[static 9], f32 A[static 9], f32 B[static 9]) | |
| { | |
| result[0] = A[0] * B[0] + A[1] * B[3] + A[2] * B[6]; | |
| result[1] = A[0] * B[1] + A[1] * B[4] + A[2] * B[7]; | |
| result[2] = A[0] * B[2] + A[1] * B[5] + A[2] * B[8]; | |
| result[3] = A[3] * B[0] + A[4] * B[3] + A[5] * B[6]; | |
| result[4] = A[3] * B[1] + A[4] * B[4] + A[5] * B[7]; | |
| result[5] = A[3] * B[2] + A[4] * B[5] + A[5] * B[8]; | |
| result[6] = A[6] * B[0] + A[7] * B[3] + A[8] * B[6]; | |
| result[7] = A[6] * B[1] + A[7] * B[4] + A[8] * B[7]; | |
| result[8] = A[6] * B[2] + A[7] * B[5] + A[8] * B[8]; | |
| } | |
| static v3 | |
| m3_apply(f32 A[static 9], v3 vec) | |
| { | |
| v3 result; | |
| result.x = A[0] * vec.x + A[1] * vec.y + A[2] * vec.w; | |
| result.y = A[3] * vec.x + A[4] * vec.y + A[5] * vec.w; | |
| result.w = A[6] * vec.x + A[7] * vec.y + A[8] * vec.w; | |
| return(result); | |
| } | |
| static void | |
| m3_scale(f32 result[static 9], v2 factor) | |
| { | |
| m3_unity(result); | |
| result[0] = factor.x; | |
| result[4] = factor.y; | |
| } | |
| static void | |
| m3_translate(f32 result[static 9], v2 dir) | |
| { | |
| m3_unity(result); | |
| result[2] = dir.x; | |
| result[5] = dir.y; | |
| } | |
| static void | |
| m3_rotate(f32 result[static 9], v2 center, f32 rad) | |
| { | |
| v2 center_back; | |
| center_back.x = -1.0f * center.x; | |
| center_back.y = -1.0f * center.y; | |
| f32 translate_and_rotate[9]; | |
| f32 translate[9]; | |
| f32 translate_back[9]; | |
| f32 rotate[9]; | |
| m3_translate(translate, center); | |
| m3_translate(translate_back, center_back); | |
| m3_unity(rotate); | |
| rotate[0] = cosf(rad); | |
| rotate[1] = sinf(rad); | |
| rotate[3] = -1.0f * sinf(rad); | |
| rotate[4] = cosf(rad); | |
| m3_mul(translate_and_rotate, translate, rotate); | |
| m3_mul(result, translate_and_rotate, translate_back); | |
| } |
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