Created
December 14, 2018 13:44
-
-
Save aomnes/19b4d469131659fa9654769f98b26013 to your computer and use it in GitHub Desktop.
Creat attribute [ReadOnly] with unity editor
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using UnityEngine; | |
public class ReadOnlyAttribute : PropertyAttribute | |
{ | |
} | |
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))] | |
public class ReadOnlyDrawer : PropertyDrawer | |
{ | |
public override float GetPropertyHeight(SerializedProperty property, | |
GUIContent label) | |
{ | |
return EditorGUI.GetPropertyHeight(property, label, true); | |
} | |
public override void OnGUI(Rect position, | |
SerializedProperty property, | |
GUIContent label) | |
{ | |
GUI.enabled = false; | |
EditorGUI.PropertyField(position, property, label, true); | |
GUI.enabled = true; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment