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@aomnes
Last active November 30, 2018 20:59
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using UnityEngine;
public class Singleton<T> : MonoBehaviour where T : Singleton<T>
{
protected static T instance;
/**
Returns the instance of this singleton.
*/
public static T Instance
{
get
{
if (instance != null) return instance;
instance = (T) FindObjectOfType(typeof(T));
if (instance == null)
{
Debug.LogError(string.Format("An instance of {0} is needed in the scene, but there is none.", typeof(T)));
}
return instance;
}
}
public static bool IsInitialized
{
get { return instance != null; }
}
protected virtual void OnDestroy()
{
if (instance == this)
{
instance = null;
}
}
}
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