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#include <cudnn.h> | |
#include <cassert> | |
#include <cstdlib> | |
#include <iostream> | |
#include <opencv2/opencv.hpp> | |
#define checkCUDNN(expression) \ | |
{ \ | |
cudnnStatus_t status = (expression); \ | |
if (status != CUDNN_STATUS_SUCCESS) { \ |
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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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/* | |
* Copyright 2017 Ben D'Angelo | |
* | |
* MIT License | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy of this | |
* software and associated documentation files (the "Software"), to deal in the Software | |
* without restriction, including without limitation the rights to use, copy, modify, merge, | |
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | |
* to whom the Software is furnished to do so, subject to the following conditions: |