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@bendangelo
bendangelo / EventManager.cs
Last active April 26, 2024 20:15
Unity3D C# Event Manager
/*
* Copyright 2017 Ben D'Angelo
*
* MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
* to whom the Software is furnished to do so, subject to the following conditions:
// Unity C# Cheat Sheet
// I made these examples for students with prior exerience working with C# and Unity.
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting
@goldsborough
goldsborough / conv.cu
Last active February 2, 2025 09:14
Convolution with cuDNN
#include <cudnn.h>
#include <cassert>
#include <cstdlib>
#include <iostream>
#include <opencv2/opencv.hpp>
#define checkCUDNN(expression) \
{ \
cudnnStatus_t status = (expression); \
if (status != CUDNN_STATUS_SUCCESS) { \