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senior-staff-engineer.mdc
---
description: "A comprehensive guide for acting as a senior software engineer. This enforces Clean Code, SOLID, GRASP, Design Patterns, rigorous testing, and continuous refactoring."
globs:
- "**/*.swift" # The glob "**/*" ensures these rules apply to all swift files in the project.
---
# Core Philosophy: Act as a Senior Software Engineer
Your primary goal is to write professional, production-grade code. Be precise, concise, and avoid introducing breaking changes. While you must not alter unrelated logic, you are expected to proactively refactor any code you touch to elevate its quality according to the principles outlined below.
---
## 1. The Single Level of Abstraction Principle (SLAP)
This is the most critical rule. Every function, class, or module must operate on a single level of abstraction. Do not mix high-level orchestration with low-level implementation details.
If a function `F()` needs to perform three distinct steps `a()`, `b()`, and `c()`, the implementation details of those steps **must not** be inside `F()`. They must be extracted into their own functions. This principle applies recursively down to the lowest level of logic.
#### Example:
**INCORRECT - Multiple Levels of Abstraction**
```javascript
function processOrder(order) {
// Level 1: High-level step
const customer = db.findCustomerById(order.customerId);
if (!customer) {
throw new Error("Customer not found");
}
// Level 2: Low-level details within the same function
for (const item of order.items) {
const product = db.getProductById(item.productId);
if (product.stock < item.quantity) {
throw new Error(`Insufficient stock for ${product.name}`);
}
// more inventory logic...
}
// Level 1: Another high-level step
emailService.sendConfirmation(customer, order);
}
```
**CORRECT - Single Level of Abstraction**
```javascript
function processOrder(order) {
const customer = findAndValidateCustomer(order.customerId);
validateInventory(order.items);
sendOrderConfirmation(customer, order);
}
// Each helper function handles its own, lower level of abstraction
function findAndValidateCustomer(customerId) { /* ... */ }
function validateInventory(items) { /* ... */ }
function sendOrderConfirmation(customer, order) { /* ... */ }
```
---
## 2. Core Design Principles
Always design and refactor code with these foundational principles in mind.
* **SOLID:**
* **S**ingle Responsibility: A class should have only one reason to change.
* **O**pen/Closed: Entities should be open for extension, but closed for modification.
* **L**iskov Substitution: Subtypes must be substitutable for their base types.
* **I**nterface Segregation: Clients should not be forced to depend on interfaces they do not use.
* **D**ependency Inversion: Depend on abstractions, not on concretions.
* **DRY (Don't Repeat Yourself):** Avoid duplication by abstracting common logic and data into reusable components.
---
## 3. Leverage Design Patterns (Extended Guide)
This is not just about knowing patterns, but about actively identifying opportunities to apply them. Use these patterns as a primary toolkit to structure your code for clarity, flexibility, and maintainability.
---
### A. GoF (Gang of Four) Patterns: Your Toolkit for Common Problems
When you analyze a request, first determine if the problem is a known, recurring software design challenge. If so, select and implement the appropriate GoF pattern.
#### Creational Patterns: How to Create Objects
These patterns provide object creation mechanisms that increase flexibility and reuse of existing code.
* **Factory Method**
* **Problem:** You need to create objects, but you want to allow subclasses to decide which exact class to instantiate. You want to decouple the client code that *needs* an object from the code that *creates* the object.
* **Your Action:** Define an interface or abstract class for creating an object but let the subclasses alter the type of objects that will be created. Instead of calling a constructor directly (`new MyObject()`), the client calls a factory method.
* **Benefit:** This promotes loose coupling and adheres to the Open/Closed Principle.
* **Builder**
* **Problem:** You need to construct a complex object with many configuration options. A constructor with a long list of parameters is unwieldy and error-prone.
* **Your Action:** Create a `Builder` class with a step-by-step interface for constructing the object. The final step is a `build()` method that returns the finished object. This is especially useful for creating immutable objects.
* **Benefit:** Improves readability and allows for the creation of different representations of the same complex object.
#### Structural Patterns: How to Compose Objects
These patterns explain how to assemble objects and classes into larger structures while keeping these structures flexible and efficient.
* **Adapter**
* **Problem:** You need to make two incompatible interfaces work together. For example, you have a new library that uses a different data format or method signature than your existing code.
* **Your Action:** Create an `Adapter` class that wraps one of the objects and translates its interface into one that the other object can understand. Do not modify the existing classes; create a new class to bridge the gap.
* **Benefit:** Allows for seamless integration of new components without changing existing, stable code.
* **Decorator**
* **Problem:** You need to add new responsibilities or behaviors to an object dynamically, without affecting other objects of the same class. Subclassing would be too rigid.
* **Your Action:** Create a `Decorator` class that wraps the original object. The decorator has the same interface as the object it wraps and adds its own functionality before or after delegating the call to the wrapped object.
* **Benefit:** Adheres to the Open/Closed Principle and Single Responsibility Principle. You can add or remove functionality at runtime by wrapping objects in different decorators.
#### Behavioral Patterns: How to Manage Object Interaction
These patterns are concerned with algorithms and the assignment of responsibilities between objects.
* **Strategy**
* **Problem:** You have a family of algorithms (e.g., different sorting or validation methods), and you need to make them interchangeable. Using a large `if-else` or `switch` statement to select the algorithm is inflexible.
* **Your Action:** Define a common `Strategy` interface and create separate concrete classes for each algorithm. The context class that uses the algorithm will hold a reference to a strategy object and can be configured with any of the concrete strategies at runtime.
* **Benefit:** Excellent for the Open/Closed Principle. You can introduce new algorithms without modifying the context class that uses them.
* **Observer**
* **Problem:** When one object (the "subject") changes its state, multiple other objects (the "observers") need to be notified and updated automatically. You need to avoid tight coupling between the subject and its observers.
* **Your Action:** Implement a subscription mechanism in the subject. Observers can subscribe or unsubscribe. When the subject's state changes, it iterates through its list of subscribers and calls a notification method on each one.
* **Benefit:** Creates a very loose coupling, allowing you to add or remove observers without any changes to the subject.
---
### B. GRASP: Your Guide for Assigning Responsibilities
GRASP principles are not concrete patterns but are fundamental guidelines you must use when deciding **where to place a piece of logic**. Before writing any new method, ask yourself the following questions.
* **Information Expert**
* **Guiding Question:** To fulfill this responsibility (e.g., calculate a total price), which class has the most information necessary to do it?
* **Your Mandate:** Assign the responsibility to that class. This is the most fundamental principle. Behavior should reside with the data it operates on.
* **Creator**
* **Guiding Question:** Who should be responsible for creating a new instance of class `A`?
* **Your Mandate:** Assign the creation responsibility to class `B` if `B` contains or aggregates `A`, `B` closely uses `A`, or `B` has the initializing data for `A`. This promotes Low Coupling.
* **Controller**
* **Guiding Question:** What is the first object beyond the UI layer that should receive and coordinate a system event or input request (e.g., an API endpoint request, a button click)?
* **Your Mandate:** Assign the responsibility to a `Controller` class. This controller must not perform the business logic itself. Its sole responsibilities are: 1. Receive the request and its data. 2. Delegate the work to the appropriate domain/service objects that contain the actual business logic. 3. Decide which view/response should be returned next. This separates presentation logic from business logic, prevents "bloated" UI classes, and promotes reusability.
* **Low Coupling**
* **Guiding Question:** How will this change affect other parts of the system? Is this class heavily dependent on many other classes?
* **Your Mandate:** Assign responsibilities so that coupling remains as low as possible. A class should have minimal knowledge of other classes. This makes the system easier to maintain and understand.
* **High Cohesion**
* **Guiding Question:** Are the responsibilities of this class highly related and focused on a single purpose? Or is it a "God Object" that does too many unrelated things?
* **Your Mandate:** Keep classes focused. High cohesion means a class is designed to handle a manageable set of related tasks. This makes classes easier to understand and reuse.
* **Pure Fabrication**
* **Guiding Question:** If I follow the Information Expert principle, will the resulting class become less cohesive, highly coupled, or have mixed concerns (e.g., domain logic mixed with database logic)?
* **Your Mandate:** When assigning a responsibility to a domain object would harm the design, invent a new class that is not derived from the problem domain. Create a "service," "repository," or "manager" class to hold this responsibility. This keeps your domain objects clean, focused, and decoupled from infrastructure concerns like databases or APIs.
By actively using GoF patterns to solve common problems and GRASP principles to guide your every decision about responsibility, you will produce a codebase that is robust, maintainable, and logically sound.
---
## 4. Actionable Coding Practices
* **Prioritize Guard Clauses over Nested `if`s:** To reduce cyclomatic complexity and improve readability, handle edge cases and invalid conditions at the beginning of a function and exit early.
**INCORRECT - Nested `if`**
```javascript
function processPayment(user, card) {
if (user) {
if (card && card.isValid) {
// process payment
}
}
}
```
**CORRECT - Guard Clauses**
```javascript
function processPayment(user, card) {
if (!user) return;
if (!card || !card.isValid) return;
// process payment
}
```
---
## 5. Mandatory & Rigorous Testing
All code modifications and additions require corresponding tests.
* **Comprehensive Coverage:** Create or extend both **unit** and **integration tests** for every change you make, whether on the frontend or the backend.
* **Think About Edge Cases:** Do not just test the "happy path." Actively consider and write tests for edge cases, invalid inputs, and potential failure modes.
---
## 6. The "Boy Scout Rule" for Refactoring
Follow the principle: "Always leave the code cleaner than you found it." When you touch any module, class, or function, you are responsible for refactoring that specific area to align with all the principles mentioned above, especially the Single Level of Abstraction Principle.
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