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Iterative vs recursive solution to AOC 2021 day 12
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package aoc12 | |
import "core:fmt" | |
import "core:slice" | |
import "core:strings" | |
when ODIN_DEBUG { | |
input :: `start-A | |
start-b | |
A-c | |
A-b | |
b-d | |
A-end | |
b-end | |
` | |
} else { | |
input :: string(#load("12.txt")) | |
} | |
cave :: struct { | |
big: bool, | |
paths: [dynamic]int, | |
} | |
is_upper :: proc (s: string) -> bool { | |
return 'A' <= (transmute([]u8)s)[0] && | |
(transmute([]u8)s)[0] <= 'Z' | |
} | |
cave_system :: [dynamic]cave | |
main :: proc () { | |
cs := cave_system{cave{},cave{}} | |
labels := map[string]int{ "start" = 0, "end" = 1} | |
for line in strings.split(strings.trim_space(input), "\n") { | |
s := strings.split(line, "-") | |
for i in 0..1 { | |
if s[i] not_in labels { | |
append(&cs, cave{big = is_upper(s[i])}) | |
labels[s[i]] = len(cs) - 1 | |
} | |
} | |
append(&(cs[labels[s[0]]].paths), labels[s[1]]) | |
append(&(cs[labels[s[1]]].paths), labels[s[0]]) | |
} | |
fmt.println("Part1_iterative:", part1_iterative(cs)) | |
fmt.println("Part2_iterative:", part2_iterative(cs)) | |
fmt.println("Part1_recursive:", part1(cs[0], cs, {0})) | |
fmt.println("Part2_recursive:", part2(cs[0], cs, {0})) | |
} | |
part1_iterative :: proc (cs: cave_system) -> (total_paths: int) #no_bounds_check { | |
Frame :: struct { | |
cave: int, | |
visited: bit_set[0..63], | |
next_neighbour: int, | |
} | |
// starts at cave 0 with 0 as only visited cave and 0 as next neighbour to explore | |
path := [dynamic]Frame{ Frame{0, {0}, 0} } | |
defer delete(path) | |
for { | |
f := &path[len(path) - 1] | |
if f.cave == 1 { total_paths += 1; pop(&path); continue } | |
if f.next_neighbour == len(cs[f.cave].paths) { | |
pop(&path) | |
if len(path) == 0 {return total_paths} | |
continue | |
} | |
potential_next := cs[f.cave].paths[f.next_neighbour] | |
if cs[potential_next].big || potential_next not_in f.visited { | |
append(&path, Frame{potential_next, f.visited + {potential_next}, 0}) | |
// f is invalidated | |
f = &path[len(path) - 2] | |
} | |
f.next_neighbour += 1 | |
} | |
return total_paths | |
} | |
part2_iterative :: proc (cs: cave_system) -> (total_paths: int) #no_bounds_check { | |
Frame :: struct { | |
cave: int, | |
visited: bit_set[0..63], | |
next_neighbour: int, | |
jolly: bool, | |
} | |
// starts at cave 0 with 0 as only visited cave, 0 as next neighbour to explore, and jolly | |
path := [dynamic]Frame{ Frame{0, {0}, 0, true} } | |
defer delete(path) | |
for { | |
f := &path[len(path) - 1] | |
if f.cave == 1 { total_paths += 1; pop(&path); continue } | |
if f.next_neighbour == len(cs[f.cave].paths) { | |
pop(&path) | |
if len(path) == 0 {return total_paths} | |
continue | |
} | |
potential_next := cs[f.cave].paths[f.next_neighbour] | |
if cs[potential_next].big || potential_next not_in f.visited { | |
f.next_neighbour += 1 | |
append(&path, Frame{potential_next, f.visited + {potential_next}, 0, f.jolly}) | |
continue | |
} | |
if f.jolly && potential_next != 0 { | |
f.next_neighbour += 1 | |
append(&path, Frame{potential_next, f.visited + {potential_next}, 0, false}) | |
continue | |
} | |
f.next_neighbour += 1 | |
} | |
return total_paths | |
} | |
part1 :: proc (c: cave, cs: cave_system, visited: bit_set[0..63]) -> int #no_bounds_check { | |
total_paths := 0 | |
for next in c.paths { | |
switch { | |
case next == 1: | |
total_paths += 1 | |
case cs[next].big: | |
fallthrough | |
case next not_in visited: | |
total_paths += part1(cs[next], cs, visited + {next}) | |
} | |
} | |
return total_paths | |
} | |
part2 :: proc (c: cave, cs: cave_system, visited: bit_set[0..63], jolly := true) -> int #no_bounds_check { | |
total_paths := 0 | |
for next in c.paths { | |
switch { | |
case next == 0: | |
case next == 1: | |
total_paths += 1 | |
case cs[next].big: | |
total_paths += part2(cs[next], cs, visited, jolly) | |
case next not_in visited: | |
total_paths += part2(cs[next], cs, visited + {next}, jolly) | |
case jolly: | |
total_paths += part2(cs[next], cs, visited, false) | |
} | |
} | |
return total_paths | |
} | |
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