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DCPU-16 Specification
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DCPU-16 Specification | |
Copyright 1985 Mojang | |
Version 1.7 | |
=== SUMMARY ==================================================================== | |
* 16 bit words | |
* 0x10000 words of ram | |
* 8 registers (A, B, C, X, Y, Z, I, J) | |
* program counter (PC) | |
* stack pointer (SP) | |
* extra/excess (EX) | |
* interrupt address (IA) | |
In this document, anything within [brackets] is shorthand for "the value of the | |
RAM at the location of the value inside the brackets". For example, SP means | |
stack pointer, but [SP] means the value of the RAM at the location the stack | |
pointer is pointing at. | |
Whenever the CPU needs to read a word, it reads [PC], then increases PC by one. | |
Shorthand for this is [PC++]. In some cases, the CPU will modify a value before | |
reading it, in this case the shorthand is [++PC]. | |
For stability and to reduce bugs, it's strongly suggested all multi-word | |
operations use little endian in all DCPU-16 programs, wherever possible. | |
=== INSTRUCTIONS =============================================================== | |
Instructions are 1-3 words long and are fully defined by the first word. | |
In a basic instruction, the lower five bits of the first word of the instruction | |
are the opcode, and the remaining eleven bits are split into a five bit value b | |
and a six bit value a. | |
b is always handled by the processor after a, and is the lower five bits. | |
In bits (in LSB-0 format), a basic instruction has the format: aaaaaabbbbbooooo | |
In the tables below, C is the time required in cycles to look up the value, or | |
perform the opcode, VALUE is the numerical value, NAME is the mnemonic, and | |
DESCRIPTION is a short text that describes the opcode or value. | |
--- Values: (5/6 bits) --------------------------------------------------------- | |
C | VALUE | DESCRIPTION | |
---+-----------+---------------------------------------------------------------- | |
0 | 0x00-0x07 | register (A, B, C, X, Y, Z, I or J, in that order) | |
0 | 0x08-0x0f | [register] | |
1 | 0x10-0x17 | [register + next word] | |
0 | 0x18 | (PUSH / [--SP]) if in b, or (POP / [SP++]) if in a | |
0 | 0x19 | [SP] / PEEK | |
1 | 0x1a | [SP + next word] / PICK n | |
0 | 0x1b | SP | |
0 | 0x1c | PC | |
0 | 0x1d | EX | |
1 | 0x1e | [next word] | |
1 | 0x1f | next word (literal) | |
0 | 0x20-0x3f | literal value 0xffff-0x1e (-1..30) (literal) (only for a) | |
--+-----------+---------------------------------------------------------------- | |
* "next word" means "[PC++]". Increases the word length of the instruction by 1. | |
* By using 0x18, 0x19, 0x1a as PEEK, POP/PUSH, and PICK there's a reverse stack | |
starting at memory location 0xffff. Example: "SET PUSH, 10", "SET X, POP" | |
* Attempting to write to a literal value fails silently | |
--- Basic opcodes (5 bits) ---------------------------------------------------- | |
C | VAL | NAME | DESCRIPTION | |
---+------+----------+--------------------------------------------------------- | |
- | 0x00 | n/a | special instruction - see below | |
1 | 0x01 | SET b, a | sets b to a | |
2 | 0x02 | ADD b, a | sets b to b+a, sets EX to 0x0001 if there's an overflow, | |
| | | 0x0 otherwise | |
2 | 0x03 | SUB b, a | sets b to b-a, sets EX to 0xffff if there's an underflow, | |
| | | 0x0 otherwise | |
2 | 0x04 | MUL b, a | sets b to b*a, sets EX to ((b*a)>>16)&0xffff (treats b, | |
| | | a as unsigned) | |
2 | 0x05 | MLI b, a | like MUL, but treat b, a as signed | |
3 | 0x06 | DIV b, a | sets b to b/a, sets EX to ((b<<16)/a)&0xffff. if a==0, | |
| | | sets b and EX to 0 instead. (treats b, a as unsigned) | |
3 | 0x07 | DVI b, a | like DIV, but treat b, a as signed. Rounds towards 0 | |
3 | 0x08 | MOD b, a | sets b to b%a. if a==0, sets b to 0 instead. | |
3 | 0x09 | MDI b, a | like MOD, but treat b, a as signed. (MDI -7, 16 == -7) | |
1 | 0x0a | AND b, a | sets b to b&a | |
1 | 0x0b | BOR b, a | sets b to b|a | |
1 | 0x0c | XOR b, a | sets b to b^a | |
1 | 0x0d | SHR b, a | sets b to b>>>a, sets EX to ((b<<16)>>a)&0xffff | |
| | | (logical shift) | |
1 | 0x0e | ASR b, a | sets b to b>>a, sets EX to ((b<<16)>>>a)&0xffff | |
| | | (arithmetic shift) (treats b as signed) | |
1 | 0x0f | SHL b, a | sets b to b<<a, sets EX to ((b<<a)>>16)&0xffff | |
2+| 0x10 | IFB b, a | performs next instruction only if (b&a)!=0 | |
2+| 0x11 | IFC b, a | performs next instruction only if (b&a)==0 | |
2+| 0x12 | IFE b, a | performs next instruction only if b==a | |
2+| 0x13 | IFN b, a | performs next instruction only if b!=a | |
2+| 0x14 | IFG b, a | performs next instruction only if b>a | |
2+| 0x15 | IFA b, a | performs next instruction only if b>a (signed) | |
2+| 0x16 | IFL b, a | performs next instruction only if b<a | |
2+| 0x17 | IFU b, a | performs next instruction only if b<a (signed) | |
- | 0x18 | - | | |
- | 0x19 | - | | |
3 | 0x1a | ADX b, a | sets b to b+a+EX, sets EX to 0x0001 if there is an over- | |
| | | flow, 0x0 otherwise | |
3 | 0x1b | SBX b, a | sets b to b-a+EX, sets EX to 0xFFFF if there is an under- | |
| | | flow, 0x0 otherwise | |
- | 0x1c | - | | |
- | 0x1d | - | | |
2 | 0x1e | STI b, a | sets b to a, then increases I and J by 1 | |
2 | 0x1f | STD b, a | sets b to a, then decreases I and J by 1 | |
---+------+----------+---------------------------------------------------------- | |
* The branching opcodes take one cycle longer to perform if the test fails | |
When they skip an if instruction, they will skip an additional instruction | |
at the cost of one extra cycle. This lets you easily chain conditionals. | |
* Signed numbers are represented using two's complement. | |
Special opcodes always have their lower five bits unset, have one value and a | |
five bit opcode. In binary, they have the format: aaaaaaooooo00000 | |
The value (a) is in the same six bit format as defined earlier. | |
--- Special opcodes: (5 bits) -------------------------------------------------- | |
C | VAL | NAME | DESCRIPTION | |
---+------+-------+------------------------------------------------------------- | |
- | 0x00 | n/a | reserved for future expansion | |
3 | 0x01 | JSR a | pushes the address of the next instruction to the stack, | |
| | | then sets PC to a | |
- | 0x02 | - | | |
- | 0x03 | - | | |
- | 0x04 | - | | |
- | 0x05 | - | | |
- | 0x06 | - | | |
- | 0x07 | - | | |
4 | 0x08 | INT a | triggers a software interrupt with message a | |
1 | 0x09 | IAG a | sets a to IA | |
1 | 0x0a | IAS a | sets IA to a | |
3 | 0x0b | RFI a | disables interrupt queueing, pops A from the stack, then | |
| | | pops PC from the stack | |
2 | 0x0c | IAQ a | if a is nonzero, interrupts will be added to the queue | |
| | | instead of triggered. if a is zero, interrupts will be | |
| | | triggered as normal again | |
- | 0x0d | - | | |
- | 0x0e | - | | |
- | 0x0f | - | | |
2 | 0x10 | HWN a | sets a to number of connected hardware devices | |
4 | 0x11 | HWQ a | sets A, B, C, X, Y registers to information about hardware a | |
| | | A+(B<<16) is a 32 bit word identifying the hardware id | |
| | | C is the hardware version | |
| | | X+(Y<<16) is a 32 bit word identifying the manufacturer | |
4+| 0x12 | HWI a | sends an interrupt to hardware a | |
- | 0x13 | - | | |
- | 0x14 | - | | |
- | 0x15 | - | | |
- | 0x16 | - | | |
- | 0x17 | - | | |
- | 0x18 | - | | |
- | 0x19 | - | | |
- | 0x1a | - | | |
- | 0x1b | - | | |
- | 0x1c | - | | |
- | 0x1d | - | | |
- | 0x1e | - | | |
- | 0x1f | - | | |
---+------+-------+------------------------------------------------------------- | |
=== INTERRUPTS ================================================================= | |
The DCPU-16 will perform at most one interrupt between each instruction. If | |
multiple interrupts are triggered at the same time, they are added to a queue. | |
If the queue grows longer than 256 interrupts, the DCPU-16 will catch fire. | |
When IA is set to something other than 0, interrupts triggered on the DCPU-16 | |
will turn on interrupt queueing, push PC to the stack, followed by pushing A to | |
the stack, then set the PC to IA, and A to the interrupt message. | |
If IA is set to 0, a triggered interrupt does nothing. Software interrupts still | |
take up four clock cycles, but immediately return, incoming hardware interrupts | |
are ignored. Note that a queued interrupt is considered triggered when it leaves | |
the queue, not when it enters it. | |
Interrupt handlers should end with RFI, which will disable interrupt queueing | |
and pop A and PC from the stack as a single atomic instruction. | |
IAQ is normally not needed within an interrupt handler, but is useful for time | |
critical code. | |
=== HARDWARE =================================================================== | |
The DCPU-16 supports up to 65535 connected hardware devices. These devices can | |
be anything from additional storage, sensors, monitors or speakers. | |
How to control the hardware is specified per hardware device, but the DCPU-16 | |
supports a standard enumeration method for detecting connected hardware via | |
the HWN, HWQ and HWI instructions. | |
Interrupts sent to hardware can't contain messages, can take additional cycles, | |
and can read or modify any registers or memory adresses on the DCPU-16. This | |
behavior changes per hardware device and is described in the hardware's | |
documentation. | |
Hardware must NOT start modifying registers or ram on the DCPU-16 before at | |
least one HWI call has been made to the hardware. | |
The DPCU-16 does not support hot swapping hardware. The behavior of connecting | |
or disconnecting hardware while the DCPU-16 is running is undefined. |
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