This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ReSharper disable MemberHidesStaticFromOuterClass | |
/// <summary> | |
/// SquirrelNoise5 - Squirrel's Raw Noise utilities (version 5) | |
/// | |
/// This code is made available under the Creative Commons attribution 3.0 license (CC-BY-3.0 US): | |
/// Attribution in source code comments (even closed-source/commercial code) is sufficient. | |
/// License summary and text available at: https://creativecommons.org/licenses/by/3.0/us/ | |
/// | |
/// These noise functions were written by Squirrel Eiserloh as a cheap and simple substitute for |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* ==UserStyle== | |
@name WideGPT | |
@version 0.1 | |
@namespace https://tryfinally.dev/ | |
@description Simply makes your ChatGPT conversations wider. Convenient if you're using a computer monitor produced after 1999. | |
@author tryfinally.dev | |
==/UserStyle== */ | |
@-moz-document domain("chat.openai.com") { | |
.xl\:max-w-3xl { max-width: 90% !important; } |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@echo off | |
IF "%1"=="" ( | |
echo Usage: reencode path_to_file [optional_crf] | |
goto eof | |
) | |
SET crf="23" | |
IF NOT "%2"=="" ( | |
SET crf=%2 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using Medicine; | |
class Player : MonoBehaviour | |
{ | |
[Inject.Single] | |
LevelManager levelManager { get; } | |
[Inject.Single] | |
Camera mainCamera { get; } |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Diagnostics.CodeAnalysis; | |
using UnityEngine.Profiling; | |
using UnityEngine.Rendering; | |
namespace UnityEngine.Experimental.Rendering | |
{ | |
public sealed class BatchingInfo : MonoBehaviour | |
{ | |
public bool Enable = true; | |
const float AverageStatDuration = 1.0f; // stats refresh each second |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"workbench.colorTheme": "Shape", | |
"workbench.settings.editor": "json", | |
"workbench.settings.useSplitJSON": true, | |
"editor.fontFamily": "Monoid", | |
"editor.fontSize": 13, | |
"editor.cursorStyle": "block", | |
"editor.accessibilitySupport": "off", | |
"editor.codeLens": false, | |
"csharp.referencesCodeLens.enabled": false, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Apkd | |
{ | |
namespace Internal | |
{ | |
sealed class MaterialPropertiesPreserver : MonoBehaviour | |
{ | |
#if UNITY_EDITOR |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
namespace CommunityCoreLibrary | |
{ | |
public static class Detours | |
{ | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* | |
* Push Notifications codelab | |
* Copyright 2015 Google Inc. All rights reserved. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* https://www.apache.org/licenses/LICENSE-2.0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
add-type -as System.Windows.Forms; | |
$url = [windows.forms.clipboard]::GetText() | |
$arr = $url.split("/") | |
$arr = $arr[$arr.length - 1].split("=") | |
$filename = $arr[$arr.length - 1] | |
echo $filename | |
&"streamlink" $url "best" "--out" "$($filename).mp4" |
NewerOlder