Created
December 2, 2022 00:08
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SDL2 Animation in ANSI C
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| // to compile and run: gcc -o Mikas t.c -lsdl2 && ./Mikas | |
| // | |
| #include <stdio.h> | |
| #include <stdbool.h> | |
| #include <SDL2/SDL.h> | |
| #include <stdlib.h> | |
| #define WINDOW_WIDTH 800 | |
| #define WINDOW_HEIGHT 600 | |
| #define RECT_SIZE 64 | |
| #define FPS 90 | |
| #define MIN(a,b) (((a)<(b))?(a):(b)) | |
| #define MAX(a,b) (((a)>(b))?(a):(b)) | |
| /* | |
| * Produces a random int x, min <= x <= max | |
| * following a uniform distribution | |
| */ | |
| int randomInt(int min, int max) { | |
| return min + rand() % abs(max - min + 1); | |
| } | |
| int clamp(int n, int a, int b) { | |
| return MAX(a, MIN(n, b)); | |
| } | |
| int main(int argc, char **argv) { | |
| SDL_Window *window; | |
| SDL_Renderer *renderer; | |
| const Uint8 *keyboard; | |
| int renderW; | |
| int renderH; | |
| int frame = 0; | |
| bool quit_flag = false; | |
| if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
| SDL_Log("Unable to initialize SDL: %s", SDL_GetError()); | |
| return -1; | |
| } | |
| if ((window = SDL_CreateWindow("Mikas Play", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0 /* SDL_WINDOW_FULLSCREEN */ )) == 0) | |
| goto do_exit; | |
| if ((renderer = SDL_CreateRenderer(window, -1, | |
| SDL_RENDERER_ACCELERATED | | |
| SDL_RENDERER_PRESENTVSYNC)) == 0) | |
| goto do_exit; | |
| SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2"); | |
| SDL_DisplayMode mode; | |
| int res = SDL_GetCurrentDisplayMode(2, &mode); | |
| int real_fps = mode.refresh_rate !=0 ? mode.refresh_rate : 60; | |
| printf("Reported FPS: %d\n", mode.refresh_rate); | |
| /* Come up with a random color */ | |
| int r = 128; //randomInt(50, 255); | |
| int g = 128; //randomInt(50, 255); | |
| int b = 128; //randomInt(50, 255); | |
| SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); | |
| keyboard = SDL_GetKeyboardState(NULL); | |
| while (!quit_flag) { | |
| frame++; | |
| SDL_Event event; | |
| while (SDL_PollEvent(&event)) { | |
| if (event.type == SDL_QUIT) { | |
| quit_flag = true; | |
| } | |
| else if (event.type == SDL_KEYDOWN && keyboard[SDL_SCANCODE_Q] != 0) { | |
| quit_flag = true; | |
| } | |
| } | |
| SDL_SetRenderDrawColor(renderer, 0x18, 0x18, 0x18, 0xff); | |
| SDL_RenderClear(renderer); | |
| /* Fill the rectangle in the color */ | |
| for(int i=15; i > 0; i-=1) { | |
| SDL_Rect rect; | |
| rect.w = RECT_SIZE; | |
| rect.h = RECT_SIZE; | |
| rect.x = (WINDOW_WIDTH / 2 - 50) * sin(1.0 * 3.14 * (frame-i*4) / FPS) + (WINDOW_WIDTH - RECT_SIZE) / 2; | |
| rect.y = (WINDOW_HEIGHT / 2 - 50) * cos(1.2 * 3.14 * (frame-i*4) / FPS) + (WINDOW_HEIGHT - RECT_SIZE) / 2; | |
| SDL_SetRenderDrawColor(renderer, | |
| clamp(r - i*10, 0, 255), | |
| clamp(g - i*10, 0, 255), | |
| clamp(b - i*10, 0, 255), | |
| clamp(255-i*20, 0, 255)); | |
| SDL_RenderFillRect(renderer, &rect); | |
| } | |
| r = clamp(r + randomInt(-1, 1), 0, 255); | |
| g = clamp(g + randomInt(-1, 1), 0, 255); | |
| b = clamp(b + randomInt(-1, 1), 0, 255); | |
| SDL_RenderPresent(renderer); | |
| SDL_Delay(1000 / real_fps); | |
| } | |
| do_exit: | |
| if (renderer != NULL) SDL_DestroyRenderer(renderer); | |
| if (window != NULL) SDL_DestroyWindow(window); | |
| SDL_Quit(); | |
| return 0; | |
| } |
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