Created
December 1, 2022 15:29
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Simple PyGame Animation for Mikas
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| import random | |
| import pygame | |
| import sys | |
| import math | |
| FPS = 80 | |
| WINDOW_WIDTH = 800 | |
| WINDOW_HEIGHT = 600 | |
| NRECTS = 16 | |
| RECT_SIZE = 64 | |
| def clamp(n, smallest, largest): | |
| return max(smallest, min(n, largest)) | |
| pygame.init() | |
| size = width, height = 800, 600 | |
| black = 0, 0, 0 | |
| frame = 0 | |
| r = 128 | |
| g = 128 | |
| b = 128 | |
| flags = pygame.DOUBLEBUF | pygame.SCALED | |
| screen = pygame.display.set_mode(size, flags, vsync=1) | |
| clk = pygame.time.Clock() | |
| while True: | |
| clk.tick(60) | |
| frame += 1 | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| sys.exit() | |
| screen.fill(black) | |
| # draw NRECTS rectangles | |
| for i in range(NRECTS, 1, -1): | |
| x = (WINDOW_WIDTH / 2 - 50) * math.sin(1.0 * 3.14 * (frame - i * 4) / FPS) + (WINDOW_WIDTH - RECT_SIZE) / 2 | |
| y = (WINDOW_HEIGHT / 2 - 50) * math.cos(1.2 * 3.14 * (frame - i * 4) / FPS) + (WINDOW_HEIGHT - RECT_SIZE) / 2 | |
| # Initialing Color | |
| color = (clamp(r - 10 * i, 0, 255), | |
| clamp(g - 10 * i, 0, 255), | |
| clamp(b - 10 * i, 0, 255)) | |
| # Drawing Rectangle | |
| pygame.draw.rect(pygame.display.get_surface(), color, pygame.Rect(x, y, RECT_SIZE, RECT_SIZE)) | |
| r = clamp(r + random.randint(-1, 1), 0, 255) | |
| g = clamp(g + random.randint(-1, 1), 0, 255) | |
| b = clamp(b + random.randint(-1, 1), 0, 255) | |
| pygame.display.flip() |
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