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Last active January 31, 2026 12:22
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Known shader listing that supports voxy LoD mod

Stable state (tried on voxy 0.2.6, game 1.21.10)

  • I Like Vanilla Shader™ credit: github@RomanMiray
    High-end vanilla style shader. Have 3 presets (Vanilla, fantasy and realistic) embedded to change for your taste!
    Known issues: Shaderpack have Iris edition and OptiFine edition, some features cannot be shared between two edition. Please download that you need.

  • ScrumptiousShayders
    BSL Shaders, but forked by others for adding voxy support.

Warning

Deprecated! BSL Shaders have added voxy support since 10.1p1 !
Although, you can follow the author instead, the author announced that he might make shader forks based on BSL shaders in separated repository1

  • BSL Shader (since 10.1p1) credit: github@filinux13
    Brightful, warmful realistic shader with optimised hardware requirements.

Stable state (tried on voxy 0.2.5,game version 1.21.8)

  • Solas Shader
    Fantasy stylised shader with moderate performance requirements. Voxy support have been added recently (since commit#231f0fd)

Unstable state or working in progress:

  • Merlin's Eclipse Shader (based on Bliss)
    A fork based on Bliss shader, which looks so realistic like Unreal Engine rendering (?), also including some fun stuff like HQ Grass.
    Notes: TAA can be disabled easily and the ghosting issue wont appear(ghosting issue happen by volumetric effects, not only TAA, pretty similar to the photon but not that obvious somehow).
    Known issues:
    • The RP sky support is broken, same as Bliss shader.
    • water rendering issues, which same as bliss but not that obvious.
  • Bliss shader (unstable-branch) An Chocapic13 based shader, but even more customisable and have some own works to make it have own styles. Known issues:

    • weird water reflection rendering between LoD and actual chunks, but the voxy support is added and still in tuning yet.
    • The RP sky support is broken. Do not use RP sky or you will notice smth like broken beacon beam.
  • Peak's FlowStatusFX Shader (since v3.3)
    Blue tinted, Fantasy stylished shader. High hardware requirements but looks insane!
    Known issues: Weird light water surface reflection if you are in high place and seeing the border between LoD and actual chunks

  • Glimmer (no OptiFine support)
    shader for low-end PC, vanilla style.
    Known issues: Underwater view quite weird if you dont go down far. Also, no OptiFine support if you want use this shader by other reason.

  • photon (voxy-support branch)
    Another realistic shader
    Notes: ghosting will always appear even disabled TAA not sure why yet (ghosting issue happen by volumetric effects, not only TAA). Use unstable branch instead of downloading releases to get latest version with voxy support.

    • to avoid ghosting, disable SH Skylight, change Shader AO to off use Vanilla AO instead, disable TAA. Temporal Upscaling in clouds can be disabled too, but not recommended since they exist for downgrading volumetic cloud resolution and giving performance hit without them. You can downgrade it to 9x instead of disabling. Clouds (Cumulus, Altocumulus, etc.) are making ghosting issues while beam or smth overlaps and out of overlaps state too.
  • Shrimple
    High-end shader
    Known issues: bad voxy support, yet. But the implementation is on the way.

  • Seilotte's Lumina
    Vanilla style shader. Known issues: minimum requirement: voxy 0.2.6-alpha support (which its game version 1.21.10 so far), OpenGL 4.6 and only Iris., Weird visual temporal reflections effect

  • Sundial Lite
    An another realistic shader, but be careful of hard hardware performance costs!
    Known issues: Sundial Lite have strange issues with voxy LoD rendering part, which have weird "shaking" effects

  • Sundial Shader (paid, Alpha-Stage)
    Raytracing shader, still in Alpha stage yet.
    Known issues: voxy LoD support is added since 2025-12-26 update, but still same as Sundial Lite, which have weird "shaking" effects to the chunks. The workaround for both shaders is enable TAA (I know it sucks but so far its only way if you like this shader and use voxy LoD at the same time and this moment. Please follow further update from author's discord channel in shaderLABS guild or QQ group).

Footnotes

  1. "In the future I may make a new fork to change BSL's style and add new features. That will likely be a separate repository based more directly on main BSL's codebase." ref: https://github.com/LordChrom/ScrumptiousShayders#changes-from-this-repo-are-merged-into-main-bsl-as-of-v101

#Thu Dec 25 00:32:31 JST 2025
AIR_FOG_CLOUDY_NOISE=false
AIR_FOG_COLORED_LIGHT_SHAFTS=true
AUTO_EXPOSURE=AUTO_EXPOSURE_HISTOGRAM
AUTO_EXPOSURE_MAX=0.2
AUTO_EXPOSURE_MIN=-3.5
BLOCKLIGHT_B=0.75
BLOCKLIGHT_G=0.85
BLOCKLIGHT_I=0.08
BLOCKY_CLOUDS_ALTITUDE_2=320.0
BLOCKY_CLOUDS_THICKNESS=14.0
BLOCK_ENTITY_SHADOWS=true
BLOOMY_FOG=true
BLOOMY_FOG_INTENSITY=0.4
BLOOM_INTENSITY=1.20
CAS=false
CAS_INTENSITY=0.30
CAVE_LIGHTING_I=0.16
CLOUDS_AERIAL_PERSPECTIVE_BOOST=0
CLOUDS_ALTOCUMULUS_DENSITY=0.15
CLOUDS_ALTOCUMULUS_DETAIL_STRENGTH=1.25
CLOUDS_ALTOCUMULUS_LIGHTING_STEPS=5
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_H=3
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_Z=2
CLOUDS_ALTOCUMULUS_SIZE=0.75
CLOUDS_CIRRUS=false
CLOUDS_CUMULUS_CONGESTUS=false
CLOUDS_CUMULUS_DENSITY=0.75
CLOUDS_CUMULUS_PRIMARY_STEPS_H=8
CLOUDS_CUMULUS_PRIMARY_STEPS_Z=10
CLOUDS_NOCTILUCENT_INTENSITY=2.00
CLOUDS_SCALE=6.0
CLOUD_SHADOWS_INTENSITY=1.00
COLORED_LIGHTS=true
CREPUSCULAR_RAYS_STEPS_HORIZON=16
CREPUSCULAR_RAYS_STEPS_ZENITH=5
DIRECTIONAL_LIGHTMAPS=true
DIRECTIONAL_LIGHTMAPS_INTENSITY=0.10
DOF_INTENSITY=0.08
DOF_SAMPLES=16
EMISSION_STRENGTH=0.15
END_AMBIENT_B=0.86
END_AMBIENT_G=0.88
END_AMBIENT_R=1.00
END_LIGHT_B=0.86
END_LIGHT_G=0.88
ENVIRONMENT_REFLECTIONS=false
GALAXY=true
GRADE_BRIGHTNESS=0.80
GRADE_SATURATION=0.90
GRADE_WHITE_BALANCE=6200
GTAO_HORIZON_STEPS=5
HANDHELD_LIGHTING=true
HANDHELD_LIGHTING_INTENSITY=0.07
HARDCODED_EMISSION=false
HARDCODED_SPECULAR=false
HISTOGRAM_BINS=128
HISTOGRAM_TARGET=0.6
INFO=3
LPV_VL_STEPS=16
MOON_I=0.50
MOTION_BLUR_INTENSITY=0.10
NETHER_I=0.55
NETHER_S=0.68
NORMAL_MAPPING=true
PIXELATED_SHADOWS_RESOLUTION=128
POM=true
POM_DEPTH=0.00
POM_SAMPLES=1
POM_SHADOW_SAMPLES=2
PURKINJE_SHIFT_INTENSITY=0.10
REFRACTION=REFRACTION_WATER_ONLY
SHADER_AO=SHADER_AO_NONE
SHADING_STRENGTH=1.65
SHADOW_PENUMBRA_SCALE=1.5
SHADOW_SSRT_STEPS=4
SH_SKYLIGHT=false
SKYLIGHT_I=1.10
SKY_GROUND=true
SPECULAR_MAPPING=true
SSR_INTERSECTION_STEPS_ROUGH=6
SSR_INTERSECTION_STEPS_SMOOTH=4
SSR_RAY_COUNT=1
SSS_INTENSITY=0.65
SSS_STEPS=4
SUN_I=1.75
TAA=false
VIGNETTE_INTENSITY=0.35
VL=false
WATER_ABSORPTION_B=0.05
WATER_ABSORPTION_G=0.11
WATER_ABSORPTION_R=0.24
WATER_CAUSTICS=true
WATER_CAUSTICS_INTENSITY=0.48
WATER_EDGE_HIGHLIGHT_INTENSITY=0.25
WATER_SCATTERING_UNDERWATER=0.02
WATER_TEXTURE=WATER_TEXTURE_OFF
WATER_WAVE_FREQUENCY=0.45
WATER_WAVE_ITERATIONS=4
WATER_WAVE_LACUNARITY=0.95
WATER_WAVE_PERSISTENCE=1.12
WATER_WAVE_SPEED_FLOWING=1.80
WATER_WAVE_SPEED_STILL=1.35
WATER_WAVE_STRENGTH=1.75
shadowDistance=160.0
tonemap=tonemap_aces_full
tonemap_left=tonemap_aces_fit
tonemap_right=tonemap_aces_full
@UwUVeZNaN
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Good evening, there is a problem with photon shaders. I turned off sh skylight, turned off the AO shader, turned on the vanilla shader, turned off TAA, turned off temporal upscaling in clouds completely, I turned off all clouds completely (changing the value to 9x doesn't help either), but I still see these terrible artifacts in the sky.
I even tried disabling all the settings in the shader, leaving only TAAU, but this does not solve the problem with clouds. The screenshots show that I have the ROTR resource pack, but believe me, without it everything looks the same, even a clean assembly of sodium+voxy with photon shaders produces these artifacts. Basically, the hardware allows me to play without TAAU,
but I would like to get a performance boost with this setting :(
image
image
image

@appleneko2001
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appleneko2001 commented Dec 24, 2025

Good evening, there is a problem with photon shaders. I turned off sh skylight, turned off the AO shader, turned on the vanilla shader, turned off TAA, turned off temporal upscaling in clouds completely, I turned off all clouds completely (changing the value to 9x doesn't help either), but I still see these terrible artifacts in the sky. I even tried disabling all the settings in the shader, leaving only TAAU, but this does not solve the problem with clouds. The screenshots show that I have the ROTR resource pack, but believe me, without it everything looks the same, even a clean assembly of sodium+voxy with photon shaders produces these artifacts. Basically, the hardware allows me to play without TAAU, but I would like to get a performance boost with this setting :(

Have you installed other mods like ResolutionScale mod ? somehow its glitching the graphics unless I resize the window once or reload shader
If you dont mind would you share your installed mods folder? @UwUVeZNaN
gameplay view with glitch
normal gameplay view, with debug enabled

Also, could you try my shader settings? Just dont forget backup yours first

@appleneko2001
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I was playing minecraft with photon shader but disabled almost anything related to ghosting issues except cloud (clouds effect is hardly depended with TAA effects so ghosting somehow is unavoidable but mostly will hard to notice)

@UwUVeZNaN
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Lazily going through all the settings, I accidentally discovered that this effect causes “TAAU rendering scale”, it is set to 0.75 by default, I set it to 100%, and wow, all the moronic ghosting disappeared)) But in this situation, it means that the quality of the upscale is maximum, and gives almost no increase in FPS :D Fun fact, an interesting situation,
I’m not sure that this is what solved the problem, but! I tried to play with the GPU accelerated version of c2me, and it was with this version of the mod that ghosting disappeared with voxy enabled, and now I have all the settings enabled, including the SSAO shader, SH Skylight, clouds at 16x, and TAA. But still, if I scale down the taau resolution, a ghosting effect appears in the blocks around me) Anyway, thank you for the help and for the instructions on setting parameters in various shaders, it was interesting to look at render distance with different shaders !
image
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@appleneko2001
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this shader is hardly bounded with TAA-like mechanisms to make realism effects
tbh it sucks to me because somehow i can see ghosting issue easily
but congrats you have solved your shader issue
BTW merry christmas =w= @UwUVeZNaN

@RomanMiray
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I Like Vanilla and SDL shaders has support too now

@appleneko2001
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I Like Vanilla and SDL shaders has support too now

um may I ask what is "SDL shaders" is? I tried to search but I have no idea what it is still @RomanMiray
Btw "I Like Vanilla" have been added thanks for pointing out!

@filinux13
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filinux13 commented Jan 13, 2026

um may I ask what is "SDL shaders" is?

they probably meant BSL shaders (they now have support, for versions 10.1p1 or higher)
https://modrinth.com/shader/bsl-shaders/versions

@appleneko2001
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um may I ask what is "SDL shaders" is?

they probably meant BSL shaders (they now have support, for versions 10.1p1 or higher) https://modrinth.com/shader/bsl-shaders/versions

Thanks for mentioning that they merged voxy support! I have updated the listing

@appleneko2001
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Additional screenshot for Peak's FlowStatusFX Shader:
image

@RomanMiray
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RomanMiray commented Jan 24, 2026

I Like Vanilla and SDL shaders has support too now

um may I ask what is "SDL shaders" is? I tried to search but I have no idea what it is still @RomanMiray Btw "I Like Vanilla" have been added thanks for pointing out!

hahahah sorry, I was a little tired then and confused two different concepts (я чуть долбаеб)

@appleneko2001
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appleneko2001 commented Jan 26, 2026

hahahah sorry, I was a little tired then and confused two different concepts (я чуть долбаеб)

No its fine, instead I have to say thanks you for mentioning both shaders.

I hope the most popular shaders will have voxy support, not just distant horizon. Actually, some shaders have supported voxy already but somehow they are glitchy or not perfectly working. You might seen some graphics artifacts like different lighting between the actual chunks and LoDs.

Btw if you want, you can play 1.21.10 version instead with voxy 0.2.6 or newer, they do have more shaders supports but less mods supported yet.

@appleneko2001
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I just paid the sundial subscription. Unfortunately the voxy LoD part is still weird even for the last release yet. Also, its seems like just recently added voxy support. Please follow further updates from shaderLABS -> sundial-geforcelegend channel in Discord or GeForceLegend Sundial QQ group. Maybe one day the author would fix that part lately.
The workaround for the "shaking" effect is enable TAA, let the algorithm to optimise it but not perfect.

_20260131_211520.mp4

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