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June 5, 2016 03:23
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Hedron Totem -- 2C | |
Artifact Creature — Golem | |
Defender | |
{name} is indestructible as long as you control another nonland, colorless permanent. | |
Colorless spells cost {1} less to cast. | |
0/2 | |
-- | |
Ghostly Totem -- 2W | |
Artifact Creature — Golem | |
Defender | |
{name} is indestructible as long as you control another white permanent. | |
Creatures can't attack unless their controller pays {2} for each creature that is attacking. | |
0/2 | |
-- | |
Piracy Totem -- 2U | |
Artifact Creature — Golem | |
Defender | |
{name} is indestructible as long as you control another blue permanent. | |
Whenever a creature deals combat damage to a player, its controller may draw a card. | |
0/2 | |
-- | |
Mephistopheles Totem -- 1B | |
Artifact Creature — Golem | |
Defender | |
{name} is indestructible as long as you control another black permanent. | |
Players can't draw cards other than the first card that they would draw in their draw step. | |
0/2 | |
-- | |
Stranglehold Totem -- 1R | |
Artifact Creature — Golem | |
Defender | |
{name} is indestructible as long as you control another red permanent. | |
Players can’t search their libraries or take extra turns. | |
0/2 | |
-- | |
Solitude Totem -- 2G | |
Artifact Creature — Golem | |
Defender | |
{name} is indestructible as long as you control another green permanent. | |
Players can cast spells and activate abilities only during their own turns. | |
0/2 |
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