(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
| //Not push first OnNext same ReactiveProperty<T> | |
| //Debug.Log("HAHAHA : " + _); not run until Method ChangeCurrent() Call | |
| private SubjectProperty<int> _current = new SubjectProperty<int>(); | |
| private IDisposable _disposable; | |
| public void Start() | |
| { | |
| _disposable = _current.Subscribe(_ => | |
| { | |
| if (_current.Value > 10) |
| // Non Editor code | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public abstract class TrafficLightAttribute : PropertyAttribute | |
| { | |
| public bool DrawLabel = true; | |
| public string CustomLabel; | |
| public bool AlsoDrawDefault; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
*NameSpace : UpperCameICase
public namespace UnityModule.Sunflower
{
}
*Interface : IUpperCameICase| #if CSHARP_7_OR_LATER | |
| #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member | |
| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.AddressableAssets; | |
| using UnityEngine.ResourceManagement.ResourceLocations; | |
| using UnityEngine.ResourceManagement.ResourceProviders; | |
| using UnityEngine.SceneManagement; |
| #!/bin/bash | |
| set -ue | |
| HOST="gitlab.com" | |
| TYPE="git" | |
| GROUP="yenmoc" | |
| AUTHOR="yenmoc" | |
| LICENSE="MIT" | |
| YEAR=2019 |
| MIT License | |
| Copyright (c) 2019 yenmoc | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: |
| # Unity .gitignore Template | |
| # Source: https://github.com/github/gitignore/blob/main/Unity.gitignore | |
| # Last synced: 2025-12-18 | |
| # License: CC0-1.0 | |
| # | |
| # This template is maintained from the github/gitignore repository | |
| # and distributed under Creative Commons Zero v1.0 Universal license. | |
| # This .gitignore file should be placed at the root of your Unity project directory | |
| # |
| #!/bin/bash | |
| # store the current dir | |
| CUR_DIR=$(pwd) | |
| # Let the person running the script know what's going on. | |
| echo "Pulling in latest changes for all repositories..." | |
| # Find all git repositories and update it to the master latest revision | |
| for i in $(find . -name ".git" | cut -c 3-); do |
| using System.Linq; | |
| using UnityEngine; | |
| // ReSharper disable once CheckNamespace | |
| namespace Unity.Linq | |
| { | |
| public static class TraverseExtension | |
| { | |
| public static Vector3 TotalPositionAncestor(this GameObject origin, int level) | |
| { |