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#if CSHARP_7_OR_LATER | |
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member | |
using System; | |
using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement; | |
namespace UniRx.Async | |
{ | |
public static class LazyUniTask | |
{ | |
public static UniTask<T> Create<T>(Func<UniTask<T>> taskFactory) where T : class | |
{ | |
return new UniTask<T>(taskFactory); | |
} | |
// Resources.LoadAsync | |
public static UniTask<T> LoadResources<T>(string path) where T : UnityEngine.Object | |
{ | |
return new UniTask<T>(() => | |
{ | |
var completionSource = new UniTaskCompletionSource<T>(); | |
var loadTask = Resources.LoadAsync<T>(path); | |
loadTask.completed += x => completionSource.TrySetResult(loadTask.asset as T); | |
return completionSource.Task; | |
}); | |
} | |
// Addressable Assets System | |
public static UniTask<T> LoadAddressables<T>(IResourceLocation location) where T : class | |
{ | |
return new UniTask<T>(() => | |
{ | |
var completionSource = new UniTaskCompletionSource<T>(); | |
Addressables.LoadAsset<T>(location).Completed += x => completionSource.TrySetResult(x.Result); | |
return completionSource.Task; | |
}); | |
} | |
// Addressable Assets System | |
public static UniTask<T> LoadAddressables<T>(object key) where T : class | |
{ | |
return new UniTask<T>(() => | |
{ | |
var completionSource = new UniTaskCompletionSource<T>(); | |
Addressables.LoadAsset<T>(key).Completed += x => completionSource.TrySetResult(x.Result); | |
return completionSource.Task; | |
}); | |
} | |
} | |
} | |
#endif |
Author
yKimisaki
commented
Jul 30, 2018
seem no need to surround return new UniTask<T>(() => { ... })
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