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第7回 スタートHaskell2演習問題「Stateモナドを使ってみよう」解答 http://wiki.haskell.jp/Workshop/StartHaskell2/exercise14
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import Control.Monad.State | |
type Point = (Int, Int) | |
move :: Char -> State Point () | |
move 'u' = do (x,y) <- get; put (x, y-1) -- 上へ移動 | |
move 'd' = do (x,y) <- get; put (x, y+1) -- 下へ移動 | |
move 'l' = do (x,y) <- get; put (x-1, y) -- 左へ移動 | |
move 'r' = do (x,y) <- get; put (x+1, y) -- 右へ移動 | |
-- Stateの更新はmodify を使った方がきれいに書ける? | |
-- modX :: (Int -> Int) -> Point -> Point | |
-- modY :: (Int -> Int) -> Point -> Point | |
-- modX f (x, y) = (f x, y) | |
-- modY f (x, y) = ( x, f y) | |
-- 単項のマイナスはセクションにならない http://www.haskell.org/haskellwiki/Unary_minus | |
-- move 'u' = modify $ modY (subtract 1) -- 上へ移動 | |
-- move 'd' = modify $ modY (+1) -- 下へ移動 | |
-- move 'l' = modify $ modX (subtract 1) -- 左へ移動 | |
-- move 'r' = modify $ modX (+1) -- 右へ移動 | |
moveGame :: String -> State Point () | |
moveGame [] = return () | |
moveGame (c:cs) = do | |
move c | |
moveGame cs | |
main :: IO () | |
main = print $ execState (moveGame "ulrdddlr") (0,0) | |
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