Created
March 10, 2021 22:03
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function calcDailyRolls (level) { | |
return level + 10 | |
} | |
function calcStreakBonus (days) { | |
return (( | |
(days % 7 === 0 ? 2 : 1) * | |
(days % 14 === 0 ? 2.5 : 1) * | |
(days % 28 === 0 ? 5 : 1) | |
) + ( | |
days > 28 ? (days - 28) / 10 : 0 | |
)) | |
} | |
function oneRoll () { | |
const number = Math.floor(Math.random() * 1000000) | |
const roll = `00000${number}`.slice(-6) | |
let dubs = 0 | |
for (let c = 5; c > 0; c--) { | |
if (roll[c] === roll[c - 1]) dubs += 1 | |
else break | |
} | |
const reward = [1, 22, 333, 5555, 77777, 999999][dubs] | |
return reward | |
} | |
function calcDabsFromRollsAverage (runs) { | |
let total = 0 | |
for (let i = 0; i < runs; i++) { | |
total += oneRoll() | |
} | |
const average = total / runs | |
return average | |
} | |
function calcLevelCost (from, to) { | |
const fSum = Math.floor((1 / 60) * from * (from + 1) * (2 * from + 1)) | |
const tSum = Math.floor((1 / 60) * to * (to + 1) * (2 * to + 1)) | |
return tSum - fSum | |
} | |
function calcMaxLevel (level, dabs) { | |
let n = 1 | |
while (calcLevelCost(level, level + n) <= dabs) { | |
n++ | |
} | |
return n - 1 | |
} | |
// let averageRoll = calcDabsFromRollsAverage(50000000) | |
// console.log('Average dabs from one roll:', averageRoll) | |
function simulateLevels (days) { | |
let dabs = 0 | |
let level = 0 | |
for (let i = 0; i < days; i++) { | |
const rolls = calcDailyRolls(level) | |
const bonus = calcStreakBonus(i) | |
for (let j = 0; j < rolls; j++) { | |
dabs += oneRoll() * bonus | |
} | |
const max = calcMaxLevel(level, dabs) | |
const cost = calcLevelCost(level, level + max) | |
dabs -= cost | |
level += max | |
} | |
return level | |
} | |
function simulateDabs (days, level) { | |
let dabs = 0 | |
for (let i = 0; i < days; i++) { | |
const rolls = calcDailyRolls(level) | |
const bonus = calcStreakBonus(i) | |
for (let j = 0; j < rolls; j++) { | |
dabs += oneRoll() * bonus | |
} | |
} | |
return dabs | |
} | |
function simulateAverage (days, runs) { | |
let levelTotal = 0 | |
for (let i = 0; i < runs; i++) { | |
levelTotal += simulateLevels(days) | |
} | |
const levelAverage = levelTotal / runs | |
let dabTotal = 0 | |
for (let i = 0; i < runs; i++) { | |
dabTotal += simulateDabs(7, Math.floor(levelAverage)) | |
} | |
const dabAverage = dabTotal / runs | |
console.log(`Average level after ${days} days of rolling: ${levelAverage}`) | |
console.log(`Average dabs after 7 days of rolls at this level: ${dabAverage}`) | |
} | |
calcDabsFromRollsAverage(10000) | |
for (const days of [6, 7, 8, 9, 10, 20, 30, 40, 50, 60]) { | |
simulateAverage(days, 1000) | |
} |
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